Nerf Exodia and remove affixes

A support spec was an intriguing idea a lot of players wanted implemented for some time. As expected Blizz messed it up and dropped the ball, wouldn’t expect anything less.

I agree that affixes as they are tend to either be pretty much negligible and barely noticeable or they’re the reason you just don’t log in that week because dealing with it isn’t worth the trouble. That’s dumb and should change, which they have been making strides in, seeing as those three affixes you named aren’t in the game anymore.

However I still believe that affixes should be in M+ and they should be hard. Not hard like they used to be where they were vastly more important than the mobs you were fighting, but should still be providing challenge and difficulty to the run. That’s what M+ is when the keys get high, pushing each class as hard as it can go

how would you have done it?

The support spec isn’t that big of a problem, it’s that it turns already broken specs into turbo broken specs. Shadow Priest was doing well before Augmentation (partly because it hard countered almost every affix, hence the point of this thread) and they buffed Fire Mage and Hpal way too much. Bear was already rising as well. Fire Mage alone went from being near the bottom in raids to at the very top, as did Hpal. The comp is built around Fire Mage and Shadow Priest, not augvoker.

You’ll see this very plainly next week with how they hit SPriest and FMage pretty hard but very little done to augvoker and the max keys will drop a level or two.

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I’m of the opinion of experimenting with two different philosophies.

You could do either/or:

1: make the affixes optional, and they’d serve as a supplemental and completely voluntary challenge to increase the potential rating and reward for completing the dungeon. This however does come with the problem of how that would be balanced and how the rating and reward given would have to be calculated, and answering that would take a lot more thinking than could be reasonably typed in a single message

2: Change how affixes impact the run. All the affixes currently in the game are meant to either impair or distract you. I’ve long believed that M+ is extremely simple and not hard at all on paper. Most of the difficulty comes from a combination of visual clutter, poor telegraphs, or multiple mechanics that are going off at the same time.

You gotta do the right kicks while dodging frontals and there’d be volcanic going off and also hit the explosives and also you’re being fixated by an add and also the boss is about to do his party damage ability and oops! Looks like you got clipped by something in the middle of all this so you now die from full health. Thanks for playing. The hunter called you trash and instantly left the key, so you get to hearth back to town and sit in LFG for a half hour to try again.

I’d be in favor of experimenting with more affixes that grant positive effects, and not just kiss/curse kind of stuff. Make it an error if you fail to utilize the benefit instead of throwing a bunch of things at you at once and some of them don’t do anything but some of them can absolutely one tap you if you stop paying attention for a moment.

we had positive affixes before. the shadowlands “torghast tier” we had the buff choice from the named mobs. I liked that quite a bit. The tunneling from the Ny’alotha tier was a great affix too. really adds options to routing.

what i don’t like about affixes is that they’re lazy blanket content. if each mob or boss or pack was tuned to get an independent pair of affixes within the same dungeon, that might be more fun…

You’re saying that it would be more like running across an elite in diablo or something? Cuz that would be an interesting idea. I don’t know if some of the more rating/competitive crowd would like the randomness of it, since you could roll an elite that has the exact modifiers to mess you up but I think that’s a very fine detail outside the scope of just a forum board

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Without affixes, people would be bored of M+ by the second week. The dungeons need variables to keep them interesting.

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lolwhat? You really think people would be bored of M+ because they don’t have to randomly swat flies?

The affixes used to provide challenges. But those challenges were unfair and so they gradually got nerfed into what we have now, where virtually all affixes are simply annoying and/or keep your group comp restricted. Bolstering is the only one at this point that adds anything interesting or challenging.

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That couldnt be more of the complete opposite of the truth.
The majority of these affixes make me not want to play.
I have about 4 alts and have grinded possibly hundreds of mythics to gear up the past month or two and I’m still not bored.
I haven’t even got my full vault on my main this week because I’m already sick of them.

Dont do content you dislike, hows that sound?

as you can plainly see from my armory, or whichever tracker you look at, I do my one per week at +16 and that’s it…

my point remains, and i stand by my words:
remove timers too. let the dungeon be the challenge.

Removing timers is the dumbest suggestion that gets made when talking about m+. The timer is the entire point. So again, instead of trying to kill the game and m+ you can simply not do content you clearly do not like.

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Yeah that’s just a terrible idea. That’s what raids are for. The timer is a huge part of what makes it good.

explains why it’s being defended by two lowbies…

I get you thought you had a point, but you did not.

incorrect, my point stands. Killing 5man trash really really fast is bottom tier content.

You don’t like that content. So stop doing it. It’s not really a hard concept to understand.

you’re defending corruption. why do you hate this game?

You have derailed. Stop eating paint chips.