The only decent fix I can think of for LFR is let there be a special reward at the end of completing the entire LFR raid. Like a weekly for all the bosses. You could get a coin or something that could turn into LFR loot. Otherwise it’s just giving away an absolute monster ton of gear for everybody lol.
I just said that to the other poster. That’s fair enough. I still think it feels bad to get no drops after a full clear, and i dont think that’s irrational at all. If it is what it is, that doesn’t mean i have to like it.
I mean, who comes away from a raid with no drops and is just a bundle of sunshine. Nobody likes getting nothing.
I’ve always had pretty terrible luck with drops so it doesn’t bother me, and having the vault means it was always at least having done it, even if I’m just taking tokens.
PL is “better” only from the standpoint that being ignorant of what others get is “better”. That’s not a bad thing, mind you. Comparing what you got/have to what others get/have is a great way to be super depressed IRL.
LFR players screamed for years that LFR is real raiding. Why do they think they should be given special treatment now? You guys didn’t want to be viewed and be on equal footing with real raids, you want special treatment.
Only issue I see is that for most classes, the most important items are a main-hand weapon or a trinket, so unless you exclude those, you might see overall raid engagement at the various difficulty levels drop because most players are going to always target the best possible item (especially if it’s only one token for the first completion)
You have been arguing that lower geared players should have higher priority at items than higher geared folks, as indicated here:
So then when you responded to a comment about how the only people complaining are those who feel entitled to loot someone else won, this was your response:
I’m not sure how I’m supposed to take these responses except as an indication you think the lower geared players upset a higher geared player won something over them is a problem, implying higher geared players should be content to not have the same chance at loot as lower geared players.
If I mixed something up in what you were trying to say, I apologize.
I mean, it’s a video game. If I don’t get something I can go back next week until they shut it down.
If I’m focused on actually getting loot to use, GL is built to give me better odds, and as far as I can tell it’s working, plus I’ve gotten a lot more good stuff and not just just I can DE.
PLs only actual advantage is that people convince themselves it’s better because someone didn’t press a button, regardless of the actual outcome.
(And not having the whisper spam alone is worth GL imo)
Personal loot does not fix the issue of someone going a whole run and getting nothing. It just makes people feel less bad to lose a roll against themselves that they can’t see versus losing a roll they can see to someone else.
Personal loot doesn’t make loot rain from the sky. It has just as much a chance to give you nothing, same as group loot.
I have no idea where you got this from. Both of these are clearly unrelated to anything I wrote.
But I guess if you are criticizing me for saying that one player should not be able to scoop up all the loot off a boss, and you think it should… Or maybe you are making the bizarre and demonstrably false claim that with personal loot all the loot used to go to one player.
All I was saying is that with personal loot no one player got more than one piece of loot off a boss, which is absolutely true. And I think it would be a good thing if that stops happening, because yes it currently does.