i am aware of it and i understand it, if i may though, major point of balance isn’t the same as only point of balance. the latter is how the toxic 3s crowd tends to act, in their mind they are the only players that matter.
something to also consider is that the devs already get plenty of feedback from 3s experts of which there is many, there are not that many expert DKs who play casually, so there is almost no feedback from that perspective. the devs have a problem atm in that casuals are leaving the game in droves (mainly due to the gearing system) but one casual giving feedback on pvp talents for casual pvp is not going to upset the main balance of 3s.
If people are removing stuff because they dont like what someone else said, that says more about the person removing the stuff than the person saying it.
Talking to devs in alpha, beta or ptr SHOULD BE a common occurrence but they dont and they have forums that they could do it in instead of going to a discord where a single person dictates the narrative because “im glad your not so shut up”. Thats something people shouldnt want to get comfortable around or be comfortable using that argument. Its a bad argument that shuts everything down.
Quite frankly if that is what people are doing on the discord, it sounds like Twitter which is a cesspool in the first place.
Right, that’s a common perspective most people have about most things. Its short sighted and doesn’t serve any real purpose. Don’t bite on it, recognise it for what it is.
First, reasonable and accurate post. They go there because that particular community says what they want to hear in a way they want to hear it for the most part.
I’d rather hear I did too good a job than not good enough, and thats the difference in a nut shell between the forums and the discord. That dev specifically wanted to hear that the new talents were overtuned, after no real legit testing, which really says something.
I could write a whole bunch of stuff, about Blizzards mindset, their lack of communication, the communities shock at some of this stuff, Blizzard being out of touch and completely missing the mark, their noble ideas, not applying their mindset equally across the board like active talents > passive talents and so on but ill not do that.
I would say however people really need to get into the mindset that Blizzard has then the pattern and predicting what they are going to do is very easy. I could give examples of it, but again it would make for a very long post and ill just not do that.
From the sound of it you and I actually agree on a few things regarding blizzard.
The company choosing to die on hills like The “organic” meta (which is a troupe) in pvp then seeing a dev say outright that DK wasn’t updated and under tuned (or performing can’t remember) in that discord was bloody rich. Especially if that is a go to for the team for tuning advice.
I’m grateful that the talents are getting updated; really looking forward to learning how to manage wounds. Again. Wish they could have done that in beta though, some of us knew Necrotic strike was never going to be good in this expat and said so.
They were told a lot of things in alpha and beta and nothing was done. From covenant system to world quests to the broken raid which it was broken well into progression.
The entire active > passive talent mindset they have is applied properly to the last row with BoS, Obliteration and Icecap. But the first row isnt even close. Icy Talons should be the top pick because its kind of like BoS in that you have to actively keep it going, Cold Heart is semi active in that it passively stacks up and then you use it, and Inexorable assault is just passive damage if you play the spec. Its just going to happen. They arent far off in terms of dps, but Icy is probably the worst pick as of now. Avalanche, Frozen Pulse and Frostscythe is another one. Avalanche is just going to happen as you play the spec, Frozen Pulse you kind of have to keep going by spending runes and not gaining, and Frostscythe is an active where you have to pick and choose where and when you use it, but it doesnt fall under that mindset. So it would seem they dont really know how to balance things when it comes to making their mindset a reality.
Blizzard has been dropping the ball across all of its games or at least most. WoW, the Diablo universe, Heroes of the Storm where all the pro players were just flat out lied to, Overwatch apparently, Warcraft reforged a huge failure, might be messing up TBC classic which doesnt bode well for Wrath classic.
When you see how Blizzard acts you just have absolutely no reaction to anything they do. I didnt get hyped for Shadowlands at all so really the only way Blizzard could go for me is up, but they didnt improve my view about them and just hurt themselves in the eyes of everyone else.
Necrotic wounds probably arent going to get nerfed themselves, but I can see it not stacking with other MS effects maybe if people have a problem with it. Gotta wait for the live beta to hit, sucks that is the reality, but it is what it is. It shouldnt be that way and wastes testing phases, but outside of everyone dropping subs until their game is tested properly its going to be like this. I can see some other stuff not stacking with each other because 32% cast time reduction is pretty big. Circumstances have to happen right for it to happen, but thats not really the point. Blizzard sees a possible 32% cast reduction and will probably adjust that number regardless of what happens.
Be cool af if they made it so if u get over × necrotic wounds on a single target it applies a mega soul reaper that goes off when they do fully heal it.
Also? Increase the health % to 10% per necrotic wound, remove the cap, have the healing also heal pet. And increase the total wound cap.
Also make gargoyle baseline, as with darksim, nerf chill streak some more, and give us a pvp talent that gives all weapon enchants plus extra total runes (the one from torghast) oh army of the dead should be usable in arenas aswell imo.
Is anyone else slightly concerned about the mechanics of Necrotic wounds?
I logged onto ptr and tested out unholy, keep in mind I had pretty low haste, even though necrotic wounds is really good, I feel like if they nerf it its even a worse system then current necrotic strike
Right now we have a bit of downtime but if you manage your runes right it still feels super smooth
But on ptr, when I was hitting the dummy, I felt like I did a lot of waiting for the debuff to fall off, build stacks up, but any festering wounds stack I would use before the buff went fell off seemed almost wasteful, just seemed like there was way more downtime just waiting i guess?,
Don’t get me wrong, I think it was needed to make unholy more viable again, but the system looks a little more clunky?
Happy to hear feedback if you guys have had any other experiences