Necrotic Wound will be nerfed

9.1 is a paid beta test and having a 30% healing absorption that also life siphons it to you is absolutely over-powered and will be nerfed.

Please blizzard just tone it down a little bit now so it doesn’t get made completely terrible 1 month after 9.1

It isn’t gonna be nerfed it’s rlly strong but not over the top imo

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the buffs are all toned down. wounds are good, but honestly a lot of the changes seem like they are 1 step short of complete. seems like they want to give us changes cautiously.

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wdym

you can’t stack it indefinitely anymore

It’s fine as is.

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just don’t jink it mang

Talents;
necromancers bargain
necrotic wound

You line up perfectly with sharpen blade, so every 45 seconds you’re putting a -50% healing received and then 30% of that healing received is given to the dk.

It will be nerfed.

you dont even need to line it up. basically the self heal return is a replacement for DS being worthless. its also based on a timer, so the heal can be outplayed. if they are going to nerf this, they will have to buff deathstrike.

7 Likes

Not to mention you’re allocating 2 pvp talents for Necrotic Wound and Bargain (Idk why would you use Bargain though)

It’s 30% healing absorption and the amount of healing is given to the DK when the duration ends.

The nerf would be unwise and hopefully unlikely.

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its also looking like if you play with a warrior, his MS/Sharpen will affect that heal return as well. MS affects healing first, then NW. so with MS on the target the DK gets 30% of an already reduced by 50% heal. the target is def dead, thats 80% heal redux, but from my perspective that is just the rot classes answer to burst classes doing 80%+ of my HP in up front burst.

I’m starting to think they’re multiplicative rather than additive.

IF it’s additive, it’s way too powerful.

yeah you are probably right, im guessing that MS goes first, then NW is applied to that amount. so a heal for 1000 is reduced to 500 by MS/sharp and then NW takes 150 from that and gives it to the DK, resulting in a final heal of 350 or a 65% total heal reduction.

if it goes the other way around you’d get the same heal loss to the target, but the DK could get more healing:

(1000*.7)/2=350 with 300 going to the DK instead of 150. hopefully it’s coded that way, but if it isn’t it gives us something to QQ over.

Calm down, this buff is great. Even without healing it is a great change. Even if capped, it was imposible to stack the necrotic strike buff and do damage at the same time.

Word of Glory is still fulling hp. And we Will get some of that healing HP for us yummy :yum:

Hey I get it you love dk and post on every thread . I think in this instance you’re right it is fine stand alone but it currently stacks with regular MS. That’s not fine.

I don’t appreciate how you’re so quick to talk pvp but have no pvp achievements so why do you feel the need to slam your take on pvp down every time when you have no experience to go off of

So nerf ms or Sharpen, Arms is the best pvp spec in the game unholy is one of the worst. Arms has the highest ms value of any spec in game currently.

Also potential rating carry citing exp in their first season to try and sabotage Unholy. You gained an as s ton of rating fast and have zero common sense. Loctus is right, its fine.

Download and log into the ptr. The new defensive traits and healing effects are quite literally insane, even with full values on Necro wounds, MS, Sharpen we are going to a dampen meta when most people are rival geared.

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Yeah I’m a paid carry that’s why we’re still queing together lmao keep parroting the same garbage.

It’s not just arms MS it stacks with all of them and yeah that should be looked at. Bad take right? Cuz a pvp dev was in dk discord saying it will probably be tuned down. Maybe it’s a bad take though

Having two seperate mortal strikes stacking is an entirely new interaction and deserves to be looked at skeptically

I’m not sabatoging unholy it’s the only spec in the game I’m passionate about. It’s fair to objectively say hey!! Tsg will be way to strong for the majority of the ladder.

Not with no testing or awareness of where we are going defensively with the new conduits. Which you don’t seem to have.

I’ve actually logged into the ptr to try and test, gave up trying to get an arena game of any kind after a 20 min wait.

Objective means fact based, how you establish facts with no testing is beyond me. Do you know if its additive or with me or on a different multiplier? It makes a difference.

Objectively Warrior has a 25% me they apply on an 8s cd in 1 global, with Sharpen. Go ask for that to get nerfed as we need a 30s cd and 2 globals (one if doombringer w sd proc) to hit a 30% heal absorb.

Yeah I asked the person that designed the ability questions about it and he was saying the talents not ready yet and expect it to be tuned one way or the other because it does stack. It adds to existing mortal strike.

You’re just assuming that I don’t know what I’m talking about lol. Straight from the designer spellwarden too strong as is strange duration/range probably not correct and necrotic wounds is in their thought fine if it’s hard to time your 12 second windows, if it’s accidentally too oppressive it’s a problem.

The changes are great and will make unholy strong again. Wounds probably shouldn’t stack with other mortal strikes strang should prob be 3 sec 30 yard and spellwarden should be base runeforge not double that’s my opinion because as it currently is unholy tsg will be unhealable nonstop damage where the dk can throw 11 second cc chain on a healer and virtually never die to magic.

No word of lie I may, may be able to live that if my healer and partner were in cc as unholy with new Bonesmith or Plague Deviser conduits, Frictionless Coating with Oozling is going to be stupid esp with intervene. Bonesmith is also going to be insane, go take a look at those new traits if you haven’t already.

They’re handing out ms like candy for a reason, next patch high mobility ,classes are going to be nearly immortal.

Really though, between unholy and arms you think unholy needs nerf? That’s laughable, doesn’t matter if its your opinion or the devs.

No I didn’t say anything should be nerfed. Those new talents were unfinished leaks that’s what I’m telling you. It’s likely they get tuned down because as of right now they look too strong. We’ll have to see but saying their fine without actually knowing that reminds me of boomies defending convoke and arms warriors that defend condemn charge. If it’s too strong you’re allowed to point it out. Having a constant double mortal strike on a target is raising a lot of eyebrows and rightfully so

Remember this is not the same as necrotic strike it’s a lot more passive

Ok, however unholy is not the only spec getting an ms effect. Fury is going to have one that can stack to 60%, feral is getting one as well. That leaves Enhance and Frost and Ret as the only melee with no ms. All 3 have way more up front than unholy.

Also outside of NB and apoc it takes 8-10 globals to get a full stack and it lasts for 12 seconds. Right now my gcd is 1.3s, so quick math in some cases with bad fester rolls you aren’t going to get the full effect anyway.

Its going to be hard to stack full on anything not a target dummy, peels are an actual thing. Plus idiot tier off healing from absorbs and passive effects.

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