Necromancer or Tinkerer?

Between those two choices, I would prefer Necromancer, but only if they could find a way to differentiate between Death Knights. Give them new abilities etc. and let them summon different skeletons based on level, (basic skeleton at low levels, caster skeleton, armored skeleton etc.)

Also, it would be nice if whatever races played them had access to the face markings that the necromancers in Scholomance have.

If anything either in WotLK or Shadowlands, should’ve gotten Necromancer but now those two did not bring that class to us, Tinker is much more of a possibility. However, not sure if it’ll be coming anytime soon. I think the next class will be a Dragon Aspect or Dragonknight? Whatever they’ll call it.

Considering necromancers permeate the Necrolord’s ranks; necromancer would be the most logical choice.

…so naturally, it’ll probably be the Tinker class because it’d be so dumb.

2 or 3 warlocks and 2 or 3 hunters in a raid group really creates a mess of pet spam. For this reason alone: Tinker.

Also unholy DK is a necromancer in every way but name.

Raising the dead is a single element of the fantasy. Death Knights are of the Warrior archetype, whereas Necromancers are firmly in the Wizard archetype. They’re just as different as Priests and Paladins or Warlocks and Demon Hunters.

I don’t think they should be playable. But I’m not going to deny reality. They aren’t playable. Using necromancy might make you a necromancer (and we would have to consider, in addition to Death Knights, Warlocks, Shamans and Priests as technical necromancers as well), but it doesn’t make you a Necromancer.

They raise dead, infect with disease, and shoot death magic bolts. They just use a fat sword and metal armor. Even in lore, priests and paladins this is the EXACT difference.

I don’t disagree with your archtype example, but keep in mind all the classes you used as an example ARE extensions of each other in lore, and in wow warlocks even had demon form for a time.

Really what this is, is that there are not clear lines between some classes. If priests were handled like shamans, then paladins and priests would be different specs of the same class. So would necromancers and death knights. You could argue when Blizzard reworked the class they should have done this then.

Neither, I dont want more classes, I want more specs on the existing ones (where It makes sense)

Necromancer would be a 4th DK spec.

I think a focus on current class design should take priority. BUT if they’re doing both, I’d want a magic-based class. They’ve added three melee classes since Vanilla with some element of “magic” each, but not a ranged DPS magic type. Perhaps a class with two ranged specs, one melee - but again, magic fantasy please.

I really don’t want tinker. Engineering is fun, gnomes/goblins messing with tech fits with the lore. I really don’t want a robot/tinker/gadget based class. Just doesn’t seem to fit and I’d love for WoW to return to its more classic roots, not delve into what Tinker would end up being. Mechagon saturated my interest for exploring gnome technology. No more.

  1. That warrior aesthetic (and mechanical playtyle) is a disqualifier. Full stop.
  2. Priests use the Light. The Light uses Paladins. This is the lore, and there is a distinction. Just as Death Knights are products of Undeath whereas Necromancers are wielders of Undeath.

And in the lore, Warlocks also wield necromantic, elemental, Void, and draconic power. They take it from any source. But the scope of the playable Warlock only relates to demonic pacts.

Again, I don’t want Necromancers in WoW. I see them as mooks - trash tier cannon fodder that only exist as a stepping stone to pursue greater power. And if they were going to be added, they missed their window of opportunity.

And they do borrow a thematic we already have covered, though not in the same way.

I just feel that I shouldn’t minimize their legitimacy as a request just because I have a different preference in Dragonsworn.

You can use the same argument for priests… lets get rid of em

Keldar… Have you ever played any of the Diablo games?

I’ve also played their iteration of Demon Hunter. It really has nothing to do with WoW. I get that Necromancers are cool in other franchises - Diablo included - but they’re so boring in WarCraft.

Well it would be pretty easy to xfer Diablo’s “idea” of a necromancer over to wow. Just tone down the gore and instead of balance of L&D in service to Rathma, just swap out Rathma with Shadowlands. Their is already a plethora of “necrotic” type spells in the game (necromancers from island expeditions and maw / maldraxxus mobs). I’d love to see necromancers have a healing, tanking, and dps spec maybe based off of the 4 covenants. Or stick to good ole’ necrotic green stuff. Idc.

Pre-Shadowlands Necromancers are mooks, unworthy of a playable class. When Gandling is your “class leader,” you have a problem. And all other notable examples are Necromancers only temporarily while seeking greater power.

Maldraxxus-inspired Necromancers would be fantastic, but would it not have made sense to add them in a year ago with Shadowlands?

Well. Mortal Souls (Heroes of Azeroth) COULD in-fact become “Necromancers” post shadowlands. Just like Dk’s maybe?

necromancer is just ranged DKs. tinker is basically engineering + gnomes and we all know how popular mecha gnomes are. it just wouldn’t sell an xpac like DK or demon hunter did.

the only thing i see them going for is dark rangers because sylvanas is the only hero class that’s not playable yet.

This is true, from an in-universe perspective. But let’s just say that it would be very out of character, and bad business sense, to introduce a tentpole feature that doesn’t thematically prop up the expansion you’re putting out there. Shadowlands Necromancers wouldn’t make sense in a Light, Void, Dragon, Azeroth-centric, or whatever other theme. They are only thematically relevant when your theme is Shadowlands. Which is now. And they missed the bus.

By this logic, enhancement is not a shaman spec because they hit things with enhanced weapons instead of pure “earth wind and fire.” Full stop.

“An order that would include soldiers gifted not only in wielding the Light, but also possessing leadership qualities and mastering the arts of traditional warfare, while embodying the qualities of loyalty, bravery, and honor. With Lothar’s consent, Alonsus Faol and Uther recruited noble knights and members of the priesthood from Lordaeron,[17] so that the Archbishop can respectively train them in the ways of the Light and in martial combat as his apprentices”

Not sure what you pulled your idea from. Mine came from the canonized history. Paladins are warriors trained as priests, and priests trained as warriors.

Neither, Blizz wont be able to handle it.

They will handle it just as well as the last 2 times. By creating something laughably overpowered and then rolling through nerfs and buffs as they figure out wtf they are doing.