Necromancer Class Idea
Spec: Reanimator (Summoning & Minions)
Playstyle: Summon, Control, and Overwhelm with Undead Minions
The Reanimator specialization focuses on raising and commanding the dead to do your bidding. This spec excels in dealing damage through summoned minions and provides support for your undead army through various buffs and debuffs. It’s designed for players who want to control a large number of minions and overwhelm foes with sheer numbers.
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Key Abilities:
- Raise Army: Summon a wave of skeletons, ghouls, or revenants to fight for you for a short duration.
- Grave’s Embrace: You can channel dark energy to reanimate a fallen enemy as a temporary undead ally. The reanimated target’s abilities are slightly enhanced.
- Animate Minions
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Effect: Summon 2-4 skeletal warriors or ghouls based on nearby corpses, lasting 20s.
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Cooldown: 2 minutes
- Undead Surge: Deals AoE shadow damage and summons additional weaker minions for a short time.
- Necrotic Empowerment: Increase the strength of your minions and nearby undead by 30% for a short period.
- Cryptkeeper’s Grasp:
Send skeletal hands from the ground to immobilize and drain life from enemies in a targeted area for 6 seconds, healing you and your minions for a portion of the damage dealt.
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Cooldown: 1 minute
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Playstyle: Players will rely heavily on their minions for damage, with each ability enhancing their undead army’s effectiveness. The spec emphasizes position and control, managing both the summoning and enhancing of minions. It can be highly rewarding for those who prefer a tactical approach with lots of undead servants at their command.
Spec: Plaguebringer (Debuffs & Disease)
Playstyle: Spread Disease, Weakening Enemies, and Control the Battlefield
The Plaguebringer spec focuses on spreading debilitating diseases, weakening enemies over time, and controlling the battlefield with poison and disease effects. It’s a spec focused on crowd control, area denial, and strategic weakening of enemy forces. This spec excels in both PvP and raid scenarios where debuffing and control are key.
- Key Abilities:
- Plague Cloud: Summon a cloud of toxic gas that spreads disease over a wide area, dealing damage over time and reducing enemy damage output.
- Inflict Plague: Apply a powerful disease to a target, reducing their healing received and causing them to take additional damage from all sources.
- Viral Mutation: Infect multiple enemies at once, spreading diseases to nearby foes. The diseases have a stacking effect, causing increasing damage over time.
- Toxic Resilience: Apply a self-buff that makes you resistant to poison and disease effects and reduces the duration of debuffs on you.
- Creeping Rot: Slow down enemies in an area while dealing damage over time, with a chance to apply additional debuffs such as reduced movement speed or attack speed.
- Playstyle: Plaguebringers excel in AoE control, poisoning enemies in swathes and rendering them weaker over time. This spec requires patience and strategic positioning, spreading diseases, and leveraging debuffs to control the pace of a fight. Players will focus on dot (damage-over-time) management, area denial, and using diseases to prevent healing and impair enemy combat abilities.
Spec: Lichborn (Frozen & Shadow
Playstyle: Harness the Power of Frost and Shadow to Control the Dead
The Lichborn specialization blends necromantic magic with powerful frost and Shadow energy, focusing on freezing enemies and raising the dead with the aid of cold magic. This spec is designed for those who like to combine the frost-themed power of necromancy with high burst damage and battlefield control through ice and Shadow magic.
Key Abilities:
Lich Form Upon picking this spec, the Necromancer transcends their mortal form and assumes the terrifying visage of a Lich, a being of pure necrotic power and frozen death. It would have racial customization like druid forms.
Frost Skeleton: Freeze nearby enemies in place and deal frost damage to them. and summon a frost covered skeleton that attacks the frozen targets.
Arctic Rebirth: Reanimate a corpse with frost magic, turning it into an ice-covered minion with enhanced defenses and frost-based attacks.
Chill of the Grave: Slow enemies over time while dealing frost damage. Each time an enemy is hit, they take additional frost damage.
Shadow Eruption: Unleash a powerful burst of Shadow energy that shatters frozen enemies, dealing additional damage based on the amount of frost damage they’ve taken.
Winter’s Grasp: A powerful icy grip that ensnares enemies in place, reducing their attack speed and dealing frost damage over time. The grip can be maintained or triggered to freeze all affected enemies.
Playstyle: Lichborn is a hybrid of powerful frost and Shadow magic, blending crowd control and burst damage with the ability to raise and manipulate the dead in freezing environments. It’s suited for players who enjoy cold, calculated combat, with a balance of area control and high-damage abilities that affect both living and dead enemies alike.
Spec: Blood Binder(Damage-Fueled Healing through Sacrifice)
Playstyle: Heal through Damage and Sacrificial Blood Magic
The Blood Binder specialization is a high-risk, high-reward healer who uses their own blood and the blood of enemies to fuel their healing abilities. Unlike traditional healers who restore life through direct restorative magic, the Blood Reaver draws strength from both the damage they deal to enemies and their own vitality. This spec embraces the idea that life and death are two sides of the same coin, and by sacrificing their own health or dealing damage, the Blood Reaver channels life-giving energy to their allies.
Blood Reaver thrives in chaotic combat, healing allies by tearing through enemies and using the bloodshed to fortify the team.
Key Abilities:
- Crimson Reap
2.Instant, 30-yard range*
Deal damage to a target and heal the most injured ally for a portion of the damage dealt. The more health the target has lost, the more healing it channels to your ally. This ability scales with both your damage and your target’s missing health.
3.“Reap the life of your foes to restore that which is lost.”* - Sanguine Sacrifice
5.Instant, 40-yard range*
Sacrifice a portion of your own health to instantly heal an ally for a greater portion of your total health. The amount of healing increases based on the amount of health you sacrifice. Using this ability too frequently leaves you vulnerable.
6.“What is given in blood is returned in life.”* - Bloodlash
8.Instant, 15-yard range*
Lash at enemies with a whip of blood, dealing damage to a single target and applying a debuff that causes them to take increased damage for a short period. Allies within range of the debuffed target heal for a percentage of the damage dealt during this effect.
9.“The lash of blood, striking fear into the enemy’s heart, and strength into your allies.”* - Rite of Blood
11.Channeled, 6-second cast*
Channel a surge of blood magic onto a group of enemies, dealing damage in a small area. While channeling, you heal all allies within 10 yards for a percentage of the total damage dealt. However, the more health you sacrifice while channeling, the more potent the healing becomes.
12.“A ritual of life and death, drawing strength from bloodshed.”* - Vampiric Maw
14.Instant, 1-minute cooldown*
Tear into an enemy’s flesh, dealing damage and healing yourself for a portion of the total damage dealt. If the enemy is below 35% health, the healing effect is increased dramatically.
15.“Feed upon the weak, and restore your strength.”* - Blood Torrent
17.Cooldown: 2 minutes*
Sacrifice a large portion of your current health to create a bloodstorm that deals damage to all enemies within a large radius. While the storm is active, all nearby allies are healed for a portion of the damage you deal. The more health you sacrifice, the longer the storm persists.
18.“Let the blood flow freely, restoring life from the chaos of death.”* - Essence Leech
20.Instant, 20-yard range*
Steal the essence from an enemy, dealing damage and healing yourself and the most injured ally based on the amount of damage dealt. The amount of healing is capped but can be enhanced by your own missing health.
21.“The essence of life is a thing of blood and pain.”* - Blood Price (Ultimate)
23.Cooldown: 5 minutes*
Draw upon the power of your own blood to summon a massive eruption of blood magic around you, dealing devastating damage to all nearby enemies and healing all allies in the area for a percentage of the damage done. The more health you sacrifice during the cast, the more powerful the healing and damage becomes.
24.“The price of blood is life; your life for theirs.”