Players are lazy because people like to abuse and manipulate percentages and prices to make real world money? It’s getting harder and harder to just log in and play lately. No one wants to just play the game anymore.
The amount of arguing over semantics in this thread is mind-boggling alone. Vanilla servers never had 12k+ players logged in at any given time like we do now, and it seems obvious that this is what Clefairy means. It’s well known that Classic servers are 3-4x bigger than Vanilla serverd were, so I’m unsure why we’re arguing. Blizzard even stated in the past that current “Medium” population realms would have been considered Full in 2005.
That post was made before the game even launched when servers were planned to have upwards of five layers. They updated two days after that post saying this:
Do you believe this now? Things change, those posts are long outdated and referenced characters created before Classic even launched. Characters created =/= people playing. Here’s Sul’thraze Alliance at about 6:00 in the morning a week ago:
https://i.imgur.com/QHu0h9s.jpg
No server has 12k+ players logged online at any time right now. You can easily check this for yourself with:
https://www.curseforge.com/wow/addons/censusplusclassic
Servers are capped at 5,000-6,000 players per layer. No server is “Full” right now, which means no server is hitting that cap.
I’m arguing because misinformation is rampant on these forums.
Don’t consume Nax
No. It’s Blizzard’s job to eliminate and prevent 3rd party RMT. That’s the premiere difference between a vanilla pserver experience and Classic. Classic is bombarded with RMT, it’s the prime rib of botting profits, and Blizzard routinely failed to do enough to prevent the rampant botting and RMT.
Is there even a server with 12k+ people let alone 12k+ logged in at the same time?
Even servers like Whitemane only had temporary populations that high due to it being the summer and Covid-19 lockdown.
The last census data on ironforge pro only shows Whitemane at 9100 and that’s weeks old. After Shadowlands release those numbers could definitely be much lower, even Herod was showing as medium population for some time.
1200 gold a week for bad players.
100g a week for decent players.
and most smart people were saving consumes for naxx since the launch of classic.
Chances are if this wasnt you, or isn’t most of your guild, you’re in a bad guild.
Really because flasks alone are 400g on my server… so you are full of crap
shadow resist potion costs 20g
arcane elixir 17g
you literaly have no clue what your talking about
Yah, but that wasnt the case weeks or months ago when I was stocking up. Predicting that the price was going to go up wasnt exactly rocket science … just like predicting the price will go back down when people find out that there is no way their current guild is going to clear more than spider wing.
The current situation was super predictable and you guys had MONTHS in advance to prepare, aren’t most of you wanted to play Classic because you wanna see Naxx? how the hell did you forgot to prepare?
Also if you’re in a decent group, you don’t need much consumable because here’s the thing…the worst is your group, the more you gonna spend on consumes because you wipe a lot more, it’s a vicious cycle. Get into a decent group and most of issues will go away, yes you still need consumable, but not as much.
The player cap is SIMULTANEOUS players, not players having a character on the server…
I know, read the posts I’m responding to.
Well it is true that people should have prepared. Some of the stuff is also easy to farm in instances (shadow protection pots).
I mean realistically it doesn’t take 1200g a week but yeah if you are flasking once or twice it will be more expensive. It depends on what the guild wants.
However, even though he has a point, the poster you are replying to is just a troll. If you look at his history he does this all the time. He probably thinks it’s funny due to low self esteem.
In fairness, it’s well known that a vast majority of those people weren’t raiding, and even of those that WERE raiding, most weren’t in Naxx(A typical server could count on one hand how many guilds even cleared a single wing). So the consumables were even less strained than the populations would indicate. I’ve long been saying that increasing material drop rates would actually be more true to classic because of how many more people exist per server.
who asked?
i quit when shadowlands came out. now i get my popcorn and watch people on twitch wasting thousands of gold in consumes. i feel like its one the best decisions ive made all year XD
Meanwhile I can’t even plan what I’ma eat for breakfast tomorrow…
Life’s not fair.
Don’t buy flask until we do ulduar in wotlk
i quit when shadowlands came out. now i get my popcorn and watch people on twitch wasting thousands of gold in consumes. i feel like its one the best decisions ive made all year XD
Naxx is the most fun I had in a long while. It’s like if you quit before Naxx errr why quit before Naxx?
Agreed! That knocks the weekly cost down to about 1,000g.
In this streamlined version of wow classic where people pay to not play, and avoid what limited game mechanics were in the original, you’re pigeonholed into two paths. 1. The goldbuyer 2. The auction house tycoon (sometimes referred to as TSM portolio simulator)
1k a day is acceptable to an AH tycoon player cuz they’re making like 3-4k a day from maybe an hour of AH arbitrage. Yeah back in the day you might buy a lotus in phase 6 for 60g, earlier phases maybe 25-30g, but average bankrolls were like 500g, gold earning rates rarely went past the low 100’s. Now you got goldbuyers bidding 45k on kiss of the spider at a GDKP and losing to a more degenerate goldbuyer, who in turn loses to some gold capped tycoon pulling in 6k a day cornering lotuses and flasks.
It’s a different game. Not just from having buffed items and talents, but the times and people as well. It’s not really for me to say if it’s a better or worse game. But it’s obviously not the same game, no point wishing it to be