In Vanilla, ~1% of the playerbase experienced naxx, so only 1% bought naxx consumes, and they were priced within reason.
In Classic, ~99% of the playerbase is running naxx, so everyone is buying consumes, and most of the time important consumes aren’t even available to pay even credit card ripoff amounts for. The AH is wiped out.
Blizzard must unchange this change onto the Classic Consumes Market by adjusting consume mat droprates from 1% naxx participation, to 99% naxx participation.
Classic just isn’t balanced around this change in participation and consume demand. #NoChanges
As someone who is probably never going to do Naxx in classic and that has a lot of herbs banked. I enjoyed selling dreamfoil for 5g each instantly on Thursday night. I knew mats for protection pots were going to jump and prepared.
This is the biggest one tbh. I farm my consumes every week. Flasks are the one thing I have to buy because I’ve only seen 2 lotus throughout all of classic.
The server populations are ruining the economies and consume prices. There’s not enough mats to farm on the mega servers because they only spawn enough to keep a population of around 2.5k total players comfortable.
The end result is that mat farm turns into gold farming/buying, now everyone is spending gold instead of time to get consumes, the gold market becomes inflated, the prices for everything skyrockets because it’s much easier to inject gold into the game than it is to inject mats. Now some guy who would love to spend an hour or two farming plaguebloom and mountain silversage to make some mongoose is looking at dropping 40-60g for stack of either herb because it’s been picked clean 24/7.
Even the laziest private servers foresaw how population sizes necessitate adjusting raw material spawn rates, but Blizzard completely overlooked it.
wut. this just isnt true at all. I think the most we ran with were 14 at one point in vanilla. we only got world buffs for loatheb, and used flasks for sapphiron and kt. obviously there was the standard health pot/mana pot use, but these mega world buff stacking, everyone flasked the whole way through, pull potions and elixirs just wasnt standard.
Vanilla servers had concurrent caps of 3,000-3,500 towards the end of Vanilla. Total server populations were significantly higher than that, as Vanilla had 7.5 million subs which would be 3,000 servers if your number was accurate.
Vanilla did not have servers with upwards of 7k, 8k, 9k, 10k, 11k, or 12k total players. The concurrent count for a severely populated server didn’t exceed 2k.
If you really cared for accuracy, you would break down how many of those vanilla 2k concurrent log ins were farming the few endgame zones. Classic servers have more players than is supported by the raw material spawn rates.
Sub count towards the end of Vanilla was 7.5 million worldwide. There were 143 servers in NA at the end of Vanilla. If servers only had on average a total of 2,500 players, there would have only been 357,500 active subs in NA. Sub count in NA during January 2008 was at 2.5 million:
WoW now hosts more than 2 million subscribers in Europe, more than 2.5 million in North America, and approximately 5.5 million in Asia.
It’s likely the sub count in NA was around 2.5 million in Vanilla despite the lower worldwide count as WoW wasn’t as popular in Asia yet. Even if it was proportionally lower compared to January 2008’s count, the number of subs in NA wouldn’t be below 2 million.
2 million subs across 143 servers is 13,986 subs on average per server in Vanilla.
That was not and never has been the “change” in #nochanges. Let’s not be disingenuous.
And instead of complaining about prices, why don’t you just capitalize on them? What’s stopping you from farming and selling the same stuff for crazy prices so you can afford to continue raiding? Price inflation is a two sided coin and the only real reason to complain about it is if you’re buying gold.
I’ve been making a killing off of selling plaguebloom. So much so that buying 4 flasks if distilled wisdom a week for Naxx progression is very doable.