but if calling them all weak pleases you, well… you do you.
sure, they were doing RFD and other 5 man content. but the dungeons previous to m+ were largely trivial and didn’t need real-time communication.
m+ is not trivial. you can do it without voice. I do it all the time, if the key isn’t high enough to merit it (relative to the group’s experience)
but I don’t bring potatoes who don’t know the boss fights. I link a route before the dungeon starts, and if we’re doing anything unusual, I mention it in chat.
you know, basic communication. before the key starts.
and, yes, if we think the group/key needs voice? we simply… use voice.
I guess it’s technically possible, but it’s very rare to have enough isolated deaths with no full-wipe for that to happen (a few isolated ones will not make you fail the timer in a low to mid key), and from those rare occasions 95% of the time someone will leave the group before finishing anyway, not because they are not meeting the timer since you get loot at the end regardless, but out of frustration.
Hmm pretty sure you have, I mean it happens quite often. Pretty much every time someone accidentally pulls extra stuff.
Regardless, it’s usually bosses more than the trash what really prevents a group from moving forward (those are full-wipes too).
I’m not talking about isolated deaths. I’m talking about where you pick up 10 deaths on 1 pull when people keep releasing and running back, but you are never all dead at the same time.
Bosses do cause full wipes, which is why I specified Fortified weeks. On Fortified weeks, bosses are normally trivial.
Chest from both!! If you can’t time your key for some reason in ES (like bolstering in Siege!!) you can just run it for completion in +… oh look someone is already gaming the new system to get 2 pieces of good gear.
I always find it fairly amusing that folks who say things like this almost always don’t run the content they have problems with and generally don’t actually understand how that content works.
I don’t think that’s the case. For example, imagine if the group had a pause button that put everything on pause: timer stops, no movement, cooldowns stop recovering, everything stops except chat. The paused cooldowns would eliminate the “hero on every pull” complaint.
That wouldn’t provide any mechanical advantage; by any reasonable definition it would be just as “challenging”. However, it would permit coordination in chat.
It’s possible to design challenging content that doesn’t require voice. It’s just that the current Blizzard design team doen’t know how to do it.
Oh those, yeah those usually end-up in a full wipe too, people keep releasing and going back one by one so they end-up dying over and over until someone is finally smart and tells everyone to stop releasing and let the mobs reset, at that point it’s a full-wipe.
Even then, this strategy of “let’s release right away so we never technically wipe” would clearly be completely against the goal/idea of the “non-timed” M+ run with no wipes, so they’d very likely add a maximum dead count so people don’t try to cheese it this way (or trough Feign Dead, Vanish, shadowmeld, bubble-hearth preventing a group from ever wiping).
The importation of Rifts was half baked. Import the FULL concept: normal Rifts don’t have a timer and scale mobs based on Torment level, Greater Rifts have a timer and scale mobs based on keystone. Both have their use for progressing your character.
Go to n’zoth lfr, explain the fight+mechanics and check when everyone is ready and let me know how many tries it takes. Bottom line when it come to pugs it really is the luck of the draw, sometimes you get a good group who listens and follow directions, most times you get someone who just auto attacks and stands in the fire. Overall with the mythic+ death count instead of timer it would reward more organized groups and punish ones who are not. Isnt that a good thing?
I did that twice last night, actually - I enjoy it. Teaching 20 people who have never done the raid before, it takes a few wipes to practice everything, but with the time to be patient with the explanations, it works well.
In M+ hopefully people just need reminders, rather than having to be taught from scratch, so you’d just need a little time for the explanations, and wouldn’t need the wipes.
It would be if the death penalty mattered by making it more like a minute rather than 5 seconds. Right now it just encourages sloppy play, which is a bad thing.
In higher level keys of none person dies then you are in serious trouble because you will me missing an interrupt that will probably 1 shot someone else or a pull will last longer than the tanks mitigation etc. It gets serious later on but not in low keys.
Which is what before the key is for.
Talk through the dungeon decide who has the kicks of the important mobs or what the kick rotation will be in shrine boss 2 etc. Are any pulls being snapped. Do you need a shroud somewhere. Talk about it all before hand. Easy.
It was pretty rare to find a guild that could handle 40 people on comms and typically a bad idea since alot of the original wow players were back in grade school with screechy high pitched voices that wouldn’t shut up lol.