Mythic Plus desperately needs a way to punish players that leave early and a vote FF (Forfeit) system
I can’t tell you how many times my keys have been broken because we’ve wiped once and someone leaves…OR spending 2 hours trying to complete a way over timed high key, just for people to leave at the end boss…
I suggestion taking inspiration from League of Legends.
Before X amount of time if someone leaves early, an Early FF (Forfeit) is prompt that members of the party can vote on to either reset the key or continue
The Player that Leaves early is Locked out of doing M+ for 30mins, a Hour, 2 hours, 4 hours…etc (Capping at X amount of time), and is affected by a “leaver buster” that the time incrementally increases with each consecutive early leave (on any max character on the account). I would even go as far as say this should be on the Account and not just the character. (Leaver buster can reset upon weekly server resets)
IF the Key is over timed by X amount of time, there is a FF (Forfeit) prompt that will allow members of the party to vote to either continue or kill the key, perhaps if continue is voted for and the key is completed a minimal amount of IO (Mythic plus score) is still rewarded
IF the key hits a certain amount of time past the overtime of the key, if a player leaves, they’re not effected by the leaver buster
this would help the players being impacted by toxic players AND Reward players that are willing to suffer, at the same time still allows users to leave for emergencies
I’ve worked in player behavior and UX before and it blows my mind that this hasn’t been implemented yet…
Hope this gets to a Dev’s eye
(P.S I give full rights to Blizzard Entertainment, Inc. to use any of the ideas mentioned above)
Pretty sure expecting people to spend hours in what’s supposed to be a 30 minute investment is toxic. Hand to God, I would throw my PC out of a window before I would put up with that nonsense.
The problem is that either the party leader will get too much power by letting them kick people and punishing them, or the player that doesn’t want to play will just go AFK and waste everyone’s time to get what they want.
It sounds like you’re not doing a very good job creating groups that share your goals. Find four other who are willing to spend 2+ hours together to finish and you’ll have no issue. If you continue inviting players who aren’t interested in failing their way to completion then you will continue to have people leaving early.
There is already a system in place where each group member votes to continue or not. It requires a unanimous vote to continue with all 5 people. Positive votes are registered passively as players go through the dungeon. Negative votes are registered by leaving the group.
People shouldn’t be punished because they don’t want to play with you anymore. It’s absolutely ridiculous that you seem to think because someone had the misfortune of accepting your group invite that they should be obligated under penalty of being locked out of the game for hours while you bumble your way toward the end of a key. Two hours for a 30 minute key…
It blows my mind that you’ve ever been entrusted to do work in this field.
You give full rights for Blizzard to use any of the ideas that you lifted from other games? How generous lol. Fortunately, I don’t expect they will be implementing anything like this, so it won’t be an issue either way.
literally just had a leaver in a lair 16 because the incorporeal adds were spawning in different spots on first boss and tank/other pally refused to cc them lmao. instead of talking it out , ret pally just left. Rip whoever’s key that was
Lock would cc one with banish, if I saw the other one I would have cc’d but it must have spawned behind the boss cause I couldn’t see it lmao. It’s whatever.
I will say I hate this week though, if you get a group who refuses to cc/doesn’t have enough ccs/aren’t paying attention it’s gonna suck for the group cause you’re gonna wipe. I can cc one but someone’s gotta get the other one and it’s not me with the 45 sec cc cooldown or even a capacitator totem even with guardian’s cudgel. And the game has been severely lacking on teaching people to CC for the last few expansions, so this week is gonna suck.
Was doing low keys just before, healer could not handle first boss of halls just kept dying and flaming the team. Had a pug group yesterday in a underrot whom get running into packs and pulling them.
At the end they tried to blame me when they failed every mechanic on every boss. Why punish the good players if the dreadful ones drag the key down?.
This is a big bummer with the new talent system. Basic toolkit abilities turned into choice nodes in a talent tree, often being at odds with things that are deemed a higher priority. Another big offender here is cleanse talents.
The thought process behind it seems sound… it’s a choice between utility and damage. In reality, people just don’t take utility, which just makes for a more frustrating game experience.
I’ve lost track of the number of times I’ve asked for a disease dispel in a party full of classes who can do it, only to be told “Sorry, that’s not in my build.” I’d expect we’re going to see a lot of that this week in regards to cc as well.
It might be time to rethink this and start moving some key utility back to baseline. I think it’s good to have some choices still in the talent tree, but maybe make sure classes still have a core utility set to meet the expected challenges posed by the dungeons?
The tank should never be CCing them. While casting, tanks cannot block/dodge/parry and are not generating resources to keep themselves up. You should of made sure everyone brought CC (where’s YOUR hex, hmm?) before starting the key.
The affix is on a 45s cd conveniently enough. It can be you every time and hex is only 30s. Warlocks can get 2, 1 with banish and fear the other if they’re really on it, but you may need to kick 1 of the adds to make that work well enough.
Everyone should be grabbing their cc button this week with 0 excuses. “I lose dps”, you’ll lose more when you get the 50% reduction from the add.
You can die on this hill if you want. I’ll be using repentance to up my chances of successfully not ripping my hair out.
I’ll support a penalty for leavers when they introduce a penalty for bricking my key because some mouth breather wants to tunnel instead of doing mechanics.
When they introduce a penalty for not stepping on ticks during tantrum.
When they introduce a penalty for dying to Asaads storm.
When they introduce a penalty for doing tank damage.
When they introduce a penalty for joining a key this week without your CC talented. Or next week without your dispel.
Etc etc.
The only people who complain about leavers are bad players that want a carry. It’s a huge red flag, tbh.
Lol. Had a mage brick a key this morning from dying constantly while blaming me. Not once used Alter time or Ice Block. Also had a complete lack of understanding of how the boss mechanics work.
I feel like the only kind of system Blizzard would implement that’s even remotely similar to what people are asking for with these leaver punishments, would be some kind of endorsement one, similar to the one in Overwatch. Is that still used? I don’t even know anymore. Granted, that system only showed positive endorsement, so you’d still be in the dark as to if the player you’re looking at is actually capable of not standing in the fire. But you could probably assume as much, based on lower vs. higher scores.
The downside there is that you’d still have people whining about other players having more time to play than them, since more time = more opportunities for endorsements, as well as some players simply…not using it at all. I mean, it was widely ignored by most of the playerbase not long after it was implemented in OW, but that’s about what they’ve got for complaints like this, I suppose. Otherwise, it’s likely to remain a self-policing issue where PBL add-ons become more and more popular. Still, people shouldn’t get punished for leaving a key because of another player’s poor play, and any kind of automated system will inevitably cause that to happen.