Mythic + should reward limited Myth Track Gear

Title.

Mythic Raid awards myth track loot (obviously), Mythic Vault awards Myth track loot.

ONLY mythic plus vault can award Myth track gear.

this is especially important given that hero track gear is now 13 ilvl below myth track gear

The lack of Myth track options gives mythic raiders a direct ADVANTAGE in pushing Mythic plus and pushing title, while Mythic plus only gamers have to rely more heavily on crafted gear and RNG vaults to compete at the highest level.

“Just Raid Mythic” some would say… Well some of us don’t have time to competitively push two types of content and we have to select one to push that we enjoy. For me, thats Mythic plus. I’ve only recently been trying to push title yet constantly see the same names on top of raider io charts, and when inspected they’re in mythic raid gear early and maintain status throughout a season. This correlates to having earlier access to high end loot gives select gamers and advantage when competing against those who lack accessibility to said loot options outside RNG vault.

Suggestion: 3 myth track pieces of loot per week which will drop on dungeon completion for opening each M+ vault slot. Or cap ilvl in M+ to ilvl of Heroic 6/6 so there is no advantage to Myth track raiders.

Added note: crests from M+ need to be looked into as well. Why do you only receive 12 from completing a full dungeon (in time) but you get the same from completing 1 boss in a raid?

3 Likes

They really need some incentive to not simply smurf the lowest key people need.

For something that’s supposedly about “pushing” they designed it to have no incentive to really do so past +10s.

2 Likes

I agree, loot in general needs to be re-evaluated. Crests should be increased, lower crest loot needs a pathway outside being awarded AFTER you complete a higher tier.

What raid boss takes as long as a mythic dungeon? you’re still capped on how much you can earn weekly, so why not make reaching the cap more accessible. The 30% catch up discussed in Liquid Max’s Dev discussion simply isn’t enough, or even a fix for an already expanding and broken system.

1 Like

I feel we went over this a couple time already.
In current ecosystem they want you to do both so it normal to have an advantage if you do both, you could split them but then you lose people doing both. Adding more mythic track loot would only make gearing faster which isn’t a good thing for people that want this to nerf content over time and for gearing to act more like a progression in raid.

Another way would simply be to scale gear down in M+ which could leave some opportunity for people to crossover.

But the reason you see the same name at the top of the charts is because good players will manage to stay at the top, and there has been many pure M+ players that got title because of the reason you just said : It takes time to get title that many would rather not spend when they’re already doing something else like raiding is.

The great vault is also equivalent to 5 bosses from a raid as you’d need this many bosses to garantee 1 piece of loot per person. The great vault might make it so you’re behind vs guilds that clear really quick the raid but to be fair for most guilds the great vault will be the main way they gear up with the help of M+.

4 Likes

yea what gives! It’s called Mythic+, not Heroic+ !

1 Like

If people are not participating in mythic raids it’s a mythic raid design problem.

They could always rework lockouts for raids to not drive people away.

Those mythic raid mount sales that cash out wow tokens would get a hit though. :dracthyr_tea:

2 Likes

Lockouts are fine and work on Classic.
Participation in mythic raid is also fine.
Trying to say that mythic raid are the worse part for wowtoken for me is funny when M+ has been the biggest amount of carries since it has been implemented because it has no lockout. You would get more mythic mount sales without a lockout.

Cool, now what’s the price of a mythic last boss - that has a mount - kill versus a regular +5 key price?

Because something does exist does not negate the other.

How many last boss of mythic can you sell in a week vs m+? And then you got to split that between way more players. Do you even know for fun how much getting carried through a +18-19 cost? For a single key without lockout and being split into 4 it is pretty high. And yes people have been selling title for M+.

M+ needs the loot from it nerfed more, not buffed.

How many people are paying for key boosts above a 10 versus a mythic fyrakk?

I see most people quit after they hit 2k io for the ground mount, which coincidentally is what I see advertised a bit by spambots.

From what I’ve seen in game service chat spam is mostly advertising the mythic raid to players.

1 Like

This is only “faster gearing” for those who compete in both content types. Degens will always be degen, so why punish those who don’t degen? Will this give Mythic raiders an advantage still? Yes. Will it help close the gear gap sooner? Yes. I acknowledge the advantage of doing both, and I don’t have an issue with that. I have an issue with the RNG factor that M+ gamers will have to rely on to compete at the highest levels. Meanwhile, Mythic raid will get a scaling weekly buff to make it easier, making it even easier to get more gear faster than M+. No such buffs for M+.

Right now, for TWW M+ gamer who runs heroic raid, and don’t have the time to commit to mythic raid and M+, their BIS will be Heroic Tier from raid or catalyst, maybe a trinket or a weapon, then will rely on crafted gear and RNG Myth Track Vault to close the 13 ilvl disparity.

I’d be okay with this too as long as gear score was capped at 6/6 heroic ilvl.

1 Like

Most sales happen in discords, the ones being spammed in trade are smaller sales or people trying to get you into those discords.

I mean that’s kinda a funny point for me because I consider spamming M+ way more degen. And yes if we want to go that way I think the great vault for M+ should be reduced to 1-2-4 or 1-3-5.

There is rng in raids also even if a bit less as it compounds somewhat over multiple weeks. The great vault rng still most of the time, as someone calculated, will let you gear yourself out in around 16 weeks with decent rng and you have crafting to compensate if unlucky so there is still ways to go around that rng. Crafted gear is probably way better than you’d think.

It’s always fun when you dm them out of curiosity and they send you to their discord and bait and switch their initial gold price for real dollar amounts.

I won’t hide that personally I would ban all boosting/sales advertisement in-game because I think it’s leading people to rmt and those discords which are technically against the rules as boosting communities are supposed to be illegal. But that’s the way the game is played with the level of enforcement we got and when raids and M+ give no gold on completion I’m not mad at people going that way.

Tangentially reminds me to ask Blizzard to add a minimum playtime amount before being allowed to post in service chat. Also make it require max level while we’re at it.

Tired of lvl 1 and 10 no achievement point throwaway toons that exist solely to spambot with impunity via ban evading.

:arrow_right: Add the 30 day restriction from classic to service chat on retail.

1 Like

Yea that would be a good start.

I would support this. I think 8 Dungeons compared to 7 raid bosses is non-comparable. At a farmable level Vault is cleared in 1-2 hours via raid, while dungeons take a lot longer to complete.

This change would also warrant the increase in crest rewards. You should be able to cap all crests by maxing out your vault. There are times where I’ve completed my vault and had to go back and do other keys to get crests… feels bad.

Vault RNG is far worse than Raid RNG. Each boss you have 4-5 chances at loot per week, thats 40-50 raid drops with Vault on top of it. Mythic plus you get no myth gear and rely heavily on Vault which you only get 3 chances at loot. This last season I had to take tokens twice in the first 4 weeks because RNG is RNG.

This. It really only services RMT or world first raiding.

My point wasn’t really to compare, the vault for raiding for me never made sense anyway as I think the bonus rolls were a better system for it.

I don’t think they need to increase or change crests as they already have made heroic raids drop mythic track crests from the last bosses so if you do both you’ll cap or around cap.

I agree that raid rng is better than M+ loot rng, but my main point is mostly that I think that it’s fine if they want you to do both. M+ was never to be an equal to mythic raiding but an alternate route which they want you to combine with raiding and it does let you get close enough most of the time with less than 3 ilvl of difference overall by the end of a season (which should be around the same in TWW). A big reason why a lot of people are talking about it is because the grind will be longer so the difference sooner will be bigger but M+ titles are most of the time earned in the last weeks anyway. (which are the main people that might be affected by this)

Clearing a full raid gives you 2 piece of loot per person or around which you’ll never do for most of the season for most guilds, you will get around 1 piece of loot per person for most of it and you’ll extend some weeks for 0 loot. If mythic raiding was that powerful toward gear I feel more people would do it, but for most people they understand that the time spent in it is inefficient toward gearing. This is also why you see tons of pugs disbanding on early bosses, nobody really wants to wipe on mythic for 0.2 chance at loot they would rather just do their weekly M+ if gearing efficiency is what they want.

As what i understand on your post, you want more Mythic Raid loots just by doing M+. Who would do Mythic Raid if you could get its loots thru M+?

Mythic Raiders shoukd have better loots than those who dont do Mythic Raids.