I think you guys have gone a bit overboard with M+…
The changes that have taken place within Mythic+ leave a very large proportion of players trapped in staying at 619ilvl.
Glided Crests - the highest type of crest has been moved from M+6 to M+9 in TWW. This change has significant implications for character development and key playability.
No point in playing keys 2-9 - apart from single items like trinkets it completely loses the point of playing keys at this level.
- Champion loot is easy to get from Delve
- HC track gear from GV is easier and faster to get from Delve
- Runed Crests from 4-8M+ are mostly obtainable from HC raid, which is mostly easier and faster than M+
- M+9 doesn’t seem to make sense since the only reward is Glided Crests, people prefer to do M+10 because now there you have moved Mythic track gear from GV
- Mythic+ seems to be tuning a lot harder this season
Playing higher Mythic+ without an organised group has become almost impossible (or at least terribly frustrating - much more so than before).
I know that these changes are due to an attempt to ‘buy time’ and prolong content (hence, for example, also the extension of the track upgrade mythic gear from 4 to 6, and the price increase from 60 to 90 Glided Crests items to Enchanted Crests - these changes alone will prolong content by about 6 weeks due to the cap limitation), but I don’t think this is the right way to go long term - people will get bored, frustrated by the lack of opportunities to develop their character effectively and will leave the game.
From my perspective, there should be a few changes
1) Restoration of Glided Crests to M+6
2) Restoration of Mythic track gear GV to M+8
Comment: these changes will revive keys 6-8, while M+10 will continue to be an attractive target due to the portals, and the higher keys a challenge for those wanting to play at a very high level indeed
3) Addition of Glided Crests to Delves 9-11
Comment: after gaining 619ilvl, continuing to play Delves does not seem to make any sense. Adding Glided Crests to higher Delves as a 5-8 completion reward would ensure that Delves remain an attractive form of character development throughout the season.
4) Removing the cap on Valorstones altogether, or increasing the cap in a similar way to Crests (e.g. by 500 per week).
Comment: Cap is a very annoying issue, because we either go from 2000/2000 when we don’t have Crests, wasting all the Valorstones gained (or rather, not gained due to cap), or when we finally collect Crests we get rid of the entire cap in a moment.
The above changes should improve the playability and sense of playability of the lower keys, improve the playability of Delves in the long term, and improve the feel of players in terms of their character development.
I know that there are voices in some people in these situations - ‘you can’t give away items for free’. And I know that this rhetoric comes from the fact that for players who play really high content (I mean keys like +15-17 like last season) really the only reward was just the highest Crests and Mythic track items GV, and the satisfaction of getting a rating.
And I will indeed agree that the feeling that by putting in the effort to complete M+15 you get the same reward as someone doing M+8 can be frustrating. But at the same time, adjusting the game for a few percent of the playerbase seems unreasonable. Instead, there should be some changes here too.
Currently, from my observations, on average a player gets 1 item for every 4 completed dungeons (again, I emphasise - this is an average. Of course it happens that you get an item 3 dungeons in a row, just as it happens that you don’t see it at all for 4 consecutive dungeons).
In my opinion, for keys from M+12 upwards, an item from Mythic track should fly at the end of a dungeon from the crate.
My argument about the average amount of item drops from dungeons didn’t come out of nowhere because I realise that if items dropped in a similar amount on M+12 keys then the core of PvE - Mythic raids - would suffer as a consequence. The change should be as follows:
- Mythic+ at level +12 and above drops Mythic track gear
- Mythic+ at level +12 and above have their droprate items doubled (average of 1 item per 8 dungeons)
- Mythic+ at level +12 and above can only drop items in a chest at the end of a dungeon when that dungeon is completed in time
Comment:
This change will allow high key players to feel much more appreciated, at the same time the reduced droprate items will allow to keep the number of items at the highest level limited by time (each dungeon on average takes 30 minutes to complete, so 1 item is on average 4-5h of play; additionally note that this will be a random item so BiS farms at the highest level will be quite limited).