At the risk of getting flamed, I don’t know how else to get this feedback to developers. For context, I’ve been raiding since 2005. I only ever took a break in MoP. I’ve always completed the most difficult content the game has to offer, for the most part, before the next set of content is released.
The experience of my guild and I has led me to really desire a few key changes, mainly surrounding alts, the pace at which content is adjusted (i.e nerfed) along with skips & vanity rewards.
Issue #1 - Alts. Your raiding guild has a massive advantage if you have capable and willing multi-classers. Fight benefits from 3-4 locks? Let’s stack. Some mechanic where multiple DKs death gripping is broken, have a couple of people switch.
The problem with alts is that BFA is incredibly alt unfriendly. I’d love to play my alts more. But the idea of grinding out the essences on each one, grinding the reps all over again, is enough to make me just log out. Only the most extreme can take advantage of this style of play, and that extreme play is difficult to quantify when it comes to judging how many guilds have killed content, and when content should be nerfed.
I get that engagement is a key metric Blizzard reports out to investors, and it’s only natural that this has a trickle-down effect into game-design, but I would argue that making alts more accessible would create more engagement. I’d love to play the game more on my alts. But the barrier to entry is so great, that it is overwhelming, and people opt to do something else. Simple changes around things like rep and essences would go an extremely long way. The azerite grind is the least of the issue at this point with AK catch-up mechanisms.
Imagine if each time you opened a paragon rep cache (that takes 10k rep to get) there was a 10k account bound rep token for that faction. You earned the rep, you had to do the things, but since you’re done with it you can now start getting an alt a nice rep boost. Hell, maybe bring back tabards that you can buy at exalted which are account bound, that can then increase your rep gained with that faction by some large factor.
In regards to essences, what if at Rank 3, instead of your old essence becoming a gray vendor item, it became an account bound Rank 1 essence for your alt? Or lets get crazy and say you unlock Rank 4, maybe along with the cosmetic you can now get Rank 3 automatically for your alt(s). Anything is better than having to do all the grinds over again. I want to echo that I think you’d get more people playing this way, compared to the ignoring of alts that I’m seeing a ton of from my personal experience.
Issue #2 - Content Pacing & Nerfs. Hall of Fame. It’s a cool thing. It obviously can be improved and tweaked in future iterations (see: horde vs. alliance balance) but I also think it is the perfect mechanism to establish some automatic content pacing.
Example: Hall of fame fills up with the 100 guilds. I believe we can safely say that’s kind of the top bleeding-edge / “try hard” guilds out there. Enter the ICC style optional mechanic of “talk to an NPC at the front for a flat dmg/hp/healing boost” let’s say 5%. You don’t have to, but you can choose to. Next week, you can do this again, now up to 10%. Week after than, 15%. Up to a pre-determined amount, maybe its 30%, who knows. The number crunchers can find that sweet spot. The point of this is that it becomes less of a guessing game for developers on when they need to nerf or adjust a fight. Sure there will still need to be hotfixes, bug fixes and so forth but the goal here is to slowly lessen the burden on those guilds that need the extra boost. Hall of Fame is already full at this point too - so it’s not like it matters much to the guilds who have already killed it. Logs will always show if you killed it with buffs, or without buffs as well. More people seeing, engaging and playing the content is better. This creates more raiders, creates more guilds, grows the raiding scene. Instead, that scene appears to be shrinking more and more over time.
I firmly believe Blizzard should not be trying to design “guild killers”, and they have unfortunately done that several times with G’huun, Jaina, Uu’nat, and Azshara. While the content being hard is great, it is not fun to extend a boss for weeks, in some guild’s cases months, just to secure a single kill. I’d like to use the guild Rain as an example here (not affiliated). They are the arguably the best 2-day guild in the world, raiding 8 hours a week. They’ve been on Azshara since August 3rd, and haven’t got out of Phase 3. These are some of the best players out there, on a limited schedule. Designing fights that are so meticulous that you have to pull them 300+ times and do exhausting 10+ minute pulls is not a fun experience after a certain point. What the threshold is, is hard to say.
Issue 3- Skips & Vanity Rewards. What happened here? Was the ball dropped on adding skips to raids once you cleared? Why on earth does Battle for Dazaralor not have skips at the perfectly designed “acts” of each set of bosses to make things like farming a Jaina mount more feasible? Why is there no vanity reward off every mythic end boss, to encourage re-clears? Examples:
- G’huun - tons of guilds killed him once, then never again.
- Uu’nat - most guilds killed it once, including the best in the world, then never again.
- Azshara - many guilds are currently only killing it once, then never again.
Adding skips back to the game, once an instance is clear, so raiders don’t have to waste the time farming the same entry-level bosses over and over would go a long way to solving this problem. Adding rare vanity rewards (mount, transmog wep ala argus style, special enchant effect, profession patterns, etc.) would give guilds the incentive to continue doing that end content. I want a reason to continue raiding the bosses. Right now the alure of a possible WF or socket is not enough.
I hope this doesn’t fall on deaf ears, I know I’m not alone. I want Mythic raiding to succeed, to continue to be popular, and more people to get into it. Some small changes talked about here would have a profound impact.