Mythic Raid - The Player Killer. The Guild Killer. and the Proposed Solution

The mythic pool is quite big so personally I couldn’t care less because the top end guilds already do everything possible even for the tiniest edge.

Every tier you have top guilds posting for split runs, loot funneling and the like…If it opens up more for mythic raiding, trust me a lot of guilds would care less than you might think.

It would also help guilds and organized pugs that can’t consistently get 20 people.

Whether you get CE in the first 8 weeks or CE in the last 4 weeks it’s still CE and if you’re mythic raiding regardless of your skill level you shouldn’t be held back by outdated rules.

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That’s the point, it’s not outdated. It is currently a relevant mythic rule…

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Mythic Raiding Unique ID has been around for a very long time unless you’re talking about something else.

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The thing is the bosses where this comes up outright aren’t designed to be puggable. They’re designed for guilds to progress and require 6-18 hours of consistent investment.

I was going to say they should change this, but it does get a bit weird when you consider things like guilds extending. If you join an extended lockout that should auto save you. One formed that week then no.

So? It’s still relevant. Stop lights have been around for decades. Does that mean they’re outdated and we should go without them?

Honestly using Amirdrassil as an example I found pugs up to Smolderon though they were rare and organized groups quite regulary to Larry and Nymue. Quite easily though you could find 1-4 throughout the week so I disagree.

Sure, I wouldn’t expect pugs to be able to do Tindral or Fyrakk but there were always guilds looking each week. Always.

And you can still do that with organized groups, pugs and guilds…It’s just rarer for sure.

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I think 1-4 is pretty standard this tier too given how easy they made those bosses. But beyond that I think it’s best pugs aren’t attempting Kyveza / Ovinax. And it’s best that Bliz aren’t designing the fights with the expectation people will try to PuG them.

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Yes. It’s stupid and limits the pool not only for recruitment too.

Maybe but it’s usually unfair for the applicant unless they really want to dedicate for that try out.

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That’s the thing. It’s not the expectation, it’s just been doable. You would be surprised what you can accomplish by getting people on discord and actually putting in time with a pug and they’re there.

I’m not saying Blizzard should design around it because they don’t have to. A lot of the mythic kills I been getting these last few expansions have been with such groups and honestly a lot of them haven’t been far off from capable guilds.

Not equal certainly but definitely capable. I think that there is a misconception here that people think Blizz should design anything with pugs in mind regarding mythic raiding. Just make it easier for people to take the next step forward by letting them keep trying. Nothing sillier than thinking about which group you’re going to try to join and risk your lockout with. You should be able to jump in and go at it, if you get it you get it if you don’t you don’t.

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When you’re asking to change the lockout rules you are literally asking them to design around pugs…

Yes we should do with stoplights lol? They’re stupid and prevent me from getting where I want when I want. Are you serious right now?

I mean I said it once and I’ll say it again.

There is no reason why we couldn’t keep the current system AND switch it to Flex after Hall of Fame (HoF) closes. If you don’t want to make it a set # of weeks (which for me seems like some people might not want to compete for that title) fine leave it as is. Then patch it so that it is a FLEX 10-30 with boss lockouts, not raid lockouts.

Personally, making HoF a 4 or 5 or max 6 week thing makes it more competitive, almost like a second race besides the Race to World First (RWF) which only a few guilds can feasibly compete for (the 1%). You could stream the heck out of it. And we’d watch for the same reasons we watch RWF guilds go head to head.

Because those that can’t do, like to watch.

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No, you’re assuming that so please stop being ridiculous for neither has to do with the other. And the fact that people have been getting kills regardless of “the design philosophy” you keep going on and on about makes it also pointless to keep bringing it up.

IRL comparison considering Mythic Raid ID is unique but heroic and normal is not makes your example redundant.

Come on…You’re arguing semantics at this point in a a time where nobody gives a flying crap about it.

This isn’t how casual mythic guilds work though. We are not optimal lol. If I have a player who is struggling on a specific fight and I have to bench them for the kill, I normally bring them back after for prog on the next. And once we have fights on farm, we can be more inclusive. So flex doesn’t breed resentment, because people know even if they have to sit now, they will have a chance.

And then it lets us run our second raid night with 19 given that life keeps happening. No one wants to pug in to spend their whole night wiping with us on prog, and now we just can’t play. That breeds more resentment than sitting someone for a kill. (Which like, you still do with a 22 person roster, you take your top people for the kill and people still feel unhappy on the bench, at least with flex you can take everyone to farm bosses, or in the beginning on prog so everyone can learn the fights.)

Edited: to fix a typo.

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Flex raid sizes are very difficult to balance for different sized groups. A much easier solution is just removing the lockout so you can pug the last 2-3 people if you need to.

This also removes the need to maintain a bench, since you can just pug someone if one of your regular raiders is unavailable, and not have to worry if they leave after a single boss, since you can just pug another person for that 2nd boss.

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Or just undershoot it. Honestly, wows raid scene is so sweaty that a little gap in there might help everyone breath a little better.

Now what a weird thing to say,
there people in GD foaming at the mouth that WA is not require for anything.
How peculiar strange.

Short answer: You just can´t have flexible Mythic raids. Mythic is the hardest content and you need to balance Boss abilities around the player number. With flex you always would have a sweetspot where abilite X is on one less player. Can´t happen, won´t happen. Mythic needs to be a fixed player cont.

Here is classic example why MMO games need to empower more solo players instead of guilds. I had been playing this game from day one and had encountered everything; from races guilds to political correctness and the likes and dislikes amount themselves.

In reality the bread provider of MMO games are solo players. Here is an example why players in guilds get bench (political reasons), some guilds even go has far as to bench their own guildmates in order to bring outsiders. Nope, no good

If you don’t want to play with other people, play a solo game.

There’s no reason for an MMO to overcater to that market.

Who said anything about not interacting with others?? LFR, Mythic+ , Dungeons, etc are all vile options for solo players, to accomplish task.

What PO is saying is that if you are not part of his ‘Good Old Boy’ club’ that he’s going to bench you, and then he goes on given a bunch of justifications has to why his guild came to that decision.

However, you are right about one thing, MMO games had 'overcater ’ to guilds, which composed a tiny fraction of any game. In fact, they contribute nothing, but they get rewarded everything.

More rewards to solo players, we shouldn’t be in a guild in order to obtain the highest gear. In my opinion, no one should be bench, a player does not need to or allow himself to be subjective to that type of toxic environment.

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