Hey all, brief intro to who I am,
My name is Ginge. I run a 200-800 ranked Mythic guild on retail, a heroic raiding guild on Cata Classic, as well as a hardcore and Classic community of over 900 players.
Of course I dont do this alone with a roster of over a dozen officers, discord mods, and event organizers, we get to see first hand the state of the game.
This post is about Retail raiding and the Mythic progression burnout.
We raid weekly, locked to this 20 man roster, sometimes its in our favor and we have 23 players ready to raid, other weeks we run short at 19, reaching out for that final slot.
The biggest issue Iâve we have with maintaining raid, is not players moving around or raiding elsewhere, its them quitting gaming or quitting warcraft all-together. This is a surprising patch for that to happen, it being one of the best states of wow that we have seen in some time.
and they arent quitting for the reason that you thinkâŚ
our main source of burnout comes from the constant stress of recruitment of new players, HAVING to be at that 20 person limit exactly means that we both need to keep a bench happy on long progression, without falling below 20 people, preventing raid from happening that week.
I plead for the re-consideration of a flexible mythic (post HoF), if we are able to take in 18-22 happy players, without having to cut or recruit, our players would be happier with progression and not feel the two steps forward 1 step back of constant required recruitment, relearning and re-setup of new players to a fight.
Leading to a second point which I dont want to stress too much but as we progress Broodkeeper Ovinax currently, when a new raider walks in to this fight, before a pull, they are required to have 4 addons, 6 weak auras, and custom settings on DBM/BigWigs.
Why is the wall to entry both so high, and only so big? we can ONLY have 20, but to lose a player means reprogging weak aura set ups, rather then a boss.
Please just add mechanics to make boss mechanics clear, hell even mark targets with clear ground animations, so that a weak aura doesnt have to be set up to do it for players. Its okay to make fights easier, if it means the artificial help of weak auras isnt needed for that boss.
(ie. would it be game breaking to a fight if instead of manually focusing an interupt on a worm with a special focus mark macro while dodging 30 other healthbars with a healbar deletion weak aura, so that 4 other players weak auras would tell them to interrupt that worm, you could just have those worms differently named, or appear on the side bar to be able to target manually or with a macro?(enemy1, enemy2))
Flexible raiding would both relieve the stress of having to recruit mid progression, as well as allow more guilds to achieve their goals in Mythic. I believe there would be no net negative to introducing this to the game once hall of fame is closed.
*now to be devils advocate.
Would this arbitrarily make raid easier?
yes, it likely would, but we are already doing that with gear and stacking damage buffs.
Would this set a new ârecruitment limitâ where 18 is the new 20?
it very well might, but it would also give players the choice to go above that limit, which would ease recruitment as well as benches.
I know this will probably go into the void of the forums. But as a leader and owner of such a big wow community for a game that I love so much, I have to at least say my part.