Mythic Raid Needs Flex Mode

Definitely they have put more time on designing raid bosses and raid encounters before.
Mythic is pretty different than when it launched.

Normal and Heroic used to be the same mechanics (but normal did less dmg) and then mythic had a lot more design time put on.

We had stuff like secret phases and total new fights compared to previous difficulties.

In a world where they have cut raiding content now to 3 raid tier per expansions with mostly a focus on small content patch that add no pillar content I think you’d have a hard time convincing people that raiding gets too much dev time.

Locking all achievements, mounts, toys, etc behind using a 20 man raid and flex being an option is probably the best suggestion around this topic. However, I doubt Blizzard would want to put any effort into balancing flex in the first place.

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QFT.

Nothing blizzard has ever done has hurt the game more than this decision. You went from needing a friend group to needing an organization to raid.

Adding to statistics that make no sense to me, 1.5% of the guilds that have killed heroic Fyrakk have killed mythic Fyrakk.

“Well, Kaercha, it’s only that low because not every guild that does heroic will even try mythic”.

Ok, 2.9% of mythic guilds have killed Fyrakk. 134 out of 4612 that have any progress at all.

Who are we designing the game for? Method, Liquid, Death and Taxes, whoever will still be good with flex mythic. They’ll still get their world first and HoF slot. If Tindral was a 50 pull boss instead of a 500 pull boss, you’d still have single digit participation. What’s the point? Who’s it for?

If you’re in college sports right now, you have a better chance of going pro than the average mythic raider has of getting a CE.

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From a guild leadership pov, flex mythic would make things so much easier. the QOL improvement would be huge.

from a raid tuning pov, I suspect flex mythic would introduce all kinds of new problems.

I think this is a question blizzard needs to spend time with, because right now, it certainly seems as if it’s designed for the HOF and above and heck the rest of us.

a 400+ pull boss that’s not the last boss? that shouldn’t be a thing.

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I think what it would do is break the choreography boss. They’d be forced to stop with the “bait here, then gate, then have this bait, then transcendence” BS and start having more generalized, targeted mechanics. Less P2 Echo transition and more “Etch” or “Crushing Depths”. More “run out the bomb” and less “roar and split into a star formation”.

At some point, being good at the game or being good at your class became table ante.

Because even getting to Fyrakk is a huge challenge.

There are 900 guilds working on Mythic Tindral, right now.

Another THOUSAND are stuck on Smolderon. (Ion’s guild didn’t kill Smolderon until last night.)

this is soon to be us /cry we’re doing larodar right now.

gave up the CE dream when we had to cut back a night for personal reasons of my own. we’ve gotten close a few times, but can’t quite do it on a 2 night schedule wtih the team we have, nor am I willing to cut people.

heck I’d have to cut me :rofl:

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The developers need to make a choice:

  • Several multi-hundred-pull bosses each tier.
  • Tiers that only last 5 months.

The developers wanting to have both is breaking the back of the raiding community.

The raid developers need a serious smacking around to wake them up. Or just replace them, I don’t care either way.

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Players are going to have to be honest. On one hand, you have players saying this was a great race. That smol, tind and fry are good bosses.

On the other hand, you have players that are going to pull tin or fry for one to two months, with no shot at killing until significant nerfs.

Then you have other players that are never going to get past the first few free bosses, despite them being easier than heroic bosses now.

They had the solution in Legion/ BFA. They gave us borrowed power. Passive bonuses that kept raids challenging for race/ hof, because they hadn’t fully unlocked artifacts or essences but power creep nerfed everything for the other groups by the middle of the tier.

We complained. So now, they are going to have to make an even more unpopular choice.

Who?

Who was saying that? A couple of streamers who get paid to play WoW?

The same streamers with the back channels to the developers? With the faustian bargain where the devs design the game however that handful of streamers want, and then the streamers post on twitter all day about how wonderful the developers’ farts smell?

Nobody should care what they think.

At any professional company, that back-channel communication would get shut down in minutes.

Yes. That is who these bosses are designed or. The top 50 or so guilds in the world.

I don’t disagree. But people keep clicking max’s videos and upvoting.

I somewhat disagree. I have worked for some large companies. None were very professional and all had similar issues.

I mean we saw with Sepulcher that 2d raiding guilds were not what Blizzard want to cater when it comes to mythic raiding. And to be fair the amount of wipes required to clear the current raid is still kinda low because there’s so many free bosses early on and that the raid is rather small, moreover when heroic prog was non-existent pretty much.

Mythic raiding is not for 50 guilds.

If it were, it would be removed.

It doesn’t help that since gearing is so insanely fast they can’t even really design tuning based on a decent power curve.

WF guilds aren’t even undergeared anymore when they do week 2 clears.

Every mythic raiding guild is going to be essentially gear capped at ~485 in a month or less.

But advocating for slower gearing…isn’t popular.

Blizzard seems to think the final 2(ish) bosses of every raid are, at least until the nerf bat smashes them a few months into the tier.

They even used to drop higher item level, but that ended with the new mythic track going to 489, so it’s just the rare trinkets.

I don’t even consider what they did to Tindral a nerf bat. It’s actually finishing the fight design.

“This ability does 20% less damage” is a nerf.

“This ability just doesn’t happen anymore” is development.

It’s both tuning and design nerfs.

Obviously killable without, but not for most guilds.

Not true at all, for the majority of players. Majority of players do not care about 10%, some people just want to play the freaking game.

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Not really many bosses just don’t even feel the same when that happen and I would say are much more worse. There’s of course a limit to the ability bloat that bosses can do but rarely nerfing mechanics is done to make a boss “feel” better it’s often just them giving up on balancing and just wanting to give more guilds the kill.

Most players in this game will min/max and players in mythic will class stack if it makes the fight way easier the same as switching racial. 10% is huge if anything 3-5% might be even still huge.

We saw that with covenants and many times before. If benching 1-2 more players makes the fight way easy on progression it will definitely happen. Most guilds aren’t those finely tuned groups with every players being excellent you have always some variation in skill or some classes/specs that might be worse on a fight so just bench them as tons of people goal is just to get CE.

Class stacking is made WORSE by the strict 20-man limit, since classes that overperform on fights squeeze out classes that don’t.

And there’s a big difference between “yeah let’s bring our boomkins” and “sorry Fred you don’t get to play”.

Also…
Class stacking happens NOW.

In the “beautifully pure and perfect” 20-man-only-Mythic that so many people who don’t even raid Mythic are trying to defend, in this thread.

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