Mythic Raid Needs Flex Mode

Mythic raid needs a flex mode to allow 20-25 players…

Now first off, most Mythic raid encounters are designed around there being 20 players and you cant just turn on a switch and let 25 players join in on existing raids. It would cheese at best some mechanics and at worse, make some other mechanics much harder to deal with.

So that being said. This post is more focused on upcoming expansions.

One of the most challenging parts of being a raid leader is player management. Flex mode was one of the best things added to raiding. As someone who has been raiding since the game has come out. Having to over-recruit and bench players just to ensure there will always be 10 or 25 players to complete the team always sucked for both the RL and the players. The introduction of Flex Raiding was amazing. No longer was people being benched. But also players could step out for emergencies without holding up the raid. It is without a doubt one of my most loved featured ever added to WoW.

If the devs could incorporate this into future Mythic Raids to allow 20-25 players. It would make my life and so many other RLs life easier and would also make so many raiders also very happy.

Cheers..

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TBH I think the snag that would be ran into would be encounter design, with how some encounters work at this point in time, it would be very hard to balance around being able to flex between 20-25 people. I agree that it sucks that you have to have a bench to even raid currently, along with you have to deal with people holding the raid hostage intentionally or unintentionally due to emergencies or not showing up.

Yet I simply do not trust blizzard enough to pull something like this off without it going horribly wrong by either simplifying encounters, or making them harder than usual based on your team size.

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I am pessimistic that they could do it correctly also. Which is why 20-25 instead of 10-30 would be more realistic. Think they could do it allowing scaling up from 20 to 25 without it trivializing mechanics. But it is Blizzard. Would be super happy for them to prove us wrong though and make it work.

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I think there is some insinuated notion that mythic encounters are the epitome of perfect tuning as is, which I don’t think is ever close to the case.

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The idea that blizzard is sitting in a lab with their super computer perfectly tuning the raid for 20 players needs to go away. The raid should at least be flexible to 20-25 players I agree. The insinuation is that some really sweaty people will try and find the perfect number to make the encounter easy peasy but I personally believe that if someone really wants that slim advantage let them. Most people aren’t RWF players.

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I think the reasons they originally gave for refusing to include flex mythic were as follows:

  • Due to how tightly mythic fights are tuned, the slight variations in difficulty across player counts would have a greatly amplified effect.
  • This would in turn lead to aggressive minmaxing of player counts for each fight, i.e. boss A is best with 23 players, boss B is best with 14, boss C is best with 19, etc. Because that’s how top end mythic guilds roll.
  • Having a fixed player count allows them to create special mythic raid mechanics without having to worry about scaling them for different player counts.
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It’s 2024. Engineers should be able to handle making the raid encounters flex. If they can’t, blizzard should hire new engineers. 20 man needs to go.

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Yea thats the excuse they always keep giving.

  • no or lack of creative thinking
  • to lazy to invest time into new way of designing the system
  • dont care about players enough to design better
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While we’re at it make Mythic raiding open cross server. I play on Moonguard, there are only about 11 guilds that have killed Mythic Gnarlroot the first boss of the raid. As someone who’s looking into getting into Mythic Raiding I would have to app to one of these 11 guilds and pray that my class isn’t oversaturated in the guild or just abandon my server just for the chance to try a mode. This stuff feels like it’s on purpose, they create this massive gate and guilds either deal with having to bench people because if they don’t have extra players on hand they are screwed or are eternally stuck fighting the roster boss.

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I’m posting this just so maybe my misunderstanding can give someone a laugh.

I thought you meant “flex” like showing off, and was curious as to what a flex mode would be in a raid. :dracthyr_shrug:

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They can just tune 19 players as 19.2, 18 players for 18.4, 17 players for 17.6 and so on, so it’s possible but not good to do

What are you on about? Mythic raiding would literally just turn into…

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it’s a tuning problem.

mythic just needs to grow back to 25man. Or even bigger. as more classes are added, going to 30-40 would be nice.

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Uhh… no. The “roster boss” is one of the biggest barriers to entry for mythic raiding. WildStar had one of its raids designed for 40 players. I think one guild cleared it. That is one of the many reasons WildStar failed.

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uhh… that affects all sizes. maintaining any roster requires work from the guild management team. unless you drop it in size every few months, maintaining 20 and maintaining 25 and maintaining 30 is the same difficulty.

  • Someone who recruited for years for his guild.
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This is badly needed.

The WORST thing about Mythic raiding is that you need more than 20 people on the team in order to raid… but only 20 people can play at a time.

Telling your friends, “sorry, you can’t play right now” is horrible.

Absolutely, disgustingly, horrible.

Blizzard got SO CLOSE when they made almost all the difficulties flexible in size. All they need is that extra little nudge to bring Mythic in line with the others.

Let. People. Play.

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And the thing is… they already do it for all the other difficulties.

People might not remember, but NONE of the game’s raids scaled with raid size, until Siege of Orgrimmar. Flexible raid size was a new thing. They just didn’t implement it across the board, and they need to do that.

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I think 20 players should probably stay. Idk. I’m kind of indifferent at this point, if they can actually figure out flex they should probably do it. I just don’t think they can or even worse, want to.

I do think the mythic raid ID lockout that makes it impossible to pug people for some guilds needs a large bullet to the face.

Also double raid loot.

Really tired of people who don’t raid Mythic posting in these threads about what they think should be done to Mythic raiders.

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looks around

Me?