With scheduled weekly maintenance, we’ll implement the following changes to Nerub-Ar Palace on Mythic difficulty.
Queen Ansurek
Web Blades:
Number of targets reduced to 3 (was 4).
Grasping Silk damage reduced by 25%.
Phase 1:
Number of Reactive Toxins applied per cycle no longer increases beyond 3 (was up to 4).
Removed second Silken Tomb cast from final cycle of the phase, and adjusted the timings of other abilities in this final cycle to accommodate this change.
Silken Tomb health reduced by 30%.
Frothy Toxin damage reduced by 23%.
Phase 2:
Shadowy Distortion duration reduced to 30 seconds (was 3 minutes).
Gloom Blast damage reduced by 20%.
Phase 3:
Number of Summoned Acolytes per cycle no longer increases beyond 4 (was up to 5).
Removed the first cast of Royal Condemnation from the final cycle of the phase, and adjusted the timings of some other abilities in this final cycle to accommodate this change.
Removed Web Blades casts that overlapped with applications of Abyssal Infusion.
How about saving nerfs until after Hall of Fame closes? You already have the biweekly scaling nerf, this is insulting to anyone progressing this boss at this point.
Kinda wild this gets adjusted over broodtwister with nearly 2000 guilds trying to scale that particular wall.
And that’s coming from someone who’s already beaten broodtwister. I’m not arguing these are bad changes, but I don’t think its helping the people that actually need help right now.
Please for the LOVE of GOD, nerf Mythic Silken court…
Guilds are already breaking up on this boss on my server. Get this boss NERFED HARD.
reduce the number of orbs.
reduce the number of chains to 2 to stop the boss.
reduce the number of dispell by 1 and add to the duration on the boss accordingly.
if you want to go extra miles, make touching an opposit color do massive damage but not kill.
This boss is the worse I have seen in 20 years playing this game and raiding.
Mythic Court doesn’t need a lot of changes, its a dance boss.
I would say reduce the damage dealt by the beetles by around 30-50% (getting bad spawns of these feels extremely unfair), and give like 2 extra seconds from when tak teleports in P2 to when she casts the followup web pull.
Honestly I’ll take a dunk on those dumb beetles over any other change to the encounter. They add nothing to the fight besides irritation.
not nearly enough. I want this boss nerfbat destroyed to oblivion.
it is horrendeous and horrible to depend on grips, stun, perfect dance with all perfect placement, 6 guys that must not miss chains, dispells that need to be perfect at .5 seconds, rushing to boss teleport etc.
because if they did that, there would be no hype to build and all the WF/HoF players, few as there actually are, would complain. they are a very vocal minority.