Mythic+ Progression Changes Now Live and More Coming Soon

Solo experience for all the loot I can get. No need to rely on anyone.

And character is overpowered, able to kill hundreds at will.

What do you not like about it? (Yes, there is a list of stuff that can be improved.) But compared to WOW? People want the best items for minimal effort, and D4 kinda grants people that.

It depends on if you are going for timer or not.

Clearing 10s without timing is easier. Timing is pretty close to the first 3 bosses.

However, getting 20 people to actually Mythic raid is infinitely more difficult than rounding up 5 people for a dungeon.

https://www.reddit.com/r/CompetitiveWoW/comments/1g0ly32/tww_m_runs_per_week_season_1_week_3/

Based on these charts it seems like you should just copy whatever design path you were on with Dragonflight season 3. Although you were better off with any Dragonflight season than TWW. TWW started with less M+ participation and is dropping fast.

5 Likes

Great changes, change the new death timer or update spawn points, otherwise this feels like a great overall move for gearing in general, gearing alts, and being able to feel we can progress.

W blizz

2 Likes

Based on the charts above, we need to delete the item upgrade system.

1 Like
  1. Level scaling, no sense of completion or overpowering content.
  2. Item scaling. It’s the same gear with a different name.
  3. No respect for time. Level 1-80 might as well not exist. Same as this game. No item you find lvling will make an impact.
  4. Massive crafting. You have to grab everything you can carry and play inventory manager because everything has to be salvaged.
  5. Reading every item.
  6. Player skills on items.
  7. No general chat to pass time.
  8. Constant class and item changes.
  9. The affixes on items like must be standing on head while effected by rum to gain 1.0125% damage to feet skills while in a hand free zone.
  10. The entire presentation of the story through MMO style quests.
  11. Repetitive events in a circle.
  12. Predictive loot boxes on a timer world bosses.

The idea of an action game is to loot good stuff and kill. Light crafting or collecting. Then kill some more. D4 is a major turd that needs flushed.

The entire ARPG genre is centered around repetition.

CRPGs might be something more to your liking.

You realize D4 is more than just “the end game?”

Yeah but the repetition is not in town, in your inventory screen, doing the same quest, gathering around a boss and sitting idle until it falls over. Other arpgs you can do whatever you want.

According to the comments, I’m seeing ppl there say S3 of DF was the most pug friendly.

D4 is an arcade tuner much like d3 that does not have good build diversity, story presentation, ability to make you want more or even log in. I am well aware of what d4 is and I already said it needs to get flushed.

If there’s not room for a handful of 15 sec penalties, the group was just too slow.

1 Like

That has got to be the most tone deaf response in this thread. ‘Just don’t die.’ ? Yea… that’s a plan… how about you share more wisdom and educate us low lifes and how to stay alive. Don’t worry. I’ll wait.

I mean, don’t go to 0. Pretty easy.

610’s Hero Track are rewarded from 3’s in the Vault which is Hero track.

Hero Track dropping from +7’s from the dungeon is the same as it was in DF. The Dungeon drops are the same in TWW as it was in DF. 2-6 Champion gear, 7-10 Hero track.

The only difference is crests. In Dragonflight, Normal crests were 0’s, Hero Crests were 2-5 and Myth Crests 6+. In TWW, Normal crest are 0-3, Hero crests are 4-7, Myth crests 8-10.

LOL. It is funny watching m+ players crying about delve loot but before delves they were fine with the insanely high ilvl they got in easy m+10s compared to raiders who actually had to put in a lot of time and work to do heroic/mythic raids. Now, the m+ are crying. Too funny.

1 Like

Remember how that turned out in Shadowlands? Turns out Ion was lying to shut up player criticism. There never was a ripcord to pull. They did not build that in. They were just buying time until it was too late to be changed, and the players would have to learn to put up with Shadowlands and locked in covenants that restricted playing of specs and roles. Eventually they came up with a band aid fix after so many people quit.

And right now, yeah, there is no ripcord, just griz trying to justify his support of every unpopular game mechanic that cost Blizzard an carpton of player good will. But who needs players, when the game would be more successful if only the current top 2% of players were stiil playing?

1 Like

Bro, raiders like m+ too, just not the raid loggers who don’t pull their weight.

DF had Myth track gear from a +8 for the Great Vault
TWW is now a +10.

1 Like

to late…so many have stopped playing. 3 buffs to resto druid and still not right…now you want to fix stuff by just nerfing dungeons?
you ruined what could have been an excellent xpac

now delete the +7 affix