Perhaps classic is for you.
We agree man.
That is why most players are not pugging keys at all because they are too hard.
They pug 8/8 mythic on Tuesdays (no shortage of pug applicants) then log out because keys are too hard.
They’re free to make the 2 last bosses on lower difficulties drop items from the next track and for mythic 2 last to go even higher.
Crests are already mostly grinds, you’re doing content every week to get those upgrades. You don’t need to progress through content each week you can simply do your weekly vault by doing the same level of M+ every week and cap your crest.
They don’t need to make everything have overlaps, you don’t need 623-626 gear to kill the first bosses of mythic or time a +10 and the same happens at lower levels of content.
Explain the kiss side of losing 15 seconds on death.
Buff cuts off more than 15 seconds from your run.
Most players are pugging 8/8 mythic raids? What game is this in again?
The sarcasm game.
Good changes, but the fact is that tanking and healing are still incredibly stressful which is leading to a massive shortage of them. Any chance of revisiting the tank nerfs to self sustain to give the healers a break?
Nope. This is what healers asked for. To make everyone dependant on them so they can use healing spells and not have the down time to dps
The unwashed rejoice!
Blizzard has created a mystical aura around raids, as if the loot is too precious and must be preserved at all costs, and bosses need to have more and more mechanics. And what was the result of that?
Fewer and fewer people want to raid. The problem was never Mythic+; it has always been the raids.
Eh, dungeon tuning’s been ongoing since the season started. The crest change is the headliner here.
True but evey season post RWF they do the big tuning changes.
Raiding is pretty much a different game from a logistical standpoint. That’s the only real barrier to entry for many players. The ones who avoid raiding simply because it’s ‘too hard’ I don’t think should really be listened to because they’re also the kind of player who wants myth-track gear from something like delves.
Been saying this since early DF. WoW is king again.
Surgeon Stitchflesh is still gonna be a bad fight. The javelin nerf just makes it take so much longer…do you just hate people speedrunning M+?
Making elitist content that fewer and fewer people want to play is really promising.
You can now use items on other fights or trash which can make them easier rather than use everything in the same fight, I think that’s better.
A move in the right direction. Now add myth vault from 9’s
You can just spread them out and chain them together for perma-20%