Mythic Plus

You can scroll up, I already told you what my mistake was and what I actually meant.
If you don’t want to accept that, then there’s nothing left to say because you’ve become completely unreasonable.
And I will unfortunately have to cancel our appointment at Goldshire.

Edit: Unreasonable it is, lol.

Except the best trinkets/rings of the game

Gear problem can easily be fixed by tuning the squish better. Just make a 2 levels in betweeen and things would be fine. They could fix that if they wanted, they can’t fix how horrible it feels to do M+ tho. It’s just unpleasant. They’re better off literally just going back with annoying affixes rather than this boring bs.

Sorry no back pedaling.

These two are where you’re getting me confused. How are the +4 upgrade crests not meaningful, but the +9 upgrade crests are? They both provide the exact same amount of ilvl per upgrade.

1 Like

I only do M+ with the guild if I can help it.

Pugs have gotten so intolerable. Like it’s ridiculous.

Same, but for a different reason. Even with pretty decent communication I still sometimes kick into a stun, or stun someone else’s kick. I can’t imagine what nightmarish slop this stops change has made of pug groups.

1 Like

Imho crests rewards should adjust incrementally with the key level. Something along the lines of +4 gives all runed, +5 gives 1-2 gilded, +6 gives 2-4 gilded, etc. Maybe not those levels and numbers exactly but something along those lines. At least with a system like that there is an actual progression curve finsihing upgrades to hero gear, with a weekly cap and slow aquisition, instead of progression cliffs that can hard stop players. Having a path towards increasing player power to overcome increased difficulty is an inherent part of rpg gameplay and Ill never understand how we got to the point where people reject that on the basis of “I am good and they are bad”. “Good” players will still do it faster and bypass crest costs, “Bad” players will get their gear slowly but still see a path forward and stay engaged, and average joes like me will sit in the middle somewhere.

Actually I dont care KSMs done, will finish guild aotc and call it an xpac.

Yeah no idea why they changed that. It was fine how it was. I think it’s been like that since… ever? I think?

Like why change it 20 years same as later?

Kinda weird take, also with how mythic + is set up this season, you’re gonna need to be hittings 7s for ksm, and at 7 you’re losing 15 seconds per death.

Good luck trying to overgear and carry people when you’re gonna be stuck

Right, like for reference you can take a group of 5 players with a middling class proficiency at 606+ ilvl, into a 7, and if the tank ONLY does single pulls, you can time most dungeons with a wipe or two on bosses

That’s a fairly generous amount of wiggle room. The issue is that groups who haven’t adjusted to the new pacing of the dungeons are RUSHING, and haste makes waste

It’s not hard to time a 7, but it can become hard if your group makes it hard, and for around 3/4 if the content you have to TRY to fail it compared to the baseline

This starts with tanks. Most issues are going to be due to missed interrupts and/or pulling additional things, and tanks can control the pacing of both of those things. Basically every healer can meet the heal checks needed for 10s as low as this ilvl range, so much of the bottleneck is stamina rather than power

And all you need to do is… prioritize upgrading your rings and necks first!

So many people save those for last, when this season, the stam bump is often the deciding factor for how how you can push up

But there also isn’t anything wrong with myth track gear being earned at 10s. If you’re struggling in 7s and 8s, you’re not even playing at a level where access to Myth track gear alone would help you

And you can get to one ilvl upgrade below 1/6 M with just champion gear! A player who grinds 2s for full champion/crests and then 4s for hero crests can hit 619 ilvl in slots, and 1/6M is 623

And if you’re struggling in 7s and 8s now, you’re not even going to be seeing gilded crests at a rate that’s remotely viable for upgrading that gear to above 1/6M anytime soon

In other words there isn’t really a need to downshift the +10 rewards because you CAN get just below that power without ever touching anything above a +4 key!

I was 3500 in bfa, and 3200 last season, and I 100% agree with OP.

Feels like crap. I’m confident I could grind my way up as is… but I choose not to waste my time… because its so absurd… I’m just slowly taking my one pathetic heroic piece of gear each week and I’ll maybe push later in the season if I dont lose interest by then.

Feels absolutely horrible. there is no way im going to sit here and grind 80 hours a week for the excuses of rewards given right now.

1 Like

the fact that 5% of the population can get gilded crests is a joke. Screw this.

1 Like

you fail to mention mythic raids are guild oriented. mythic plus keys are not most of the time.

1 Like

i dont think it was a mistake. It kept people playing. This will make people quit.

1 Like

My 2 friends already quit, and I’m probably not far behind them at least until close to season 2.

Just raise the Runed Crest limit per week…all problems solved…nothing else needs to change.

Has anyone in here actually fully upgraded all their gear, enchanted and enhanced all their stuff, know what the dungeons actually do, knows what their class does, and can’t clear 9s?

Mythic raid is hard to pug and mythic level mythic plus is hard to pug. We’re not even a month into the season and y’all think you should be auto-pilot pug farming mythic crests? Sheeesh

I’ve been m+ing since legion, consistent group m+ since bfa. I feel like m+ progression rn is great. The affixes are the easiest they’ve ever been, it’s literally just learn how to play the dungeons. I still have a lot of gear upgrades to get before I’m maxed out, so looking forward to getting to see how high we can climb.

1 Like

I agree that the ability to lock hard things benhind hard content is fine. However, the true problem is getting into those groups. If you arent someone who was pushing hard keys during DF and all that no one will take you seriously, or the people doing the 10+ keys are so uga boga monkey brain that they think that you can only run the meta to do the keys. So if you arent one of the meta classes, Aug Pres Enhance resto shaman vengeance prot warrior mage I believe but i could be missing some. Then once you have finnaly sacrificed enough children to get into the key do to the changes to deaths, deaths subtracting 15 secs now from 5 secs, 1 small mess up one wipe that, for the most part, means a depleated key and most people will leave since they arent getting there imaginary number bigger.

Yea man i also am not a terrible player. I get KSH most seasons, i have lots of portals, i am doing plus 9s now but crest dropping in 9s feels bad it isnt a good feeling progression for mplus, crest should def start dropping earlier to smooth out the gear progression in mplus. Im just ignoring all the over dramatic trolls in this thread.

+9 for mythic crests is right where they need to be. I’m so tired of today’s WoW player expecting top tier end game items/currency from average difficulty content.
This is an MMO not a hand out.

1 Like