Right, like for reference you can take a group of 5 players with a middling class proficiency at 606+ ilvl, into a 7, and if the tank ONLY does single pulls, you can time most dungeons with a wipe or two on bosses
That’s a fairly generous amount of wiggle room. The issue is that groups who haven’t adjusted to the new pacing of the dungeons are RUSHING, and haste makes waste
It’s not hard to time a 7, but it can become hard if your group makes it hard, and for around 3/4 if the content you have to TRY to fail it compared to the baseline
This starts with tanks. Most issues are going to be due to missed interrupts and/or pulling additional things, and tanks can control the pacing of both of those things. Basically every healer can meet the heal checks needed for 10s as low as this ilvl range, so much of the bottleneck is stamina rather than power
And all you need to do is… prioritize upgrading your rings and necks first!
So many people save those for last, when this season, the stam bump is often the deciding factor for how how you can push up
But there also isn’t anything wrong with myth track gear being earned at 10s. If you’re struggling in 7s and 8s, you’re not even playing at a level where access to Myth track gear alone would help you
And you can get to one ilvl upgrade below 1/6 M with just champion gear! A player who grinds 2s for full champion/crests and then 4s for hero crests can hit 619 ilvl in slots, and 1/6M is 623
And if you’re struggling in 7s and 8s now, you’re not even going to be seeing gilded crests at a rate that’s remotely viable for upgrading that gear to above 1/6M anytime soon
In other words there isn’t really a need to downshift the +10 rewards because you CAN get just below that power without ever touching anything above a +4 key!