So…you want to have the gear, before stepping jnto the content that drops said gear?
You want to be done with the progression before doing the progression and thats going to make profression feel better?
So…you want to have the gear, before stepping jnto the content that drops said gear?
You want to be done with the progression before doing the progression and thats going to make profression feel better?
They arent, upgrade crest should drop from lower like they always have, its a smooth progression. I get that ur like super good dude and we on the forums are all very proud of you really we r but ur wrong here.
It was changed in DF. There was a pretty in depth interview about it.
The change in TWW is BACK to how it worked in the entire rest of the game besides DF, including when SoB, NW, and Mists were current content in BFA and SL.
It’s not a coincidence DF meta was heavy on aoe stops.
Well we didnt have the crest system back then in shadowlands i think up grading was based on socre if i remeber correctly, which personally i didnt mind although i do remeber getting high enough to max upgrade then just target farming 2s and for trinkets and stuff to upgrade to max which i believe is why they changed it.
Fire Ion Hazzikostas, it really is the only way these problems get fixed.
Na, minor tweaks only please. The challenge is fun and good for the game. M+ shouldn’t be free max level loot when mythic raid is a challenge.
where do people get this number?
Hailstorm Armoredon was season 1
the mount journal tells me that 30.26% of players have it
Infinite Armoredon was the season 4
the mount journal tells me that 19.47% of players have it.
Citation needed.
I honestly see no problem with that. Getting one piece of myth track loot a week acts as a soft, gradual nerf so more people can eventually complete higher content if they stick with it.
And I’m saying this as someone who’s already pushed into 9’s and 10’s (untimed on the 10 to be fair) for the gilded crests (on my ret pally, certainly not this bm hunter atm).
Still waitin on that character name/server.
This is one part that I disagree with because having Mythic-level crests earlier doesn’t make gearing progression ‘smoother.’ It makes it a steeper upward spike that plateaus. Going from champion to hero to myth makes it into steps of course but the steps are all the same.
The ‘smoother’ gearing curve between Hero-Myth would be getting all 4/6 Hero as the ‘max’ power pre-gilded crests, then pushing into higher content. If +9s are still too difficult for them at 619 item level, there’s still the pittance of trading up crests to get one upgrade a week as their gear progression would have slowed when they reach the cap of what their content rewarded.
Slowly they would be able to get beyond 4/6 Hero without ever doing anything that dropped gilded crests, it would have been abysmally slow compared to those that did things that dropped them but they could do it. Effectively, they’d be able to turn a 4/6 Hero into a 5/6 Hero and unlock the Mythic transmog for that slot at a rate of one piece per week by doing zero content that dropped Gilded crests, but to go higher faster, they’d have to get them from drops instead of just trade-ups.
The same goes for people in Champion gear trying to push into getting Hero gear, or people in Veteran gear trying to push into getting Champion gear, they all have their paths and difficulties in which they climb them. Champion/Hero gear was made more accessible while Myth gear was made more difficult and that by its nature smooths out the gearing progression because as they reach the higher item levels it starts to slow down. Players that are still capping gilded each week will still see the gains, but it goes a bit more linearly for a few more weeks as the crest cap and Myth track going to 6/6 now so the plateau will take longer to reach.
This comment is funny. You are 6/8 normal raid clear, calling out Brewa for being a bad M+ player, when in fact raiding on a Mythic raid team takes way more skill and dedication than people just grinding some 5 man dungeon with a bunch of gimmicks tacked on to make it “hard”
Another thing that I think is impacting the “progression feeling” is that champion goes to 8/8 instead of 6/6 like hero and mythic.
So 8/8 champ and 4/6 hero are the same thing, rather than 4/6 hero being an upgrade over 6/6 champion.
Not saying I want this to change, but it’s clear it hurts that “smooth progression” feeling.
I Feel like i should be able to fully upgrade my hero track gear without having to do +9s or mythic raiding since I did not get that piece of gear in a +9 or a mythic raid
If you do a +3 you get champion EoD gear and hero vault gear, neither of which can be fully upgraded (champion) or upgraded at all (hero) by doing the +3s you acquired the gear from.
Basically, being able to upgrade gear further with crests from harder content lets you offset needing to refarm the exact item again right away since you can use crests from harder content to power gear obtained from easier content.
The point of the overlap between the tiers was that if you were doing content that dropped Hero gear, but you didn’t get a drop, you’d be getting the crests that can boost your Champion gear to be comparable. Same goes for Hero gear filling the gaps in progression and being able to effectively get 2/6 Myth gear from Heroic after upgrading it fully. It creates a smoother progression of still getting upgrades through crests even when you aren’t getting drops, but allows the drops to still be rewarding after the fact. Like say you do a thing and you get your Champion gear to 8/8, then you get a Hero piece for that slot. You get that free crest discount to 4/6, then can look forward to upgrading it to 6/6 until you get a Myth piece for that slot.
While going from 8/8 to 4/6, to 6/6 to 2/6 might seem like the previous tier becomes less and less impactful, it is mostly because 6/6 was 2/4 before and the change to 6 levels on the Myth track is to just add more time-gated nerfs to content through gear power creep. Trimming Champion/Veteran/etc down to 6/6 would maybe change that assuming 6/6 was 2/6 of the next tier but it’d just be nerfing all the lower tier paths to match the higher tier ones which ehh… I see no reason to really nerf champion/veteran gear because hero/myth use 6 steps instead of 8.
Fully agree, and I’m not advocating a change.
There have been a lot of posts complaining that their champion gear is the same as their hero gear and they are losing that feeling of progression as they obtained better items, and I was just pointing out that is because champion is 8/8 while hero and mythic are 6/6.
If champion was 6/6 then getting that hero piece would “feel” like an upgrade over the champion, since 4/6 hero would be stronger than 6/6 champion.
Despite this being a net negative in power, it’s more about the “feelings” of smooth progression that are allegedly messed up.
Yeah I’m hella serious about raiding! And yes, raid tank mains aren’t very good tanks. It is probably the easiest job in PvE. And while it may impress you, guys doing cutting edge content in 8 months time doesn’t impress me, especially when they act like he does.
Of you have heroic gear all upgraded fully until you need mythic crests, you should be geared enough to beat +9s. Otherwise congrats, you hit your max ilvl
Weirdly, I found it much easier this season, where I got it literally the week I actually tried doing anything above a 3, compared to Shadowlands where I never got it.