Opinion question. I think this season is good because aside from bugs, the difficulty scaling is good. It is more in-line with its Raiding counterpart like it should be. M+ has been getting easier and easier to the point of making raiding completely obsolete unless you are a consistent CE Mythic raider. This is coming from someone who doesn’t raid, but understands that end-game pillars should compliment each other and not be one sided.
In terms of the scaling itself, people are being extremely hyperbolic and unable to think rationally. Most of the complaints are about themselves and whataboutmeism. Just because you/they can’t do it doesn’t mean there’s something wrong. These people need to apply the same standards for M+ as they do with raids. It’s widely accepted that only a small minority of players will ever get CE or go far in Mythic Raids. This same acceptable standard should also be accepted in M+ where not everyone will reach the top of the reward structure.
If you look at past expansions and Season 1 in particular, this season is mild in comparison. If you or anyone played Season 1 of Shadowlands you would know that the “kite meta” was a direct result of the tuning/scaling. In Dragonflight Season 1, we saw a different set of challenges where there was a huge increase in overall unavoidable damage and trash ability spamming.
If you look at TWW S1, there are many players who are reaching and timing +5s (Previous +15s) on week 1 or 2 that have never hit those difficulties in the past Season 1s. This points to the scaling being significantly easier than before.
Anyone bringing up previous Seasons 2-4 are irrelevant for several reasons, but most notably due to starting gear. In Seasons 2-4, most people are in their previous season’s BiS secondary stats, trinkets, tier sets, embellishments. This is a huge gain in terms of potential DPS and survivability.
In Season 1 of any expansion, you have a 100 ilvl gap to cover on top of not having embellishments, tier, or proper secondary stats. To put this into better perspective, we started this season ~605 ilvl with a season cap of 639. That’s 34 ilvls within one season/raid tier. That’s massive. Even still, we had tons of people pushing +5s (previous +15s) in that 605 gear when they never timed +15s in past season 1s.
Overall, I enjoy M+ more when it’s an actual challenge during the gearing process. It’s a specific reason why I ran 3 keys in DF Season 3 and stopped because timing +17-18 on day one to me isn’t fun and I don’t think should be the norm. That +17-18 should have been like stepping into Mythic raids one day.
I don’t think in the large scheme of things that there are less people engaged in “core endgame content”. People are still running M0 (which now encompasses the previous M2-10 crowd), M+, Raids, and now Delves.
I base my opinions on facts and leave my feelings out of it. If I’m not able to do something, I don’t blame the game. Now why don’t you enlighten me, without whataboutmeism, about specifics of what isn’t good about the season and most importantly the why. Don’t use generalization or hyperbolics.