So… are PC Gamer and the people running Raider .io just… making things up, or what?
“Compared to Dragonflight specifically, we are seeing a pretty sharp decline in Mythic Plus participation in The War Within…”
So… are PC Gamer and the people running Raider .io just… making things up, or what?
“Compared to Dragonflight specifically, we are seeing a pretty sharp decline in Mythic Plus participation in The War Within…”
They completely destroyed mplus with a good deal of their new changes. We already know which ones they’ve been mentioned a million times. I am just beyond frustrated that they killed their one strongest, most played game mode for absolutely nothing. What the hell is going on in the development room?
Genuinely don’t see why people keep saying this.
A +8 Delve and +2 key aren’t much different in difficulty.
A +11 Delve and +8 key aren’t much different in difficulty.
Who here who plays a decent amount of end game content can honestly say they struggle with either? How do you measure trivial farm content between each other?
No the numbers are correct. It’s just very orchestrated and cherry picked to be able to make their claim true.
And I showed you the graph that has it mimicking DF almost exactly
Cool - go solo that +2 at 580 ilvl and lemme know how that goes
Until we get an mmo that doesn’t have raids, the smaller group content will always get the shaft
M+ hasn’t been destroyed though. Not even remotely.
Cool, +2’s aren’t designed to be solo’d.
I can log on and complete a +2 playing any role you like at 580 ilvl (if you want to mail me starter gear), however. In fact, I’ll bet account deletes with you on it if you’ll actually go away forever when I accomplish it.
As for the obvious connection to draw, soloing these activities isn’t any more, or less challenging than playing a role in a group for comparative reward levels. The one major difference being that I can control the group competency in a delve and have to over vet in a key to achieve a relative quality assurance.
To me it’s in shambles but that started after SL
Your graph doesn’t trump what they’re saying unless they have some ulterior motive to cherry pick their data and misrepresent the situation
Which automatically makes +2s significantly harder than delves of any level
100% does.
That would be funny. I know for sure you can time +2’s at 560 on both tank and heals. I haven’t tried dps but its the easiest role to get carried in so I don’t see an issue.
There was a Prot Paladin in 560 who timed a +10. It was over 2 billion in damage taken just from BoS from the ret.
But again, they’d have to be intentionally trying to misrepresent the situation for that to be true… is that what you’re accusing them of?
You can live this in a 12.
Anything higher and it’s probably giga lethal, but this ability isn’t coming close to 1shotting in an 8.
That’s not how it works. The people who like being “sweaty” are a different demographic than the ones who play for more casual reasons. Keys being infinitely scalable does not change even one casual minded player into a “sweaty” one. What it does is attract people of the sweaty mindset and turn off those who are not.
It’s the same thing. Either content you’re filling a single role. So your part in tanking a +2 isn’t some momumentally difficult feat as compared to soloing a +8 Delve. (I might even be willing to concede that DPSing would be a more apples to apples comparison)
They’re not misrepresenting anything. They’re praying their readers have your level of comprehension to not understand where the data is being pulled from and just take their claims at the face value.
“Compared to Dragonflight”
Cool, they took out half the keys from Dragonflight and added in delves. From a raw numbers stand point, yeah it’s going to be down. Not because people just magically decided they were done with M+ or that M+ is failing (as we can see, the retention numbers remain the same as they did in DF).
And as Dwelk pointed out:
Yes, they are being intellectually dishonest for clickbait reasons
And why is that?
Wrath was in 2017?
Monks didn’t exist back then, are people really believing it was this character? Smh lol.
Did the Ulduar achievement thing in PuGs too, on this very account. (Was mad they got rid of the previous tier of proto drakes but not the ulduar ones)
It was doable.
It is, as members of a group add/remove difficulty.
Me being a bad isn’t going to save the group no matter how good they are.
That DPS that can’t stay alive and fails every mechanic, makes it harder
Not to mention the time limit, one of the major challenge points of m+