Mythic Plus in WoW: A Call for Systemic Change

If the elo system lowers people’s rating to below a key level, it is fundamentally useless. And if it does not, it doesn’t do much.

Right, I’ll entertain this for you. Here’s how a basic algorithm works, well actually I’ll save myself the time. Go take a look at wowanalyzer.

If that still confuses you, I can’t help you further. There are more complex games than world of warcraft that have great analysis platforms, that are both public and private (company platforms).

I’m all for a queueable version that takes the players “progress” into consideration when matching said players up with other players. My point is the old premade group system would still exist. Give higher ranked players some kind of a bonus for helping to complete runs for lower scored players. Don’t let a player do a m+ more than 1 rank above a dungeon that they’ve completed. With a system like this it wouldn’t matter if someone leaves the group that player will be replaced and rewards possibly adjusted to reflect that someone left. The sky is the limit.

Except when people give you feedback, your low key insult their intelligence and sweep any criticism to your idea under the rug.

“Oh well if you were smart enough you’d realize the algorithm would take all of this into consideration”

You admit that there are scenarios where a person should not get punished when they dont use their abilities. But I dont see how you make the leap to the algorithm understanding that scenario.

Wow analyzer is full of bad data because it cannot account for circumstance.

Just fire cds (even during invulnerability phases.)

Max use ALL the time even when it pretty much does nothing.

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You realize you continually doing this is hysterical, right?

Also, he didn’t ask you how data would be imported/judged, he asked if you think a person dying with a defensive CD up that could have saved them would be deserving of negative karma or whatever.

Wow that’s an interesting idea. I would also love to see some game-designed interaction to enable high rated players to play with their low rated ones without the explicit connotation of boosting them. As of now, I gain absolutely nothing for playing with my “casual” friends, who are not interested in pushing title or even high keys. KSM is where the buck stops for them.

I don’t think we should remove the pre-made system that already exists, keep that in place. Create a “ranked” type section that allows you to solo queue. Similar to Rated Battlegrounds vs Random Battlegrounds. Two different types of grouping.

Imagine how insanely mad people would be, if you wanted to do a battleground, but had to look on discords, join a guild, and you know, the same excuses these forum goers are using, only to be able to do a battleground…

WoW analyzer doesnt work for my class and doesnt actually tell you if you are at fault for specific things because it only has a very base level understanding and doesnt take into consideration anything additional.

Once again.

You are taking any criticism, telling people to google something (in this case something that doesnt work), and dismissing it.

You dont seem to have an actual point other than “trust the algorithm”. Which is why this reminds me of this thread.

Someone who never wanted to explain anything other than say “I am smarter than you, trust the NN”.

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Thanks to wow analyzer. I have macroed all my defensive abilities to rotational spells.

A++ report card.

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Negative karma is not how mathematical models work, that’s how Reddit works. There are various weights, and many factors that would go into deciding these decisions, all quite simple to create a basic state machine, no “AI” logic “machine learning” buzzwords required.

Person failed. they move down in elo (per your proposed system.)

Or wait, we’re not going to penalize dying?

As a healer, I would just need to run with terrible players to make my healing look amazing because better players kick and avoid mechanics, which reduces my contribution to the party via healing.

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Better yet, run a +15, and pump out 3x the dps of a normal run. (As a healer.)

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I think you’re trying to police and control way too much. I’d have no interest in playing in this system. Next thing you know I’ll be entering my SSN into group applications so a background check can be done before invites.

Nice effort, but no. I hope this effort can translate into better ideas if you’re a game developer in any way.

Wait, are we requiring healers to dps now for their competency rating? For those healers who don’t want to dps, will their rating suffer?

healing doesn’t matter, silly.

People keep themselves alive. Healer just heals the healer.

And yet the same sentiment of “it can’t be done because it’s not done” is not really an argument. Just because you think it can’t be done, nor is publicly available to you, does not mean that it is impossible.

This type of thinking often arises due to a combination of factors, including lack of knowledge or understanding, fear of change or the unknown, and cognitive biases.

To everyone else posting similar arguments –

I appreciate your skepticism; it’s healthy to question things. However, let’s remember that many groundbreaking ideas were met with skepticism initially. Take, for instance, the concept of human flight or the idea of a device that fits in your pocket and connects you to the world’s information. These were once considered “impossible.”

It’s crucial to keep an open mind and not dismiss ideas simply because they haven’t gained widespread support yet. Just because YOUR class isn’t supported on some 3rd party analysis service doesn’t mean it can’t exist.

Progress often takes time, research, and experimentation. Just because we don’t have all the answers now doesn’t mean they won’t emerge in the future.

I’d encourage you to explore some of the research and discussions around algorithms further, and who knows, you might find something that challenges your current perspective. Let’s continue this dialogue with curiosity and an open-minded approach.

I am not dismissing anyone who disagrees with me. There is no argument when the response is “IT’S IMPOSSIBLE”

I am pretty much against everything you’ve laid out as it pertains to fixed groups, team continuity and creating structures that incentivize people into running with the same team for an entire season. Flexibility > forced structure, period.

I’m also glad Blizzard designs games through consensus and team work. The game would be a crippled dumpster fire if Blizzard hired and gave free reign to every forum dweller high on their on ideas.

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I am not saying it can’t be done.

I am saying your suggestions are unrealistic to be done.

When you can’t explain them other than “use Google” it makes me feel you don’t know what you are talking about either. But I should still just trust you.