Mythic Plus in WoW: A Call for Systemic Change

Tell me what the downsides of this system is in your mind? I would appreciate to know. There is no “next thing you know…” please stick to the topic of what I was discussion and how it would either negatively impact you, and why, or positively impact you and why?

Absolutely. That’s how skill works. If you’re a healer who can DPS, keep your group alive, and time the key, you are by definition a better player than the healer who can’t do all of those things at the same time.

Right, and their “consensus and team work” is driven from C suite individuals who do not play the game, and have turned it into a wow token/money cash cow.

Because without forced logging, forced chat captures, and banning 3rd party communication tools it’s impossible.

Well, that is exactly what they have done the last 5 expansions. The team that made WoW great has been gone for some time, the people designing the game right now are exactly just a bunch of talentless game developers, that were hired because they were cheap.

80% of the team hasn’t even worked on other games and the team leading WoW never managed or shipped another project. This is why the game lacks direction now and is being pulled in a 100 different directions.

Your issue is that WoW isn’t so trivial you can’t solo everything?

Or that the group activities aren’t so trivial you can’t just show up?

Yes. The game makes a lot of money. Why is that a problem?

It’d be far worse if they followed the advice of gate-keeping sweaties trying to formulate structures to make themselves feel better about their status in a video game.

No one is asking you to trust me. I didn’t say I am designing this solution for you, and here it is on an open forum. I have brought up ideas. You and many others somehow seem to think it’s impossible. That, is not an argument. That is also not on topic regarding the system itself.

I am not here to argue technical design limitations, I am proposing an IDEA. I am also not saying that a single person is capable of building it themselves, it would require a team of experts in class, spec, knowledege as well.

So again, please stick to why having a performance and behavior rating for a player is bad?

Decisions made by C suite, for mobile game monetization of an MMO is what we get now.

All I am asking is to take some considerations of a player who doesn’t spend $20 a day on micro-transactions and wants to play the game, not buy coins and toys.

You’re asking for a system that gives me (the end user) a window that displays some sort of score based on whatever metrics you’re using to determine their value as a player. IO, Karma, Elo, whatever you want to call it is exactly what your data is going to be reduced to in the eyes of every person who would use your system. Math in itself isn’t biased, so yes, you’re going to have to define what the math means after it’s been produced.

I’m asking, in this system, if failure to produce results your toon is capable of without being intentionally toxic will be grounds for punishment?

You are delusional. The crowd that likes that kinda stuff is married with 2 or 3 kids and doesn’t really play nearly as much, if at all anymore. The world has changed. People have changed. Games have changed. There’s no going back to before addictive elements were added to games. At least not this game.

Exactly!!! M+ was all about padding metrics, it ain’t fun and it actually hurts the game.

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Elaborate please. I would really love to know why you’re so triggered about something that makes the life of any player, low skilled or high skilled better, by allowing them to get into groups faster, and progress their characters beyond just “loot”

How would your system cause everyone to get into groups faster?

You want a tool to filter out the bads, so it would definitely make it slower for them.

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Nope! Of course not! That defeats the purpose of the system. I am really glad you asked. It’s only to get like minded, and like skilled players together. It will reduce overall toxicity by a lot.

I would really like to know, how making PUGs, groups, and playing with others more fluid in the game is gate-keeping. Please explain.

That’s unfortunate, that might have been the only selling point for me. Someone can call me every cuss word in the book so long as they use their interrupt key and don’t take me on a stupid route.

It would never match you with people who’d do that, unless you wanted to tank your behavior score and be toxic yourself.

What you’d get instead would be someone who isn’t toxic, and would explain to you the mechanic, but I guess to each their own.

Hence proving why this system works.

“Roughly 20% of all people who play WoW uses M+ as their primary form of endgame content. Therefore it is bad for the game that people play the game.”

You aren’t ever going to stop trolling, are ya’?

So play the game rather than pretend that “by doing M+ you now pay 20$ a day to do so”. Your idea, when summarized, was to turn M+ into effectively a MOBA where doing poorly is a punishable offense. And now you have gone completely off the rails and is talking about the overall health of the game, making some bizarre strawman argument where 20% of ALL World of Warcraft players (across both retail and Classic) are whales.

You had a bad idea, and the ones who agree with you are notorious trolls who non-stop argue for the complete removal of anything and anyone they disagree with. If that doesn’t speak at lengths for just how bad of an idea yours is … then I dunno what else to say.

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Nope. I explained my issues in great detail in my original post. My issue is that I want to play the game, in this case, the Mythic Plus system and have noted that I spend more time trying to play the game, than actually playing the game (in the key, doing the dungeon itself).

Hope this helps to clarify.

Off topic, and I have not mentioned in my original post that Blizzard making money is a problem. What are the problem(s) I have laid out.

Not entirely. My system will cause groups to fill very fast, as people are no longer responsible for putting together the car they bought, piece by piece, checking all the specs (logs, io, scores, etc) so they can drive it…

Made an alt and have low ELO?

Great, you’re partied with other alts as well. Aww, don’t like that because you want to be boosted and carried? NO problem, don’t use the new queue system! Go back to using pre-made group finder and make your own groups.

Have a high elo character?

Great, you get partied with other high elo players, greatly increasing your chances of progressing, since you don’t have to spend the countless hours, days, or weeks trying to even find people to play with.

Win-win for almost any player, except of course people who have become accustomed to being carried.

I forgot to mention, behavior score and player elo are two different things. They are their own thing. You can have a group of good players, but toxic behavior score, or bad players with good behavior scores, etc…

Again, someone with a 100 behavior rating is probably less likely to call you bad words and insult you, than someone with a 20 behavior rating. They could both have similar skill rating but the overall experience for the dungeon would be vastly different.

Don’t put words in my mouth. Read the topic and post something on topic.

Stop projecting and post something relevant to the topic about what, how, and why each of the concepts I’ve laid out are “bad” ideas, and only because YOU said so. Provide some evidence.

No. I didn’t say it was impossible. I said it was unrealistic.

Of course you aren’t.

Because the limitations make it unrealistic.

Because it’s unrealistic to have a system that can plan out for every single scenario to adequately judge people.

This is a limitation to you idea that you don’t want to discuss.

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So you’re saying the same thing using different words? Got it… circular logic at it’s finest. Please stay on topic rather than do mental gymnastics to say the same non-argument “IT’S IMPOSSIBLE” oh wait… no “IT’S IMPROBABLE” no… “IT’S UNREALISTIC” no… “IT’s …”

I have clarified to the mathematical genius Moo, and others that what you don’t understand doesn’t make it impossible. Have an open mind. I want to discuss why/how this system would impact players, not have a discussion on technical and mathematical models on how to create it.

But… the people matched with me aren’t meta, it’s bricked already. Or cause I know that I can’t do a key without an augmentation evoker, and this group doesn’t have one.

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Ok name one.

I never said it’s impossible. I said it’s wrong lol. You can’t quantify “correct” play without it pigeonholing how people need to be playing.

How will healing be quantified without it being degenerate?