Here is a topic to discuss. Why dont they deplete players who fail to time instead of keys. Players would all have a M+ level assigned for each dungeon. Their level would increase whenever they time a dungeon. If you time a 5 you are now able to do a 6. You get three tries to raise your max. If you fail at your new max of 6 three times your max reverts to a 5. Same thing if you leave a viable dungeon at your max three times. You deplete a level.
Wouldn’t this approach create some different dynamics? What do you think?
Depleting a player is like depleting a key. If you get depleted then the max level of dungeon you can attempt drops by 1. You have to time your next max to get back to the level you were at.
You are right about the 5 person activity. Lets change this and only deplete if you fail to finish the dungeon three times rather than fail to time.
Horrible idea. This is an attunement system, and those are horrible for the game.
Players should be able to play at whatever level they want to without being required to be attuned first. If my friends want to carry me through a +10…they shouldn’t have to run me through 8 dungeons first. If I gear in delves, I should have to get attuned through 5 levels before I get to content that I can get gear from. etc…
I think that this is not a system but a vague concept. Are they getting locked out of loot? Physically incapable of being in a party when a key is added? Is it checking timed vs failed of all levels or just their maximum? What does this add to the game, if anything? All questions that are unanswered and integral to the presupposed idea being evaluated.
This isn’t nearly toxic enough, imo. Each time you die, everything in your inventory and all your gear should drop in a pile on the floor ala Runescape. Would make pugging extra spicy!
Think it’s hard to get a group now? This would ensure only very overgeared people would get groups. Nobody is going to risk their personal rating in a pug.
It would actually be way less toxic, because a depletion would be triggered by 3 failures instead of just 1 failure, so there’s more room for possible bad pugs.