Mythic Plus - Deplete Players not keys

Here is a topic to discuss. Why dont they deplete players who fail to time instead of keys. Players would all have a M+ level assigned for each dungeon. Their level would increase whenever they time a dungeon. If you time a 5 you are now able to do a 6. You get three tries to raise your max. If you fail at your new max of 6 three times your max reverts to a 5. Same thing if you leave a viable dungeon at your max three times. You deplete a level.

Wouldn’t this approach create some different dynamics? What do you think?

6 Likes

What happens when a player is ‘depleted’?

“I don’t feel so good Mr. Stark…” :sparkles:

It’s also hard to punish an individual player in a 5-man activity- but I do see where you’re coming from.

Basically, an ‘attempts’-based system.

5 Likes

Depleting a player is like depleting a key. If you get depleted then the max level of dungeon you can attempt drops by 1. You have to time your next max to get back to the level you were at.

You are right about the 5 person activity. Lets change this and only deplete if you fail to finish the dungeon three times rather than fail to time.

1 Like

Sounds toxic. no thanks.

11 Likes

Horrible idea. This is an attunement system, and those are horrible for the game.

Players should be able to play at whatever level they want to without being required to be attuned first. If my friends want to carry me through a +10…they shouldn’t have to run me through 8 dungeons first. If I gear in delves, I should have to get attuned through 5 levels before I get to content that I can get gear from. etc…

4 Likes

Fail too many keys and your character gets deleted.

Great idea, make it happen, Blizzard.

9 Likes

shakes fist

That’ll learn 'em!

Delete is too harsh. How about has to where dunce cap for a day or so?

4 Likes

Lmao a “badge of shame” sounds pretty great too, ngl

That’s the kind of flavor I like in an MMO.

2 Likes

i’m all for this as long as it gets applied to the right people, including but not limited to:

  • dps who die to avoidable damage and then say “healer??”
  • tanks who don’t use mitigation properly or at all and then blame heals/dps
  • anybody who doesn’t seem to have their kick bound at all
  • dps who are doing 40% of what they should be given their gear
  • healers who finish dungeons at 25k overall dps
3 Likes

I honestly want the PvP deserter buff to make your character look down at the ground, sadly, for the entire 15 minute duration, ahah.

Just a cosmetic thing, would be funny to see.

3 Likes

A forced transmog on a white t-shirt that says

“I bricked a key and all I got was this lousy tshirt”

Appears over your gear, ruining your transmog

5 Likes

And a banana peel hat or something, complete with flies and stink coming from it.

1 Like

Honestly… I kinda dig it.

There’s leniency, you can always do the lower key to try and be better. It does punish failure but only on the third time it happens.

Yeah sure I’d give this a go

Having 3 attempts at maintaining my key level sounds good. It would give us a lot of protection from unfortunate pugs.

They should try this idea.

I think that this is not a system but a vague concept. Are they getting locked out of loot? Physically incapable of being in a party when a key is added? Is it checking timed vs failed of all levels or just their maximum? What does this add to the game, if anything? All questions that are unanswered and integral to the presupposed idea being evaluated.

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This isn’t nearly toxic enough, imo. Each time you die, everything in your inventory and all your gear should drop in a pile on the floor ala Runescape. Would make pugging extra spicy!

3 Likes

It would make things even more toxic.

Think it’s hard to get a group now? This would ensure only very overgeared people would get groups. Nobody is going to risk their personal rating in a pug.

1 Like

It would actually be way less toxic, because a depletion would be triggered by 3 failures instead of just 1 failure, so there’s more room for possible bad pugs.

1 Like