Literally so does this one. You can do PvP or PvE through a matchmaking system. You can’t do rated PvP, M+, or higher raids. If you want to do those things, improve your scores.
Raider io isn’t required. You can form your own groups, play with friends/guildies, or whisper the group leader and explain why you can’t do the previous two.
being invited, isn’t solo que. You aren’t fundamentally understanding what a soloqueue feature is or understanding matchmaking as someone said. Your iO will go up in a soloqueue if you play well. If you don’t play well it goes down.
SoloQueue just eliminates people who will purposely throw dungeon runs because eventually they will not get matches when their score is so low. They won’t even get matched to new players who typically are in a protected group ( i.e. CoD’s SBMM “bot lobbies” and the 0 to 1400 Cr rated bracket)
I joined late late BFA. My PF2 achieve dates September 9 2020 or something.
Started SL on launch. I am doing just fine pugging high M+ runs. I have added a few people onto my friend list, but I never actually gathered them all together. RIO actually helps to find a group of players who appear, on paper at least, know what they are doing.
But you can queue solo to rBG’s, LFR and Heroic dungeons all you want… Just like in other games you can queue. Only small highly competitive section of the game is somewhat restrictive, but that has nothing to do with Blizzard. Blame the actual players who “segregate” and do not invite players under certain requirements.
I am confused here… So you want to take the players right away for choosing whom to play with an instead add a dice roll? This will not only kill progression entirely, you will come back here crying how you can’t form your own desired groups to progress and thus are stalled by others. (As it is always someone else’s fault)
How’s that Blizzard’s fault that you choose to be friends with people outside of your guild? What? You are 100% welcome not to communicate with anyone outside of your guild. That sounds like a you problem.
It’s an MMO. Player interaction is basically core of the game.
Even Overwatch has a ranked Matchmaker. All of these arguments really are just rooted in antiquated ignorance. It’s like the same arguments about if it’s not broke don’t fix it.
Well it’s not the best system around. Actually it’s kinda trash.
Retail WoW is probably the worst MMO I’ve ever played when it comes to player interaction. Literally it’s like we’re all hopped on Red bull doing 60 MPH. I’ve made more friends from leveling in Classic than I did in retail. Retail I think I had maybe 3 or 4 casual conversations with other players.
The way M+ is designed it’s setup in a manner so you virtually don’t talk it’s over in 30 mins, and you just go on your merry way. Social interaction is dead.
there’s literally no real argument against SoloQueue in this game for PvE and PvP. It’s been halfway done for both modes for years.
Blizzard was just lazy in not fully implementing it or they genuinely don’t know how to do it and won’t admit it. Blizzard has a history of not really catching onto trends well. You can look no further than WoW’s PvP development.
They pioneered the objective based battleground pvp taking some of it from much older shooters like quake, and now popular modern shooters saw WoW did somethings right and then improved their own objective modes as well ( CoD, Destiny etc).
But, between classic and TBC blizzard went entirely backwards and based their ranked esports pvp on Team death Match, the most basic mode in every competitive game instead of objective based games like every other esport moved to( League, Counter-Strike, Cod).
Blizzard is just bad at identifying and adapting trends. They got really lucky with wow. They had a good brand built off the RTS games as a foundation for lore and it was a rare moment in time when people got sick of Everquest, but they have not been good at improving the game over the course of 15 years.
The lack of a ranked Soloqueue for Mythics and PvP is a massive example of it.
But that’s the players who brought it upon themselves. Not Blizzard.
If you want to change the world, start with yourself. The odds that you don’t say a word during your runs are just as high.
I am just saying, I am seeing this trend on the forums blaming the game for what players made of it. And you think removing the element of “LFG” will enhance that “communication” when you are literally taking away player’s choice on whom to play the game with… I am just really confused by all these self-destructive arguments.
Unlike the OP I’m not in favor of tossing the LFG option. If you want to keep it, keep it. I just also support a ranked finder if you don’t want to use that system too.
I don’t think WoW is a social game anymore. I think at one point it was, but I think as time has gone on and players changed, the game’s social atmosphere dissipated and now you’re in a Lobby game and you either have your squad or don’t.
if people want to make their own groups and spam chat #4 they are happy to do so. I’m just acknowledging that a matchmaking system will severely cut down on who participates in manually finding groups(because the current system sucks)
it’s just going to be a dead piece of UI cluttering the game.
I think there should be a UI feature that lists your group that people can find. But I also think there should be a matchmaker like every other multiplayer video game today.
Apparently you don’t understand what “queue” means. You can solo que as tank/dps/healer to any posted key in the lfg matchmaker. However, the group leader gets to choose who he wants in his group.
Turning the game into nothing but lfg/lfr is one of the worst ideas I’ve seen on the forums in a long time. It’s not your key. You can’t force your way into my group.
In a Massively Multiplayer Online Role Playing Game, progress shouldn’t depend on other people? Really think that statement through.
I’m largely a solo player, however I acknowledge that there are elements of this game that are dependent on other players. LFG is as protective a tool as it is an abusable one when it comes to forming groups. Remember, you have your own key each week that you can construct groups for. If you get into a key range on your own key that you’re uncomfortable competing for, you can always yolo start it to have it reduced back down to a range you feel you can complete. All the while it keeps the freedom for YOU to specifically vet, filter, or otherwise select the group members you’ll run with.
Pro tips: Host your LFG group as a “chill group” and it seems to attract people who are just out to complete a dungeon and not be dickheads about it.
It sounds like you play a class nobody wants and you came to the forums to voice your displeasure. That does not mean you get to force people to group with you.
The LFG tool is fine as is. It could use better filtering options (look at Premade Group Filter) but it serves its purpose incredibly well - allowing for players to list a group and have interested people sign up for it.
The pug community being a bunch of elitist gatekeepers at large and forcing meta adherence, requiring higher ilvl than the dungeon you are running drops, requiring unreasonably high RIO scores for dungeons that don’t need it, that isn’t going to be solved by removing LFG and putting M+ in LFD matchmaking. It’s just going to delay the toxicity.
Imagine being a BM Hunter or Assassination Rogue, sitting in a DPS queue for 30 minutes to get into an M+, and then upon zoning in, the group vote kicks you because you aren’t playing a meta spec. The only reason this doesn’t happen in LFG right now is because heroics are very easy and have basically nothing in terms of mechanics, so group composition matters far, far less than M+.
There should also be solo queue for a variety of things, RBGs first among them, but I don’t think it would work well in something like Arena 3s or M+. Imagine queueing into an M+ on a quaking week with 3 MDPS and a Holy Paladin. Or Volcanic with all ranged. Or an interrupt heavy dungeon with all ranged and a non-Shaman healer. Or any number of combinations that technically meet the requirements of Tank/Heals/3xDPS but double down on the same strengths of multiple members and leave weaknesses wide open.
I wouldn’t be opposed to solo queue M+ existing alongside LFG for those who want it, but I would stick to LFG to fill my pugs personally, unless my group already has 4 and is well rounded and we just need literally any DPS to fill the last spot.