Mythic-Only Sarkareth Mount Customization

You can get the green mount from normal as well. The red one is mythic only.

Both mounts in ToT do not drop on LFR.

False. Mimirons head was 25 man 0 keepers only originally. Now Ulduar is just the one difficulty since it became a timewalking raid. Combining the 10 and 25 man loot tables. You could consider timewalking to be a separate difficulty I guess. At which point you would be correct… to a degree.

Mythic only mounts are lame.

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I don’t think you’re successfully proving your point here.

If by irrelevant you mean your own words then alright.

And removing the 20 man restriction imo is a bandaid fix to a stab wound. To me the problem lies in the overcomplication of mechanics and lackluster recruitment tools for teams for find new players to join their teams. Not to mention the constant Borrowed Power expansions that have kicked players in the teeth forcing them to play multiple alts.

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I imagine with no instance locks, pugs open up. Guilds open up. Guilds requiring some fill will be able to actually fill (nobody does now to avoid skipping bosses / raid breaking up). Might be a bandaid, but better than nothing. At least it brings it in - line with other raid difficulties.

As for mechanics, that’s going to be a way bigger beast to tackle. That goes from game design all the way to addon support, I don’t really know what to say about that.

Was it even in the dungeon journal before now? If your only reason to stay subbed was a single mount skin…why should I believe that you wouldn’t be pouting over some other trivial nonsense?

Well, good thing there’s a reward for people who stick it out then, eh? :thinking:

If you think 20 people is hard to get. Wait until you learn that some mounts only dropped off 25 man difficulties. Such as Mimirons head (25 man 0 keepers originally) or Invincible (25 man heroic ICC).

Or how some raids needed 40 people to clear.

I would love to see the stats on this and how you came to this conclusion.

That mount doesn’t exist. Never drops. :dracthyr_hehe_animated:

Me when I was farming it after Blizzard combined the 10 and 25 man modes.

“Oh a trinket, I wanted a mount”.

That stupid pet too that have to keep deleting. Just like an old god to troll that hard.

Plenty of better players and parses than your CE guildies. Problem is Nagrand has 1 CE guild on ally.

Half of AOTC players simply don’t even attempt Mythic, even with walk over bosses like Eranog. Obviously nobody’s going to be able to give a accurate figure about who will eventually also hit CE, it depends on more factors than simply skill, time, for one.

There’s nothing wrong with people who do the hardest content to have exclusive rewards for their effort.

A lot of people attempt Mythic compared to the numbers that clear it. It’s still a content with a high failure rate.

The clear rate is very small. And not a lot of pugs would wipe 300-400 times on a single boss, at that point either they have killed it before or you have formed what FF14 call a static (a group like a guild without a guild).

Maybe you could get to the 5fth and 6th boss if the lockout was done differently instead of 3 to 4 max.

I get that with M+ a lot of people think they could clear CE easily but it’s really not a comparable experience and while doing good dps really helps progression it’s also not always the best thing to help clear a raid. Someone that dies often and will waste a lot of pulls because they always play too much on the edge will just slow down a guild and can make you miss a CE if you’re not a really fast team or have too many of them.

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Mythic Eranog is a free boss, and has half the number of clears than Heroic Rasz. People just don’t bother. Either way, whether it is difficult or not is not a point for keeping the current archaic and unnecessary barrier.

That’s because Heroic numbers are way down that it gets to that level. Heroic raiding is dying. It’s not because mythic has gotten more easy xd Mythic is doing just fine or at least it hasn’t gotten much worse.

Whatever it is, is still not a point for keeping the 20 fix + instance lock.

I mean the point is that it’s working and there’s no real reason to change something that is working. If you want accessible and challenging content M+ is for you. If you want guild/community based and challenging content, mythic raiding is for you.

That’s the problem, is that rewards are locked behind content not because they are difficult, but because they are gated by arbitrary game design. Nothing about making it more accessible with instance lock and flexi raid is going to negatively affect those who still wish to go into it as a guild. It would in fact open up to more guilds who can actually fill if not enough, or with less members.

I mean, what’s your point? If it ain’t broke, don’t fix it? Well it is broke for those low pop / servers with not many CE guilds. Why are you against it? I don’t get it. It won’t take anything away from you.

The Mythic raid instance ID lockout is important and needs to stay.

Mythic should definitely scale from 10 to 30 players like the other difficulties.

And all raids need to be repeatable for loot. The loot lockout is the problem, not the instance ID.