May I ask why instance ID is important?
Itâs both. Iâve just said mythic was challenging.
That you disagree with the structure doesnât change that.
The structure is in place because guilds are an important part of the game.
Sure the cost to transfer is not something fun but itâs also not really a stop for people that care, itâs also why we now have mega servers that make finding guilds much easier if transfers cost is something you donât like.
Of course it is challenging. Right now people are not able to attempt it at all, thatâs all Iâm saying. Can we get over how âdifficultâ it is? People need to be gated by skill, not by the system, thatâs just bad.
Again, how will this negatively affect guilds? If guilds need to be artificially propped up by forced systems and canât survive naturally on itâs own, let it die. Obviously it will not die because of flexi scaling raid.
To encourage social bonds; Mythic raiding is the last social activity remaining in the game, everything else has been destroyed.
People need to realize that mmo are a social game and that some social aspect still remains in the game. If you canât join a guild and make time for it, thatâs fine youâre not entitled to it and youâre free to find something else to do like M+ which has been made for people like that. We donât need to design all contents to be the same.
There are different type of people and different type of content.
Thatâs a problem larger than the raiding system. I donât agree that this is the solution for it, but I can offer no alternatives. Maybe itâs just gaming in general, or the WoW community There are still many pockets of social activity from community events, RP, and all that, but the target audience differs, ask yourself why you are not participating in those interactions? I donât know.
Thatâs great and all by why not have more options? Itâs not a zero sum game. I still donât get your point. Having more options for those less social (untrue, by the way) is not going to take away from those that are social.
Thereâs also that if Mythic raiding was opened up to pugging more, there would be endless floods of tears about how hard it is.
And as weâve seen with M+, that would lead to daily nerfs of the content throughout the entire tier.
The more option is m+ and other content. I think you just donât want to understand my point.
Yes adding options can be harmful. People that claim that options have no impact how you play the game are just wrong. If you make a game easier to be played a certain way people will go for the easier way. Thatâs why youâve seen heroic raid participation drop in favor of M+. Way easier to organize and stronger rewards.
I totally understand the utilitarianism youâre proning. But this is a case where it has no place.
Let the river flow!
But really, if the only argument is that making it flexi / loot lock is going to cause nerfs because people complain⌠I would say itâs reaching. Not impossible, but I think itâs worth working through that phase rather than just denying 10% (AOTC, no M Eranog) + of the gameâs population from even stepping into Mythic raids.
Itâs not that I donât understand. I disagree. Big difference. Among other things, Mythic + is an entirely different game mode. In addition, different rewards, chief among them, the topic at hand, a exclusive mount.
Right now your counterargument is that letting Mythic raids be flexi / loot lock is going to destroy the social fabric holding guilds together. Iâm saying thatâs bull. If thatâs the case the hundreds if not thousands of AOTC guilds wonât exist. Not to mention non raiding guilds.
If we want to get more abstract, youâre looking at a straight 10+% bump in Mythic raiding population size, with the possibility of countless more social interactions. It really makes no sense to me that you are against opening up mythic raids for as specific a reason as the possibility of negative impact on a section of guilds which have been contradicted by the existence of the larger superset.
Youâre pushing fantasy numbers and going in circle for me.
AOTC rasz is attained by 10% more than Mythic Eranog, which is by far easier. Itâs a free boss. If you disagree, youâve done neither.
An educated inference tells you other factors are acting as barriers to entry than difficulty. You make your own conclusions.
Youâre still repeating yourself thinking it helps your case.
Youâve said all this before.
Iâm just gonna move on as weâve gotten through everything.
Youâre free to keep this up.
You refusing to contend with factual numbers by calling them fantasy is your problem. Saying an argument has been made without refuting it also pointless. Iâm simply calling it out. I accept your exit.
And they come crawling back like bees to honey
Should be all difficulties again and make it Mythic only with 11.0. This is some awful backsliding.
Honestly itâs not too bad with this one, hopefully the aspect models are all difficulties though.
I have no issue with a mythic only reward, but there should have been something for all difficulties as well. Maybe less shiny, but still unique. That way everyone wins. Or Iâve seen it suggested that mythic raiders could get the skin and an actual mount of it to be used elsewhere, while everyone else just gets access to the skin. Everyone could have been a winner here.