Mythic+ not in a good place

Honestly, i think the dungeons are fine. I play a hunter, and consider myself squishy and i have come out this week at 1500+ io. I am currently 496ilvl still using mostly season 3 gear too. For a group to survive at lower ilvls you really do need to focus on interupts/dispells. One dungeon i came out with 27 dispells off mobs and 18 interupts along side the tank at 18 interupts. The challenge is fun, frustrating and pushes you even more to understand the dungeon and mechanics. I also think like others have said, if you cannot do a +10 or higher in last season, youre gonna struggle this season. Give it time, these dungeons are attuned at 500+ ilvl too.

Oh okay “we don’t need to see his papers, move along, move along”

WAIT YOU WUT BRUH? So what I have to go to the WoW gym and workout? Pay for coaching from esports raiders now to do my rotations all optimal like? Download 20 youtube videos to show me proper routes, interrupts, and the bosses license plate?

That’s not happening man it’s just a mythic 0 which is like a mythic 8 before which was easy.

Well first and foremost wow has probably one of the worst telegraphing systems I’ve seen.

I can run off half a dozen other MMOs that preserve visual clarity of the games mechanics while offering challenging and interesting encounters.

For some reason wow game designers choose artistic quality over technical quality and add a level of friction to mechanics that just doesn’t need to be there. I do decently high keys and sometimes I look at my screen even though it’s tuned for visual clarity in the graphics settings and go yeah I just cant see what’s on the ground there so I’m going to step out.

I think if you’ve run end game dungeons or raids in other games like final fantasy or Lost ark or even as far back as wild star You’ve seen better versions of telegraphing without sacrificing a challenging and interesting encounter.

I’m not even including the terrible modifiers that the community en masse has agreed need a change

Stil doesn’t change that fact that you’re not using defensives if you’re struggling in a zero at 475.

I did an Uldaman where somehow both Ret paladins in the group had 1 interrupt each the entire dungeon. It was impressive to be that low.

There’s at least not that much to interrupt in uldaman. Some trogg bolts at the start, the curse cast on the earthen after 2nd boss, and I think the bats have something (All 3 of them in the entire dungeon).

Be thankful it wasn’t algethar or nokhud.

1 Like

Yeah we didn’t have any issues on trash even with their lack of interrupts. The tank and I got most of them with the Hunter getting some, and that dungeon isn’t so bad.

But still, 1? There are some things to interrupt after all lol.

This is true, the dungeon i had so many interupts and dispells was BH, it was nuts. Felt like it was always on cd lol.

The amount of unavoidable damage on some bosses can be pretty unforgiving, particularly in Halls of Infusion, Neltharus, and some others peppered throughout the rest.
But then we’re early in the season, so our ilvls haven’t ballooned out yet. Probably going to reach a point where people will be knocking down 18s and 20s when all’s said and done considering the gear on offer.

Play VDH. Get all the interrupts. I think my group has gotten worse at interrupts because they don’t have to worry about it for the first 45s of every pull.

2 Likes

Vdh genuinely feels like playing a different game. Triple pulling the trash before vexamus on a 14 should not be possible, let alone this easy week 1.

2 Likes

Agree wholeheartedly. They need to rein this in. It’s so egregious, I think I wouldn’t even want other classes to get this level of control, it just needs to die.

2 Likes

2x sigil charges applying to chains silence and fear was a mistake. Should have only been fire.

2 Likes

Silence goes in that group too, but yeah, I agree.

1 Like

This has been said repeatedly since that went on the PTR.

But Blizz be Blizz.

1 Like

You’re actively trolling not playing a VDH this season. There’s always going to be a Meta tank, but it’s never been this lopsided.

Except it wont, people just wont do them

1 Like

I feel like almost every season this same exact phrase is said.

Blood DK at the end of SL with 40% parry full uptime.

Guardian in season 2 godcomp

Now VDH at the end of DF.

Tank balance seems the worst most seasons of all the roles.

And it’s always the worst it’s ever been.

4 Likes

Eh, as someone who does play for title every now and then the state of vdh the last two seasons exceeds the state of any other tank prior. It’s not just the ability to physically handle the pulls which is all dk and druid really had going for them in their respective seasons, this is a level of move control hitherto unseen.

1 Like

Thanks for the heads up. Ill just keep doing old content while avoiding this like the plague.