Now that Blizzard is going to be implementing their own version of the Mythic+ score, it is a good time to consider also implementing some type of group matching system. The way it would work is that players of similar iLevel and dungeon completion scores would be paired up automatically similar to the way the current automatic queues work. Players would have the option to either list their own key or to join a specific key or range of key levels similar to the way in which players can currently either choose a random or specific dungeon using the dungeon queue. If the key fails, it will still be depleted as it is now. The system would only draw from currently existing keys that have been listed by the players. The algorithm could allow unbalanced pairings at a lower priority to ensure a steady stream of timely group formations.
Why is something like this needed? First and foremost, the current system is not only incredibly time consuming but it also holds the player’s attention captive. At higher key levels, one can spend upwards of an hour or more applying to and being declined from groups. This is time that cannot be spent actively playing the game because of constraints on the player’s attention. Automating the process frees the player up to engage in other activities without having to apply, cancel, and reapply to groups while hoping for an invite.
Second, it encourages greater participation. As it stands, classes that are not the favored ones of the season have a much harder time getting invites to groups. The automation process ensures that all classes have an equal shot at getting into a group based on proven ability to complete the dungeons (as determined by the Mythic+ score). The current system penalizes good players who can complete keys just because they aren’t playing the preferred class of the day.
Some are opposed to this change because it removes a layer of player agency, but we’ve seen that giving the players too much agency usually backfires and makes for a miserable experience for many. Players can still form groups on their own, but adding this option will eliminate much of the headache involved in finding groups for those who just want to play the game.
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No thanks, I like choosing classes for a particular dungeon and or players.
Imagine getting into a dungeon with this system and having no lust, battle res or the ideal cc for the correct mob type
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That would be a disaster lol.
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All of these factors can be programmed into the matching algorithm to ensure a well-rounded group. If you prefer to form groups with your friends, you would still have that option. There is a very large portion of the player population that don’t have the time or inclination to micromanage these considerations and just want to complete keys. A refined automated system would remove the tedium from forming groups and get players focused on actually playing the game.
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This comes up fairly often, but you’re just not going to get tanks and healers to use that system. After your 14 hour dps wait time, what are you going to do when you don’t have a hunter on an explosive week? What’s your no-lust comp going to do on tyrannical? It’s just not going to work.
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I doubt it, also what if you needed a particular COV for a certain dungeon and you don’t get it? And people leave the key?
Mythic + is fine how it is with the grouping.
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Not to mention, how does this system choose what key level to do and whose keys is used?
Que systems for rated pvp and M+ are never going to happen, at some point the casual player base is going to have to accept that.
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You are overestimating the amount of time the queues would take, and you are also fixed in the mindset that only certain classes can handle certain affixes. Keys can be (and are) completed successfully without having certain classes all the time. Hunters are not the only class that can handle explosives. It this very min/maxing attitude that has shut out many otherwise good players from getting invites to groups and something the new system would do away with. There are certain considerations that can and should be coded for (lust, battle res, covenant specific)–apart from that, remove the micromanaging from the game so that classes other than hunters, druids, and mages actually have a shot at completing keys. If you want an easy mode version of the dungeons, you would still have the option to form your own groups. This doesn’t mean the rest of the player base should have to suffer through this inefficient system we currently have.
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No, no you don’t. You are NOT going to time any dungeon with a warrior tank+warrior dps+warrior dps+priest healer+enhancement shaman. This is the type of team you’d see being formed…and you’d fail so bad people would leave quick.
M+ requires good players with a good comp, not randoms.
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This is not something only casual players would appreciate. I have KSM and regularly do keys up to +17 or so and I am frankly tired of the current system. I know how to play my class, and if I have the score to prove it, I shouldn’t have to waste time applying and reapplying to groups because the keyholder only wants a meta class or somebody who is far overqualified for the current key I’m applying to.
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KSM is by no means outside of the realms of the casual player base.
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I disagree. Other than M0, the rest of M+ doesn’t belong in LFD.
A good player is determined by the Mythic+ score. The algorithm can be programmed in such a way to make balanced groups that can complete the dungeon. All the complaints from people who are against this seem to boil down to: “I only want the best, most ideal group and I’m willing to wait for 2 hours to get it.” It’s essentially the same mindset that those in favor of master loot have. If you want to form your own groups, you would still have that option.
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M0 should simply be added to dungeon finder, with an appropriate iLvL requirement (say… 170 like LFR).
As for a Mythic+ matchmaking system, it could possibly work for the lowbie key ranges (say… 2-9). 10+ with a random matchmaking system sounds questionable.
But I suspect most players would avoid such a matchmaking system in favor of being able to manually handpick their teammates.
Handpicking a custom-made group of pug players is simply superior in terms of actually getting results/timing keys. If you’re going to do this content with strangers, it’s better if you know what you’re getting (custom-made groups).
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KSM is a huge time sink. Most casual players are not doing 15s, even if the achievement itself isn’t incredibly difficult. Using your logic, we should be designing the game around those who are regularly completing +20 keys, I assume?
By the time you’ve required all that to line up you might as well just do it the manual way.
Hard disagree. There’s no reason for a tank or healer to use this system. Queues would be long.
KSM can be pumped out in a day. I have seen plenty of casual players walking around with KSM. You are the one proposing the game be designed around a small subset of people, not me.
Hahahahahaha I wish. There are players with high IO and don’t interrupt, stand in bad stuff, ect. Your delusional if you think a matching system would get the right groups of players together, also that would take hours then. You would need a brez player+good tank+2 melees for low cd interrupts, and a ranged dps which would sometimes be a bottom tier DPS and bring the group down. It would all go downhill fast.
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What do you think the que times will look like when tanks won’t use that system? They already get into groups at will. As far as I’m aware, you need a tank. I’m sorry, but you just can’t throw 5 random people together to do these things.
The only way a solo que system works is if you create a separate lfr style ladder. You’d have to remove half the affixes.