The manual way requires that you actively sit in one spot and manage an ever-changing list of applications instead of actually going out into the world. There is no reason why healers or tanks would not use the system or why it would take more time than it already does. Most players don’t want the game to be a job and simply log off in frustration after failing to get into a group after an hour of applying. The current system has been a failure and is something Blizzard needs to rectify. I suspect this is one of the reasons for incorporating the Mythic+ score into the game, with an eventual eye to making groups easier to form.
Yes there is, and it’s a big one. They’ll get into more organized groups just as quickly.
Up to 15 sure but once it gets to 18 or so I’m probably going to want to set up my key with a certain composition.
Given the incorporation of Blizzard IO into the game, I suspect that there is some type of change coming as to how groups are currently formed for M+. I do not know exactly what form that will take. I kind of doubt it will be like the current LFG system, as I agree with the criticisms that others have brought forward regarding that. But I don’t think Blizzard would take the time to develop their own IO system without plans to do more with it.
Yeah but who’s going to carry me while I do 1000 dps die 15 times to dodgeable mechanics and interrupt 0 times???
You might also have to nerf the loot table slightly, so “regular” M+'ers don’t feel short-changed.
So if a +7 organized thru LFG drops 200 iLvL at the end, the LFM+/matchmaking version of the same key would only drop say… 194 or 197 at the end.
Your “needs” are actually wants. You want the easiest route possible and unknown elements frustrate this. This is why so many have stopped playing the game, because players would prefer to be carried through the content and will shut out perfectly qualified participants based on emotional reasoning. This is what happens when players are given too much agency. It is counterproductive for the game and needs to be changed.
Oh the rewards would absolutely have to be nerfed, which is redundant when 2’s and 3’s pretty much fill that need.
That part is annoying, but being able to list yourself as available would solve that problem.
Why would any tank or healer risk getting whatever combo Blizz gives when they can manually join a group that’s set up right? You can say this isn’t a thing, but you’re ignoring the way things work.
Source? Data? Survey results?
It’ll probably be just like PvP ratings.
Nothing will change around how groups are currently formed. If the in game IO isn’t “enough” to vet players, then people will go back to RaiderIO. As it stands you will most likely be using IO for a few weeks to a month until people start running more keys. I have a strong feeling the in game IO will be bare minimum and I will be using the raiderIO website anyway.
Oh I can guarantee everyone is still going to be using rio. Because its the best system to judge whether people are capable of doing a key.
Literally noone is going to use a queue and risk their key so some scrub can try to bypass rio and get carried. Group comp is very important, and so is experience.
If you “want” to fail the overwhelming majority of your keys, hope for and then utilize a solo que system. It just won’t work. Nothing stops you from hosting your key and taking the first 4 applicants…sight unseen. I’m sure there’s a reason why you don’t do that.
Honestly group que would be nice for alts for like +2-7 keys, but past that you are better off making a group, regardless of your role.
The other main objection is that lfm+ would inevitably result in widespread nerfs, just like every other queueable content. Wow casuals do not ever accept a failure chance if something can be queued for.
No matter how you describe this, these people just simply do not have the mental fortitude to understand that they could just ignore this system and continue using the premade.
I personally would not use this system, but theres absolutely no reason not to have it
Making your own groups is better for low keys becauae you’re more likely to +2 or +3 chest it with a good comp and get to higher keys and rio faster. If you’re good at M+ you can easily be doing +15s with your own key at 180-190 ilvl.
This is a false equivalence. The automated system would not be taking random players but rather players that have demonstrated ability to complete the key in question on the basis of the Mythic+ score. Players would still be vetted on the basis of skill just as they are now. The automated system simply does away with fallacious reasoning that players employ in forming their own groups: “I need x, y, z to complete this. I only want this class. I only want someone who has done keys 5 levels higher to carry me through this lower key.”
Sure, it doesn’t hurt anything I guess other than the wasted dev time, but these players are going to be really disappointed in how this thing shapes up.
Adding a queue is certainly going to change things that will impact everyone, it always does.