Why? As long as access to the BIS gear does not trivialise the integrity of group content (i.e is not usable/powerful in raid/M+/PVP).
I have played on both sides on the fence, one of the worst feelings about playing wow is that no matter what you do⦠no matter how good/bad committed/uncommitted you are your chances of success are either gated or reliant on other people⦠weather that is being in a raid team with players of (much) different skill levels or by gear being in content modes you do not engage in (PVP essences in BFA or other PVP items being BIS for PVE or just having the best gear being in group content only).
I really dont understand why letting players enjoy the game and work towards BIS gear ruins/cheapens or otherwise degrades the game⦠its a very toxic gameplay design. I understand achieving the highest levels of success in the game should be rewarded (which is where cosmetic rewards should be allocated not power rewards).
Because from this we can derive what people find the most interesting and fun, including different types of classic content
So⦠the hilarious part is that raiding in classic is more popular than it is in Dragonflight, but thatās probably just because thereās not much to do endgame-wise on Classic considering that āClassic Eraā and āClassic Raidingā are identical, and when other forms of content related to Classic you find a significant drop of interest unless its about the Classic āhardcoreā servers
So, people go to classic for Nostalgia but the folks who stay are the ones who stay because they find tankānāspank an engaging form of raiding:
In all honesty though if folks are having fun, thatās all that matters ⦠but I seriously donāt get this superiority complex that folks praising Classic has - its quite weird all things considered
Iām not ignoring the point of post, Iām pointing out that ādifficultyā of retail compared to classic is a laughable point to make given the knowledge that the public has about classic content at this point.
People are crapping on the OP for being a troll, but honestly, I vibe with his statement. Well, sans the āthatās why I play Classicā part.
I would LIKE to raid in Retail. Itās by far the most interesting PvE Content the game offers.
But thereās no REASON to. At all. No, an OP Trinket or āVery Rareā status item or 2 does not make up for literally the entire rest of the raid being outclassed by faceroll spam dungeons. (Even if you consider them to be equal difficulty, it still remains that there is no lockout and much less coordination needed to get the best rewards out of them)
Especially if weāre not talking at the absolute highest level. Iāve never been a Mythic Raider outside of like SoO. Iāve never pushed M+20s. I was an AotC/Heroic Raider and I stick to M+10 thru +15 depending on the season if I participate.
Non-Mythic Raiding gets clapped by M+ much more than Mythic Raiding does. M+ gives you everything you need for low and mid tier gearing without a lockout.
Which turns low and mid tier raiding into this mess where you just spam M+ for a couple weekends first and then go in with Heroic-level gear before you even start progression, making it a complete joke. I realized that back in BfA after I dropped my dedicated Raid Team to focus a bit more on M+ for the first time.
I burn out on spamming dungeons MUCH faster than I burn out on repeating raid encounters. There is (or used to be) more progression involved in Raiding than Dungeons. Pushing the keystone another level doesnāt feel the same as getting that next boss down for the first time.
But I canāt bring myself to raid seriously, because M+ is so tightly wound around it now that itās not enjoyable in the way it used to be.
At this point I want Raid Gear, PvP Gear, and Dungeon gear to be completely separate from each other, in the same way PvP Gear is vs Other gear now. Then maybe I wouldnāt feel so bad about Raiding, because M+ wouldnāt be a part of that equation. It doesnāt feel worthwhile as things are now.
Because rewards need to be commensurate with the challenges overcome to obtain them; thatās been RPG Design 101 since the early 1970ās. The man who created role-playing games wrote about this at length.
Iāve cited that poll and even have it bookmarked. It does not pass the test for āvalidā since votes are not unique and forum participants have not been shown by a statistical test to be representative of the total population (itās very likely a skewed sample).
Now, had Blizzard sent this poll by email to a random sampling of active subscribers and implemented a one-time use URL that could only register one vote, (so people canāt just share the URL to others that didnāt get an invite or use the URL to vote multiple times) then that would be a valid poll to provide much more useful inferences than the poll they put up on the forums. The current poll isnāt useless, it just should be assessed with the knowledge that the sample is not unbiased from a statistical perspective relative to total population of active players.
Yeah, I donāt get it either. Itās like they have to put something else down so that their preference is superior. Maybe they want more dev time devoted to Classic than Retail or itās just an ego thing or recapturing this old feeling that āold raid should matter, everything else should be a lower-reward side-game.ā
Like I said, play whatever you like better! But why dump on those that donāt like what you do like?
You didnāt qualify, but that top-end M+ vault slot is comparable to mythic raid. I donāt think it matters and your point is right, but somebody will argue about it. Those complaining about a lack of lockouts for M+ fail to point out that the best you can get from spamming M+ is heroic 5/5 (441) gear which is heroic raid equivalent, not mythic raid.
However, I wouldnāt be opposed to a M+ lockout after youāve looted 8 pieces of gear (or however many bosses are in the current season raid) in each of the following brackets, because that does seem more comparable to what raiders have to deal with. You could continue to spam M+ for score and more Great Vault slots, but end-of-run loot would be limited.
Keystone
Raid
2-8
LFR
9-16
Normal
>17
Heroic
You canāt get mythic gear from M+ end-of-run so thereās no row for that. Iād prefer a lockout for M+ like this over an alternative solution like Raid gear only works in Raids and M+ gear only works in Dungeons. Blizzard has always tried to encourage players to try different forms of end-game content and gear only working in the instance-type it was acquired in seem counter to their intent, so unlikely to be adopted anyway. They might consider lockouts for M+ though.
This is the only solution. Blizzard has been trying to make M+ co-exist with the rest of the game since it was added in Legion, and it simply cannot be done when M+ is SO easy and gives SO many rewards and has NO lockouts like the rest of the gameās content has.
Iron Curtain between M+ gear and the rest of the game is the only solution.
Then do it, thereās literally nothing preventing you from doing it unless you make the decision to not do it
So you are saying that PvE gearing should only be allowed from raids ⦠because you want special treatment?
Sorry but PvE is PvE; like it or not, thatās how it works and no - one canāt compare PvE and PvP because they are fundamentally at their core two fundamentally different gameplay loops
If you donāt want to do M+ then donāt do it, of course youāll limit yourself as to what gear you have available to you and what pace you can get it since you are reducing the different types of PvE content you participate in
Why should someone who does less PvE get just as much gear and character progression than someone who does more PvE content? You want to stick to just raiding then do so, but its a personal limiting factor and nothing else
And this is ultimately the proof where you want to effectively eliminate other forms of PvE from the game - M+ adds more gearing thatās available to you yes, but you can get only ONE piece A WEEK of gear thatās compareable to raiding and thatās through the vault
Yes, M+ adds more gear into the mix and it changes ⦠nothing
PvE is still PvE, the only difference is that it doesnāt take over a month to get a barebone basic set of gear thatās available to you before you can get into more difficult content or even participate at the level you are at but with the later bosses in the raid
I think there are many reasons people quit, otherwise only mythic or AOTC and above would quit (by your logic once they have BIS). I concede some finesse will be needed, you cant trivally acquire BIS M+/Raid gear⦠that stuff should be earned and I think adding cosmetic affects is a good way of doing that⦠what about if raid gear had a stat on it that boosted power while in a raid only?
That way you dont get mythic raid geared players in warmode camping/stomping out players in 3-4 GCDs while they are stunned/CCād. You also do not have to design outdoor content to be inaccessible (the 10M health bosses in zaralak caverns, or the time rifts solo) - or trying to do any forgotten content solo on alts like obsidian sanctum.
I think its the speed at which you acquire the BIS gear - you should have a pathway to work towards it without M+/Raiding⦠being able to work towards BIS gear over the course of a content patch is a bit different to just getting it instantly (like weekly quests or a vision/mage tower type of system).
Not sure how to respond to this, you are telling me my own intent⦠ok?
The game is an MMO, when the delta between the top and bottom player is too large it leads to bad interactions (like CC locking 100-0 in warmode) or not being able to kill outdoor bosses solo or the time to defeat LFR/world bosses being extremely high.
The way the game tests players if too reliant on ādo you have the gear to beat thisā or how long is it going to take you to beat this based on your throughput - thats the issue.
No I really do NOT want to destroy the content, I think its a very nuanced balancing act. Maybe they should have separate āmythicā and ācasualā server pools to preserve the integrity? All I know is there is a very large portion of players that are not being serviced by the current game design.
Unfortunately for you, others already beat you to this line of argument, so Blizzard introduced Korthia and the exact same people saying āwe should be able to get better gear, just have it take longerā threw a hissy-fit when Blizzard gave them exactly what they asked for.
M+ speedruns gearing. No, you arenāt BiS just because of the non-lockout gear, but with current upgrade systems, you absolutely can match Heroic Raid by spamming, even without the Vault.
And speedrunning gearing makes raid progression less interesting, because you donāt have to perfect mechanics, you donāt have to get coordination down perfectly, because outgearing the content before you touch it provides a ridiculous amount of breathing room for mistakes.
No? I suggested that gearing be split by pillar, not that one form gets loot and the other doesnāt.
Power Progression is part of the game. Iāve done the whole āonly do content I like the mostā thing. 9.1. I joined a raid team again for that tier and ignored Mythic+. And I was perpetually 10-12 ilvl behind literally everyone else that entire time because Raid Gearing does not keep up. It doesnāt feel good. I only kept up because I was parsing orange at the time (bracket, ofc).
Similarly, during Nathria, I raided. I also did some minor M+. You know how much Raid Loot I was wearing throughout that? Basically zilch. Like 2 pieces out of 16 at any given time. That also feels bad.
I like Raiding as an activity, but I like spending my time doing something thatās both fun and rewarding. I donāt hate Mythic+ (I just canāt do it every season because it gets old), but I hate how it makes Raiding feel less rewarding.