No one wants to raid. people just want to play god comp and cringe brainless PvE encounters.
So this is why im playing classic, at least people raid in Classic cause the best gear is in the raid and not in a dungeon with a blanket pseudo difficulty.
Gotta go where you get the best for minimum effort, unless you’re seeking a challenge but that just seems masochistic.
If you want to raid go Classic. If you want M+ or PvP then go to Retail. Is that the synopsis of your post? I thought most people went to Classic for nostalgia or because the gameplay is slower/simpler, but of course there’s no valid polls on why people pick one over another so just a wild guess informed by the tiny minority posting on the forums.
As long as the dev team can support both, I don’t bother with why one’s better than another; just play the variant you like.
Raid should = cosmetic / bragging rights and maybe a cumulative power progression only inside the raid.
Gear should be equally powerful and able to be progressed such that someone that never raids should be as powerful outside a raid if they have progressed their gear up all the way (inside the raid they should be weaker/bottom run until they progress).
People raid in classic because you can throw together a group of random people and clear it with ease cause it’s nowhere near mechanically intensive as raids we have now.
Unless you’re in a guild of 90+% parsing players you aren’t clearing mythic raid. You could clear the hardest raid in classic with Timothy using zero addons and clicking his spells
Yes, I have raider on and off, I understand the progression aspect to raiding. What I dont like is how rigid “successful” raid schedules need to be and how dependent on others the content is.
They have done this every raid tier.
Fair enough, everyones opinion is equal. I just think the appeal of wow is in decline, specifically because blizzard caters to high end hardcore crowd (of which I am most definitely not anymore).