Mythic+ Loot Changes

From what I heard its going to be 1 item + 1 timed per dungeon.

You guys aren’t taking in account that its extremely easy to farm M+ for gear. If you ran 3 dungeons a night for 2 weeks straight you’d probably be completely decked out in max iLvl gear outside of the Vault stuff.

More like 0.1% if that.

BS. Specific drops you need in Mythic Plus is based on RNG %.

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The majority do less than 15, which gives less than heroic loot. So clearly people are willing to do Mythic+ even when it gives less than heroic loot.

Some people do more than 15 despite it being even harder for no additional reward.

So you’re wrong regardless of which direction you want to argue.

You are not qualified to talk on these forums because you have zero reading comprehension skills. Go tell mommy you need more supervision because you’re embarrassing yourself.

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Cap the dungeon loot, or put (weekly resetting) DR’s on loot chance to keep scarcity without disincentivizing the content entirely.

You used +32 keys as your example of what players do, even though your example was the 1%. Your posts aren’t even worth my time reading anymore. Lmao.

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I mean, Mythic+ in Shadowlands is about as strong as Mythic+ in BFA.

  1. You get TWO drops for each timed key which isn’t bad (right now you get three)
  2. We no longer sacrifice head, shoulder, chest, neck and cloak on the M+ loot table
  3. The iLevels are a little low but not bad (i210 vs. heroic i213)
  4. We get between one and NINE choices of our i226 loot on Tuesday (which is amazing “bad luck protection” - no one wants the same poorly itemized bracers for 3 weeks in a row)

Overall I’d say Mythic+ loot is in arguably similar shape to BFA. In some ways a little worse (ilvl) in some ways a LOT better (choices in the weekly chest).

Chill, brosky.

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Heroic goes up to 220

Yeah, but even if you’re not getting BiS stuff you’re still getting upgrades. If you’re starting off in blues and getting higher lvl purples… those are still upgrades in stats. It might take you 10 runs to get that BiS, but the odds are still in your favor.

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ok. but corruption aside, past the first few days of gearing, it is that now anyway. I don’t get any upgrades in m+ because I outgear the end-of-dungeon drop ilvl in every slot, but that doesn’t mean I’m not running m+ anymore.

You’re still going to gear in m+ early on in your gearing… and it will go fast, assuming you’ve got a group to spam 15s with. If you don’t have a group of friends you run with, gearing up via pugging to the point that you can do 15s is going to take some time - but prob only a bit more than it does now.

Again, I don’t have a vested interest in this system. I don’t think it’s great. but I also don’t think the sky is falling because of it. We will still gear up.

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And the Mythic+ weekly chest is i226. Why cherry pick? Most M+ loot is i210. Most heroic loot is i213. Less than 2% of the playerbase does appreciable Mythic raiding. This is “good enough” for the hyper majority of people.

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The 226 gear is what people want in the end just like how everyone wants 475s. You just get it from two sources now. Do your weekly raid and then grind M+ on the side. The goal here is at expansion launch is to get out of blues into purples so you’re not struggling with content as fast as possible.

You’re too much of a coward to post on your main, or I’d use you as an example, since I’m certain you’re not good enough to do anything above a +2.

People will run M+2 for 435, so 465 isn’t the only incentive for doing Mythic+. The bold is the thing you’re not intelligent enough to have figured out from my previous posts.

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The fact that people want Retail to go backwards in an MMO, and offer less routes of gearing, instead of making PvP great again with incentives, and keeping Mythic Plus the same loot % is mind boggling. You guys really are selfish for wanting to ruin end game for PvP’ers and Mythic Plus players.

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You don’t even run 15s, so your crying about the max level reward being lowered is silly. This change doesn’t pertain to you.

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Edit: The only people this change REALLY affects are the ones that ran 50 Mythic+ dungeons every week and geared like ONLY from that activity. That’s not most people. This change was to incentivize raiding as an end-game activity again. In BFA they removed tier-gear and made Mythic+ super easy and super high ilvl and super farmable. In one fell swoop they pretty trivialized the need to raid for end-game gear progression. I think they realized their mistake.

Shadowlands very gently reduces the power of Mythic+ gearing and pushes people in the direction of raiding again (weapon tokens, the only viable trinkets, and apparently tiers are coming back).

Do your 5-10 Mythic+ dungeons per week, get your choice of i226 piece. In 10 weeks you’ll essentially be full Mythic raid geared without every stepping foot in a Mythic raid.

In what universe is that considered BAD?

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This doesn’t mean anything to me, I understand it does in the context of the conversation so I’d like to clarify my personal sentiment.

Yes - The nerf isn’t SO far from what is currently live, but it is quantifiably significant from live. “It’s not that bad from what is live” or “it’s good enough” is a realllly poor development mentality. There should more elegant solutions framed to their itemization issue. Something like the following:

  • Allow gear scaling above 15’s, that award ilvl scaling within M+ only (210 + 10 for M+ | If raided in, it is effectively 210)
  • Diminishing Returns on loot opportunity to solve the scarcity / availability issue (resetting weekly)
  • Alternatively, loot one key per dungeon per week (or something akin to this)

Yah - so is Raid now, which never existed. Huuuuge buff to Raid itemization in relative, that pulls the Baseline from what exists in Live to a far lower place for m+ (I think 15’s are a super weak place to have weekly 226 loot, would prefer that was something different…)

Yeah they could cap rewards per week, or implement currency & vendors like in the past so that you can grind out, then pick, your reward of choice. They even had to do that this expansion as a bandaid with azerites because they know that providing a vendor and currency works well.

They force us in to RNG systems that don’t work, and then force bad solutions on top of their bad systems. They forced M+ dungeons on us as one of the only ways to earn rewards outside of raids for the entire expansion, and now that it wasn’t perfect they’re just deleting it and forcing everyone to engage with raid content every week.

This brings me back to my original point- WoW was a fun game in the past because it allowed freedom of choice and you could still have a really strong character by playing the game how you enjoyed playing it.

Over the past few expansions they’ve slowly destroyed what made WoW fun, and now in SL it will just be constant weekly grinds for stupid new systems, and 1 weekly raid. Grinding, and playing 1 raid that Blizzard says you have to play for top gear. Hopefully PvP has some redeeming qualities this expansion so I can just PvP and ignore PvE altogether after they ruined it even more. But of course your progress in PvP will probably just be a by-product of how often you raid, as it is now…

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No, Loll! This is exactly what people are stating. You can raid - Don’t make PvP or M+ players require the need to swim down the Raid stream just to gear competitively for their own content (which is of equal difficulty).

Fix the itemization outlets to allow for variance, and you’ll likely see a healthier game that lives way longer (in it’s current resourcing & quality)

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Where have you been for 15 years? Raiding has long been the principle source of end-game gear progression. BFA was literally the first (and now apparently last) expansion where you could competitively gear for PvP or 5man content without raiding.

Welcome back to reality, I guess?

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