Which does what exactly for M+ again?
Thats right…nada…zilch…squat…nil.
It helps PVP centered players, but does nothing for the M+ crowd. You could argue they’ve had it too good on gear…and I’d be inclined to agree, however I also think raid drops should be similarly nerfed since raiders also have access to the Great Vault for their gear.
IF we are going to the 1-2 prices of gear per week model…then we should go to that for everyone. So 20% chance in the instance reguardless of the number of bosses, which would be, what, 2 drops total for a full clear 10man run, No mounts/titles/cosmetics until the end of the tier, and we’re going to randomly add to the mechanics of each boss and all trash weekly. That sound about right?
Oh and we’re going to add a currency as a safety net, but the gear on that vendor will have randomized stats and it will require approximately 156 hrs of raid time (assuming 1-2 bosses per hour) to get enough currency to get one peice, with the correct stat combination and Ilvl to actually do you any good.
Sound good to you?
Does to me.
Actually it doesn’t…because I think everyone should be able to completely gear up in the venue of their choice…with out being forced to cross-over.
Some people like to dabble here and there.
Some people have no problem no lifeing the game.
Some people spend over 100 hours at work per week without a computer or decent internet access.
They all have one thing in common…
At the end of the day (week in some cases) they have a few hours to put into a game that they enjoy…and they should be able to get gear and cosmetics doing the activity they log in for without being forced into what they don’t want to do…just to play the game they pay to play.
I think get rid of this loot box madness, go back to drop tables and give people rewarding progression in all these different little niche endgames the Blizzard has created…if not enough people are raiding…thats a problem with marketing really…not even with the content…I haven’t been excited about a boss since Deathwing burned down Orgrimmar…just don’t feel a need to beat my head against a boss with 25 other people to kill any of these guys recently…and that’s Marketings problem. Forceing people into the content for loot isn’t going to fix that issue. Especially when they have historically had less schedule intensive options, that promoted equal gearing on a more flexible schedule.
We’re not 15-25 year olds now, on average we’re in our 30s-40+…and we want to play the game, the way we always have been able to…until blizzard decided to tell us we were playing wrong if we don’t do x,y,and z content in their specified manner on their specified schedule.
At the end of the day what I actually want is raiders, M+ers, BG runners, and Arena Junkies to have all the gear they could possibly want…on their own schedule…without all this BS of well we want everyone to play every part of our game…in an MMORPG…your not going to get that. Some people have the time to invest…some don’t…they both pay to play and should be treated equally.
Time will dictate the speed they gear up at all on its own without blizzards help. There will always be PVE content droughts…thats the nature of anything that is static, and Blizz should not be making decisions on loot…or anything else really…based on how fast they can produce static content vs how fast the playerbase consumes it. Those that have the time to spend are going to consume it faster and should be rewarded for it…those who don’t will consume it slower and should be rewarded for it as well, not punished for it by lack of reward for their time investment.