The post was obviously extremely vague, and it is that way intentionally. But there is one part that is actually very specific:
“We understand that occasionally, abandoning runs will happen. Players can experience unexpected real life emergencies, internet outages, or the group collectively deciding to quit the run.”
They give 3 pretty specific circumstances that they are accepting of someone leaving a group. Blizzard isn’t stupid. They intentionally left out any mention of underperformance, lack of preparedness, etc. This is very concerning, to say the least.
There is one very clear trend if you look at the immediate conversations responding to this topic, as well as the infinite threads leading up to this on the topic. Lower skilled players seem to love this, while players with more experience and achievement in the game mode do not. Obviously there are exceptions, but the evidence is overwhelmingly in this direction.
I think nobody here knows the number of players this is affecting, so there is both unfounded catastrophizing and unfounded celebration. My guess is that it affects a relatively small number of actual extreme outliers.
But social groups form around the incentive structures they’re provided with. If Blizzard chooses to retain a system that rewards running keys very fast, they’re going to retain a community where a significant portion of the players will drop the key as soon as it looks like it won’t be completed within that time limit.
Mythic+ should have the timer removed, with no change to rewards. Timers should be an option that can be added to challenge modes at M+11 and above (past all reward levels) if the players choose, so they have an outlet for inter-player competition that doesn’t negatively impact the entire population of the game.
I think people choose to ignore this isn’t targeted at people who leave failing keys but those who in high number ruin viable keys. I also think someone is trying to categorize players into two boxes to feed tribalism rather than take the isdue on its face.
Hmm. IDK. For one, we don’t know if the system would only target the first person that leaves, or the first two, etc. Let’s say someone is looking to break into 12s. There’s a very good chance that there would be a considerable number of keys that person could be the first, second, etc to leave a group. There’s no way for anything but a human being to determine the cause of something like that.
It’s already been said it has to be a high number of leaves early on it shows intention, pretty sure they mentioned on first pulls as example.
Why would it at all target the 2nd person of an already broken party? That person wouldn’t meet the criteria given.
Trying to break into 12’s that you start leaving a high number of keys that it appears you are intentionally bricking? That’s an odd gameplan.
Okay? I think the high reports from party members over a plethora of dungeons would call a mod into action, think the multiple humans acting here fulfills this.
This is issue if you leave while there is plenty of time in a key . you should be punished. but if its a key named Complete not timed you should be punished leaving too this why we have a discord that blacklist key leavers and shames them.
High keys wel you should be punished if you leave after a couple deaths if people can time a wake at a 16 with 10 deaths then you should have no issues timing with one death.
this where blizzards punishing people who are leaving where its just 1 wipe or even one death or 0 while ton time left.
Playing poorly is not a bannable offense. Wasting people’s time is.
If you want better players, find better players. Stop joining pugs or run your own group. Better yet, find friends and a guild.
Lmao we’re back to this cope? Keys are a challenge, not a charity. Leavers seem to be forgetting this. It’s always the leavers who show up here begging for carries because somehow everybody else is bad, never them. Newsflash, you are not owed a run, you are not owed a win for showing up. Experienced players have their dedicated groups, they’re not begging for carries on the forums.
Im thinking its looking at how many keys you start vs how many you finish. Also key levels… if you are leaving 2s and 3s other than very rarely you are absolutely trolling.
7 and below you should rarely need to leave. 8-11 a bit more common. 12+ bricked keys would be pretty normal. I would hope they are looking at overall success rate of a key level and factoring that against how often a person is leaving first.