Most games before online services became a thing and games were standalone on a cartridge or disk.
I know modern games are more complicated, but I feel studios QA level fell off a cliff once they realized they can push a game and fix things post re-release.
It’s good to be at work for most of a Tuesday with the next two days off; all the usual maintenance issues are done by the time I get home for my mid-week weekend.
I don’t think it’s lack of effort by the devs/QA, I think it’s a combo of release time crunch from the higher ups, and that as the size of games increase linearly, the number of interactions you need to test increase quadratically.
There’s also a quote from a designer at Riot that I think also works for wow, which is that the patch gets more testing in the first few hours of being live, than the entire public beta cycle and internal testing combined.
I’d rather they bring it live in an hour or two and fix things that pop up, than keep them down for days. Or delay tiers for additional weeks to bug test.
I heard that they were not only surprised with low sales numbers, but then they were surprised that people who hadn’t bought the game didn’t come back after release.
I really miss azerite… Tier gear is so boring, it’s just boring and overpowered. I’ve been kicked from keys for not having my 4set because it increases dps by thousands