Ok, you might have sold me. Maybe I’ll play around a little more with it. Maybe put a post -it over the timer, haha, so at least if people aren’t chatty, I won’t be looking at it a lot.
Oh good. Yeah, I’m cool with that too. I just want some way to progress, even if slow, by a method I find more enjoyable. So I’m cool with lesser rewards. I agree with you that the timer adds difficulty, and I apologize if I’ve used difficulty to exclusively mean mechanics. Both are difficult, just a different kind.
Removing timers would literally kill the game faster than dropping the sub. It would die between announcement and launch of that “feature”.
What do you think the execution check will be that replaces the timer?
Instead of trying to change m+ into 5 man raiding, we could just have 5 man raiding and not sink the most popular form of endgame content.
People are different too. The Internet/social media has certainly changed interactions both on and offline since the vanilla days.
It’d be nice as an additional mode, especially since blizz is recycling old dungeons. Untimed +difficulties for the bigger old instances would definitely be appealing to a lot of people, provided Blizz could get the scaling and rewards right.
Add a death limit or something similar to what torghast did at first. Problem solved. M+ saved
It was a bad idea when less than mediocre players suggested it in legion and it remains a bad idea now
+20 is the zone for where keys are generally tuned well. Once you start heading higher, the scaling gets wild. The thing is the timers are what the people who push those higher keys go for. And they only get score for them. There really isnt anything they gain from pushing higher than 20 aside from score.
Running keys without timers are just completion keys. And they still give loot and vault credit. No matter how long it takes to clear them.
So removing timers in my opinion, only affects the people who are pushing higher keys for time. And they just removes the reason that segment of players play the game.
The only change I would suggest would be an option that come up if you fail a timer: “You have failed to complete this key in time. Would you like to Downrank your key?” Then a choice between 1 key level down and 2 key levels down or none.
That’s a very good point.
Rather just drop key bricking instead.