Mythic+ Key Leaver Solution

Your point? Mplus is one of the most played modes in the game.

No.

Just because you’re bad at it doesn’t mean it needs to be changed. You can either adapt or not.

Considering mythic plus is the most played content in the game you’re the minority that doesn’t want it.

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Your argument was effectively “If you don’t enjoy it, cry more lol imagine asking for content” when Mythic+ exists specifically because people cried more and asked for content.

Kinda funny really.

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Blizzard won’t touch this issue and you’re going to slowly see the degradation of the M+ community. It’s already the lowest it’s ever been.

QFT

Solution is simple. Auto grouping and management system. Done. You either get full freedom or you use a auto system that can punish and find you people who don’t leave.

That’s a lot of words. The solution is easy: don’t group with people who will leave your key. Groups are premade only for a reason.

LOL. Keep telling yourself that while we are seeing record participation numbers.

25,856,520 keys completed and the season isn’t over for another couple months.

:clown_face:

I appreciate that you put in ideas to fix the issue, rather than just make an angry post saying FIX IT, FIX IT, FIX IT!

Sadly I dont think there is a solution to the problem that doesnt involve negatively affecting people. And right now, yes when people bail on a key its irritating. But it is the player who left who is causing the negative effects. Not a system in the game. Adding in a punishment system that will inevitably catch some innocent people in it, and also be used to grief, will just be the same thing.

The issue was caused by cross realm/server grouping, along with character transfers and name changes. The game was basically made anonymous for everyone. And when people have anonymity they tend to treat each other poorly. Thats just the unfortunate part about the human condition. We are spiteful creatures who gravitate to making others feel bad to feel better.

When the server was its own community, this happened far less. If you were mean to people and trolled, you ended up getting blacklisted, or at least notorious. People knew your name and to avoid inviting you. And the only thing you could do was, roll a new character and try again. Those days are long gone. The genie is out of the bottle.

As for M+ leavers. There isnt a solution to punish people for it. There is the solution to avoid it. Find a M+ Discord group, or in game community, that has people that play at similar hours to yourself and runs similar content. Run with them. You may still get an occasional leaver, but it will be far less.

I disagree to a degree. It’s the person/people who causes the leaver that are also causing the negative effects, assuming the leaver isn’t just a troll. People need to understand that people don’t leave keys that are going well and they need to look at why someone left. It’s easy to just blame the leaver, but they will never learn or improve.

The leaver is a consequence from something else happening.

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In fairness, this could be easily solved and it honestly wouldn’t be hard.

But most people on the boards feel that if a key fails someone has to be punished, just as long as it isn’t them. Because if there isn’t a failure state (besides you know…not completing the dungeon) then everyone will abuse the system to only win and we can’t have that.

And Blizzard seems to agree, thus why they’ve never built in protections in the system and has to get everyone relying on communities such as discord to solve the issue themselves.

I am with you here. I have left a few keys. Very few, but in some instances, it is just better to leave then stay. Toxic group members? Leave. Someone says something racist/homophobic im out. Or if the group just cant seem to do any mechanics, or DPS or Heal or Tank. Im out. It rarely happens, but when it does, the option to leave needs to be there.

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Yes. He’s come up with a brilliant plan intended to make a smaller number of people treat the game more like a job each week, until there is no one to match up with, while most players will be unable to consistently put together groups with perfectly matched keys and end up quitting.

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and how many of those runs were even fun for people? Just because you see 30mil runs somewhere on a sheet of paper doesn’t tell you if they were fun or not.

Frankly M+ has been the most boring and unfun experience I’ve had since it’s introduction in Legion. Yet it’s required to stay relevant on gearing/progressing your character for what you want to do “quickly” over raiding.

Yet somehow it’s your fault this happens. Ever wonder about that? Maybe something you did wrong in the run to force yourself to leave or others. <–(Raiimir response)

Player retention and participation numbers shows a lot. It far surpassed Shadowlands, which had record sales, but had large attrition numbers. People would have burnt out or quit if it wasn’t enjoyable.

Then don’t play it. Problem solved. 25 million runs completed speaks for itself. It doesn’t need to be for everyone.

Shadowlands numbers was an affect of covenants and other bloated systems and currencies alongside the need to run M+

Now we have all those systems cut down and people are playing more. People are playing more because the expansion is better, not how M+ and crap affixes are better.

I disagree. It is more a result of players who aren’t as good as they think they are, and a lack of a learning curve that works for most players. I get if you’re a great player you can just pick these things up. The constant complaints about bad players ignore the fact that’s not how most people learn.

When the server was its own community, there were fewer mythic+ leavers? Hello? You mean like none, because mythic+ wasn’t a thing back then?

I’m going to say something here, in Dragonflight I’ve very, VERY rarely seen someone brick a key. It’s been like, maybe 3-4 times pugging this entire expansion. I don’t know if I’m just incredibly lucky, or if people speaking on the forums are just echo-chambering, but these solutions are really only future problems.

If we were REALLY to implement a solution, slap a 30 minute dungeon deserter on someone who leaves if they’re bricking the key. That’s it. You get a 30 minute time-out to do something else. Yeah, it’s not the best solution, but it’s better than all these INSANE ideas I see daily.

It’s not about what they want.

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Last I checked M+ is a major pillar of end game is a major part of said expansion.