Mythic+ is the worst its ever been

he did tell people to get good for m+ since you all arnt good in an early post,

Yeah the protections against gimping a system just means replacing, not removing.

So if ordinarily an encounter needed 5 interrupts but only 2 were present then it switches to require 2 interrupts and 3 stuns. Or whatever the group actually had. Movement intense fights in spec combos with little mobility would switch to be less movement intense and more DPS intense. Something like that.

It’s so obvious and unsubtle too that they’re trying to turn mythic+ into an esport. Just look at the insane amount of trash in every single dungeon and how much you have to do to handle every pack.

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so a mario speed run game is an esport thats what m+ is a mario speed run?

I don’t get it either. Don’t like them asking for IO? Join another group. Start your OWN group. It really isn’t a hard concept, but that is way more effort than a lot of io haters apparently want to put in and would rather just blame the system when the system is working as intended.

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People don’t pay to play a game to do that.

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I think you’re missing the entire point.

At the risk of repeating myself, I think that there is room for challenge mode dungeons for those who want them, but I do not think they need to be the only dungeons people will run because they’re the only mode people are incentivized to run. Can you at least agree on that?

As for your question to me, I think that dungeons prior to, let’s say Pandaland, were plenty hard enough. There was no pulling the entire instance because pulling more than a pack of mobs at a time was insta-death. Crowd control wasn’t optional in some cases. In some ways, the old-style dungeons were harder, because they required forethought and planning instead of being an expert button-masher. But then people complained about having to bring the class and not the player, so dungeons became a face-roll once sufficiently geared.

But here’s the thing: even if dungeons did reach a point of being face-roll, that does NOT mean that they had no value. Back when you could farm currency like Valor and Justice, it still provided a vector to gear, albeit a slow one. And it was perfect for truly being social, having more than a few adult beverages, and blowing off steam and relaxing.

So how is that different from BFA normal/heroic? There’s zero incentive to run them. There HAS to be an incentive for most players, because your available play time is a zero-sum game. If you only have X number of hours to play, then it’s almost certainly going to be doing something that’s going to help you in next week’s raid.

TLDR: M+ isn’t a bad thing, but it should not be the ONLY thing.

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The puddle drops aren’t that frequent that people are incapable of getting off casts and standing in a puddle to finish a cast or two isn’t the end of the world nor will it kill you not even on a 10. You seem insistent on turning ant hills into mountains of insurmountable hardships and you should stop doing that.

Not sure what you think grip has to do with a dungeon boss, do you want to try and stay on topic or do you have nothing of any substance to add to this besides pathetic attempts at clever one liners? Also, so you don’t continue to put your foot in your mouth this isn’t my main.

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The absurdity is that people think without RIO they would be beating a sea of group invites away with a stick as though RIO is the only reason they/their class/spec isn’t being invited to a M+ group and that is just a baffling lack of reasoning.

Actually speed runs, single death, all boss clears, no leveling/upgrade clears (Dark Souls is first that comes to mind as an example here there are probably others), etc. have all been considered some form of esports for a long time. Trying to reduce an argument down to absurdities like you are doing though is just a sign you don’t have an actual legitimate argument and are instead just trolling. Enjoy the flag.

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Show me the parses for all those immobile casters in M+ then.

You are again making absurd arguments that are completely false. There is not one single spec combo that exists that cannot do an encounter as it exists within the game.

~https://raider.io/mythic-plus/season-bfa-1/world/leaderboards-character/shaman/dps

Here you go. Look at all those immobile elemental shamans being unable to complete Atal! Oh wait. Crap. Better get a big bowl of crow ready because the top 20 are all elemental shamans. In fact the top 60 shaman DPS runs are elemental in Atal. BUT HOW?! SO IMMOBILE SO IMPOSSIBLE AMIRITE HOW COULD THEY EVER BE COMPLETING A +2 LET ALONE +20s?!?!

I’d link warlocks but for some reason RIO won’t let me look at warlock specs it is like the class sort link there is broken or my script blocker is preventing it even after being disabled.

Are you done with your absurd and false arguments? If you have a point stop going to ridiculous levels of hyperbole in an attempt to make a point. It doesn’t work and it just makes you look foolish.

Did you seriously just link a shaman only metric to come back here and brow beat us?

Here’s a far more realistic metric for you to chew on.
~https://raider.io/mythic-plus/season-bfa-1/shrine-of-the-storm/world/leaderboards-strict#role=dps:mode=unique:minMythicLevel=10:maxMythicLevel=99

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i’m not sure i fully understand the question but i will try to answer. ilvl is currently capped at 370 unless t-forge. +10 mythic keystones drop 370 loot.
therefore running anything higher than +10 is considered challenge mode as it has no higher incentive. most people i know do 1 weekly +10 and raid the rest of the week. i also don’t care much to push past +10 simply because i can’t find other who want to or i would love to try for a +15 my highest is 11 on time. personally i think the best insentive to play a game is fun .

i don’t like that m+ has become the new way to gear for raids i find it a pain in the a**. i don’t think m+ should be mandatory for people to push keys pre raid
and that is why it is not . you can do normal uldir in 340 ilvl gear which drops from m+0 . and reach 355 with uldir and then 370 with heroic and so on having never touched a keystone.

wow has many ways to gear rated bgs,2v2 3v3 arenas, m+0 , mythic keystones, raids, even world quests. you can get to 360+ solely through world quests.

m+ is not the only way to gear

as for insentive the best insentive to play a video game is enjoyment.
going back to the op if you don’t enjoy raider io don’t worry about it.

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How about this.

Bring back sockets or runewords like in D2 that open abilities across specs and classes. Have azerite function as a point system in their functionality, synergies, etc. That or some kind of talent tree built into azerite gear that functions the same way with unique abilities. What we have are just not worth it. I chose one or two and not see any huge benefit.

I honestly had thought this was a road to be taken with the Argus Netherlight crucible and lore friendly with an obvious path of light vs void built into the factions’ dynamic.

Nor should it be. But neither should timer-based dungeons be the only dungeons.

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I don’t think you’re executing everything perfectly if you’re barely scraping by in a +1, dude.

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are you saying we should have challenge mode dungeons without a timer?

What I’m saying is that there should be incentive to play the other modes of dungeons, not just M+.

But, since you mention it…it would not hurt my feelings at all to see Blizzard return to the old model of dungeons that were challenging without having to rely on a timer.

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maybe you don’t find the other modes incentivising but they do have incentives for some.
what kind of incentives would you like to see? regular mythics have ,mounts and gear capable of doing current raid tier. what more could we ask for?