I’m talking about the player admitting responsibility. Way too many people are blaming blizzard, even most recently with class design.
Time to stop making excuses and learn ways you can improve. If that means play another spec, then so be it.
I’m talking about the player admitting responsibility. Way too many people are blaming blizzard, even most recently with class design.
Time to stop making excuses and learn ways you can improve. If that means play another spec, then so be it.
Sorry, but that’s a damn cop out. I’m not going to reroll to a damn DK just so I can have the same utility in Mythic+ that my Prot Warrior severely lacks. Class design is at the heart of this entire thing.
No class in the history of WoW has ever been entirely equal to another… And DK’s are being nerfed as tanks, and Warriors are getting buffed anyway (as are Druids)
And Warriors (who are actually good) are still capable of tanking High Key mythic’s, they just need more skill and a bit more help.
A lot more help. Sorry but it’s not even close in terms of difference.
Not a fan of mythics right now, but Atal + any is the easiest. Vol’kaal can be done with specs that stand like arcane mages. I tanked him around the edges of the map in phase 2 and the green blobs stayed to the side.
Of all the dungeons Atal is the easiest. Shrine, Tol, and Kings Rest are terrible and are not friendly to all specs.
Mythrax + Melee
Fetid + Melee
Taloc + Melee
Ghuun + Melee
Melee face mechanics in all of these fights that range don’t due to cone damage abilities, knockback, short range aoe, FREAKING ORBS OF DEATH, enlarged heart, the list goes on and on
Well said.
You see this is where the issue of mythic + being in the game is the core issue. Blizzard will never be able to balance the classes for mythic +, its simply impossible to do without homogenizing all the classes. Which they have said they don’t want too do. Now I’m not giving them a pass on the whole not even trying part.
But realistically it can never be done. Because there is no set bar for the class design team to reach too. The higher you go with mythic +, the larger the small and or large issues between classes/specs become. This in turn makes people even more angry and vocal about imbalances between spec/classes. And Blizzard has historically been bad about listening to feedback in the past. All this extra noise being generated by mythic + has made things even worse. With Ion talking about suicide watch jokingly. But it gives you a good view about how legit concerns for raids and open world are being lost. This wasn’t helped at all by the crappy azurite system and legion abilities that were lost. Leaving even fewer options for good play to overcome differences between classes/specs.
This leads into the next topic, attachment to characters. This type of difficulty system worked in a game like D3 or PoE because its extremely easy to reroll a character, skill build, or gearset. You had the ability to build extremely over the top and overpowered builds. You don’t have these kinds of options in WoW, your extremely restricted in what you can do with a given class/spec. And these are characters that some people have years invested in, they aren’t some seasonal character they can throw away if its not working. This makes people even more frustrated when they feel like they can’t play, or are extremely subpar doing the content compared to the fotm class. This has always been the case in the game, I’m not going to deny that. But when pushing high keys it becomes so much more apparent when you are working with a real handicap.
All in all I think mythic+ was a horrible thing to add into the game from a design standpoint, and a social standpoint. Will some people find it fun? Yes, but so were challenge modes. And that was a difficulty setting the class design team could factor into balance adjustments. I put mythic + right up there with LFR in terms of hurting the long term health of the game.
It’s just a part of the reality that it’s early expansion and we are still weak. It will be different in 8.1
no thats the nature of raider io and how toxic it has become.they would ask for an io score if heroics wasnt a que.
its time to stop letting a 3rd party addon control your pve dungeons.raider io will kill m+ its doing a good job now as it is,
While I appreciate the sentiment that additions to the game can be disruptive I think it’s more to do with adding things without taking into account the impact of those things. Like how we got to the point you needed a mind control character to raid Naxx. The implications for that were far reaching and it seemed like Blizzard didn’t notice.
A simple design principle would be to make encounters challenging in ways that don’t handicap groups for bringing specific spec combos. That means limiting the number of (movement / interrupt / mind control / stun ) mechanics for dungeons and raids. Or have the encounters change mechanics based on the spec composition. That would work too.
post on your main
if this is your main run a double digit key before you complain about the state of m+
Why is it that the automatic answer to any criticism of how content is implemented is, “You’re bad and you need to get better?”
What if I can do the content just fine, but don’t enjoy it? Am I supposed to, “get better,” until I suddenly DO enjoy it?
Of what if one cannot get better? What if someone has a disease - age-related or otherwise - that limits them to a certain threshold? Certainly no one begrudges there being harder modes of content available, but when it’s the only game in town, that’s when you start losing people. And if you’re response to that is, “good, enough catering to the filthy casuals,” may I remind you that WoW has always been about all types of players, which is why it became the 800-pound gorilla in the crowded MMO market?
TLDR: Not every problem in WoW is solved by “git gud”
“What if I can do the content just fine, but don’t enjoy it? Am I supposed to, “get better,” until I suddenly DO enjoy it?”
no you stop playing a game you don’t like.
Well that was my entire point though. Blizzard doesn’t consider the long term issues with systems they put in. I compared it to LFR for that very reason. Even Ghostcrawler himself viewed putting in LFR as a mistake. I’m not advocating for removing LFR or mythic+, but I think they both hurt the game long term for different reasons. Just like the required classes for raids you mentioned.
I do think more dynamic encounters like you mention would be interesting. It would run the risk of not taking certain classes because it would change the fight for the worse though lol.
So having dungeons be a certain way for 12 of the past 14 years, and then seeing them over the past 2 years turn into something very, very different, means I have no justification whatsoever to voice an opinion about this direction and should just quit.
You’re neat.
Adding new things shouldn’t be discouraged though. Personally I think this is very simple. If spec combos exist that cannot do an encounter then something in the encounter needs to be changed to make it possible. If that means removing a mechanic or replacing it with something else then harder is certainly better than impossible.
And it would be much more interesting to have variable mechanics in the game for a number of reasons but mostly that people want to play whatever spec they enjoy the most and the one they’ve invested in. The game shouldn’t discourage that.
I would never want to discourage adding in new things. I just don’t believe they consider long term effects when adding systems in very well.
Trust me when I say I WANT more dynamic systems and variable mechanics in fights. I agree with what you are saying about the spec combos and mechanics. I only said it ran the risk if people found a way to cheese something by not bringing a certain class; as something they would have to work to avoid. Not to squash the idea.
you asked a question i gave you an answer.
it is a video game after all.
i think m+ is dividing the community.
i will not have time to teach people with a timer running.
the old dungeon system where far to easy.
do you as someone who has been playing for so long agree with me that the old dungeon system was to easy?