Mythic+ Is Harder Than Mythic Raiding

This will without a doubt be an unpopular opinion, but Mythic+ at +11 and above is leagues more difficult than 90% of Nerub-ar Palace.

I’ve encountered Mythic Raiders as high as 6/8 M who are incapable of clearing +11 dungeons and do terrible / borderline performance between DPS and healing. I’m surprised that raiding is seen with all the glitz and glamour given the insanely large margin of error across bosses, even on Mythic.

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I’m willing to be you don’t have any mythic kill cheeves. I don’t even have to look to know.

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As someone who does HoF level raiding and title range keys I’d say no. M+ does get harder than mythic raiding in some aspects, but not all, and nowhere close to +11s.

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The same can be said from M+ players that go into raiding, both require different skill set and often people will try to focus on one. A big reason why mythic raiders do m+ is simply for the loot, a lot do not have much interest after that.

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I’ve pushed title twice; high-end raiding is harder until you start doing WF level keys, and then RWF-level raiding is harder than that, even.

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The problem is the game is designed by people that CANNOT do the content themselves. Do you actually thing these devs can do a +10 key? They watch the player base struggle for awhile then they adjust accordingly probably laughing at the threads on the forums complaining. They used to stream the devs playing the game–hmm i wonder why it stopped? LMAO

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I feel like it’s the same as where PvPers say that PvP is harder than PvE because PvEers aren’t good at PvP. And vice versa.

I recall during Legion running across an alliance pandaren who was attacking a horde flightmaster. I killed him, and then I looked him up. He was a mythic raider, and me in my normal raid gear I got from doing world content killed him easily. How could that happen?

This must be why the masses are choosing to pug ez mythic raid clears and shying away from mythic+ right? They are following the path of least resistance.

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I don’t get why we have to have this endless measuring contest over who’s choice of content is harder.

I feel like we’ve had this stupid conversation where people argue over which form of content is harder and if it should actually drop the best loot in the game or not.

Why the hell does it matter. At this point, I’m pretty sure it doesn’t.

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Largely because people who don’t do the highest keys keep arguing that low keys should drop the best gear in the game, because keys they aren’t doing are hard.

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They are two totally different things but no, m+ isn’t more difficult.

One requires finding and coordinating with 4 other people
The other requires finding and coordinating with 19 other people

Prior to the “squish” in TWW, people pugged M+ to their hearts content. Timing high keys (15+) with random people and no comms
How many people are doing that with mythic raiding? :cricket:

Mythic raiding is also a lot more punishing with mishandling mechanics. Virtually every boss fight since mythic difficulty became a thing in MoP has at least one “if ONE person messes up, everyone dies” mechanic. While this is also present in m+, the mechanics are more often punishing to an individual player than the group as a whole.

Loot can also be targeted in m+ (armor/class stacking) and even if you “fail” (don’t time the run) you still get rewarded at the end of the run and in your vault
Mythic raiding is only rewarded if you succeed (killing bosses).

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most people in mythic raids don’t find and coordinate them. they show up and follow instructions.

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Hahah… no.

Tell me you havent tried mythic raids without telling me.

They do. they have an aug evoker that is 2799

Mythic raiding has a definitive end which is reduced as the season progresses and the content is nerfed. M+ has a constant creep and nerfs do nothing to the rankings (similar to pvp and inflation). If you’re going to compare the content you have to limit the time period of completion, for mythic raids thats before the first major nerfs occur, and I’d bet anyone raiding at that level would perform adequately in m+.

Anyone under the top is making mistakes, but debating “what content allows you to make more mistakes” seems like a waste of time deciding who gets the easier participation trophy, all content at the top requires near flawless performance and theorycrafting

Its simple math, faster to find 5 people, than wait 3 hours to find 20.

Main difficulty in raiding is have proper addons that yell at you every second and find people. M+ shows real skill.

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Yes. As they do when streaming all the time. If you look at the top 100 leaderboards right now you will see 2 wow dev toons on that list.

I don’t think you understand the post you’re replying to.

Its always someone on an alt.that isnt even raid ready…

Gee it’s almost like 90% of m+ can’t be trivialized by a player profile with voice alerts that screams at you to defensive and color codes important interrupts or routing addons that let other people plan your pulls for you or trackers that let you keep track of your group’s cd’s… or weak aura packs that track dangerous boss and enemy timers…

M+ success is probably MORE addon/ui dependent than raiding