Mythic+ has probably damaged WoW worse than anything ever added

Raid or die is less fun.

Well, some of us have real lives bud, we don’t have time to poop sock the same 8 dungeons every week for the same rewards. Talk about boring gaming sessions.

I like to play through new content each season.

M+ is the biggest con going in MMOs. It has tricked so many players into playing the same content over and over again without Blizzard having to actually make new content. You guys are fools, and Blizzard is laughing all the way to the bank.

What if Blizzard allowed players to upgrade their gear to item level 515 through Open World content without setting foot in M+ or Raids…

Oh wait (snaps fingers)…you can. Champion gear can be upgraded to 515 which drops from Open World content like weekly caches (with the exception of the Mythic Dungeon weekly…stay away bc Mythic anything is “toxic”!!) and world bosses that can drop 499 gear.

Weird… :roll_eyes:

If you don’t like the content, you have that OPTION not to conduct it and continue to gear your toon.

You realize the real lives argument is why people don’t raid sometimes? They’re just too busy that a 3 hour block is too much to ask.

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This has never been about avoiding content you dont like.

Its always about controlling what content others do.

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Yeah, with the money from people like you who exist just to make stupid takes on the forums.

…

Forgive me. But how absolutely terrible at this game does one need to be to…“poop sock” 8 dungeons in a week?

At best, 8 dungeons is only maybe 30-40 minutes per day, maybe a bit extra for one day to get the 8.

This is good tbh, WoW’s raid model especially for mythic just isn’t good. No other live market competitor does the 20m format. It’s not healthy and sustainable long term for the modern demographic of MMO players. Every other MMO does 10,8 or 5 man group end-game content. WoW was late to the party.

No. PvP died over a long road of errors that weren’t ever looked at until recently. They started by making changes that dealt major blows to the casual communities and without a casual foundation, the hardcore group cant support the content forever. There were many things but the major ones that I felt as someone who used to only do pvp content and felt forced to switch to PvE:

Blow #1(Casual): Flying erasing most world PvP contested nodes. (I like flying, world pvp design just was never updated to account for it until like BFA)

Blow #2(Casual): Sharding killing off the dueling community that would gather in GS/Gates (alliance) and Dranosh Blockade/Razor Hill (orgrimmar). There used to be dozens and dozens of people dueling while their queues were popping but sharding at it’s launch was so bad it took these zones with dozens of people and you MIGHT have seen 3 of them afterward and they were never the same people.

Blow #3(Casual): Erasing PvP gearing for multiple expansions killing off the BG player population. Queue times literally tripled during this expac and never recovered.

Blow#4 (Competetive): In the system of systems era of expacs and the iterations of PvP gearing , many PvP BIS items came from grinding PvE for quite some time leading to a churn on the competetive base that just wanted to play their game mode but couldn’t compete without the PvE grind.

On-going Blow (all): Lack of content, PvP easily gets the least support in the game and has every since like Cata. Of course it’s going to die.

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No, WOW is the forerunner.

WOW excels at 20 man raiding and I would hate to see it give up that niche.

It also has 5 man content (mythic plus) and in the past, 10 man but that was deemed unhealthy for the game so 10 and 25 merged into 20 man. And 10 man still technically exists cause of flex.

This is a great comment here. I remember having to grind M+ in BFA for PVP gear, that was a huge buzz kill for me.

Blizzard just didn’t care about PVP, they used to have a huge PVP player base too, but just neglected it over the years.

PVP has never been wow’s strong point. It’s a game of dominating those who are weaker (due to stats.)

And when the game becomes fair, not many people want to play.

Applying to groups is not the only way to do m+ lol you can make your own group but as a new player, people will leave since he wont be any good, but in a raid like you said normal, it much easier to carry new players

10m wasn’t too unhealthy. Supporting both 10man AND 25 man in a time blizzard was looking to push their raid scene as the “next esport” was deemed too unhealthy and thought 20 was a compromise while still trying to keep top teams together and optimize competetive balance.

They basically killed 10man to optimize an esport attempt that failed so now that we recognize it’s a failed experiement theres no reason for it’s continued ban.

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Anything I dont like is an esport.

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20 man hasn’t failed though. RWF watching has only kicked off recently.

No, game-based competition to establish a sort of ranked hierarchy of players to a fanbase is an esport.

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Ah.

So 10 man raids are an esport.

Yea, paragon got world first 10 man I believe for something.

Any online competition can be an esport. It being an esport isn’t an issue. Killing off modes to support an illusion for balance of an esport is.

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20 man is objectively more balanced because there are no alternate variants that are supposedly equal in difficulty. Or we could go back to wrath with the “10 man isn’t real raiding” model.