Mythic+ Dungeon Tuning - March 18

With hotfixes that are now live on all realms, we’ve made the following adjustments to Season 2 dungeons:

Dungeons

  • Cinderbrew Meadery
    • Chef Chewie’s High Steaks missile travel time increased to 2.5 seconds (was 1.5 seconds).
    • Chef Chewie’s Compliments to the Chef aura no longer makes nearby creatures immune to crowd control.
    • Hired Muscle’s Volatile Keg damage over time duration reduced to 6 seconds (was 8 seconds).
    • Benk Buzzbee’s Honey Marinade explosion damage reduced by 48%.
    • Ip’a’s Burning Fermentation’s damage over time reduced by 20%.
  • Darkflame Cleft
    • Timer reduced to 31 minutes (was 33 minutes).
    • Corridor Creeper’s Creeping Shadow can now be dispelled.
  • Operation: Floodgate
    • Swampface’s Mudslide damage reduced by 25%.
    • Darkfuse Jumpstarter’s Battery Bolt missile travel time increased to 3 seconds (was 2 seconds).
    • Bubble’s Backwash initial impact damage reduced by 20%.
  • Operation Mechagon: Workshop
    • Fixed an issue that could cause Self-Trimming Hedge saws to not display during the Machinist Garden encounter.
  • Priory of the Sacred Flame
    • Timer increased to 32 minutes, 30 seconds (was 31 minutes).
    • Baron Braunpyke will now use abilities in a consistent order.
7 Likes

This makes things a bit more interesting in that first room now

4 Likes

More laggy*

But yeah nice changes overall, my negativity has been delayed at least another week

1 Like

What’s the reason for thr darkflame cleft timer reduced? Was it too easy?

5 Likes

Curious as to who was giving you feedback to make timers in these dungeons lower and why you think that’s a good idea when participation is already lower this season than last season by 400k runs.

1 Like

Im gunna get my mythic grouped because of this at least once

easiest key by a mile

3 Likes

It was the easiest just on the basis the timer was really long, hence the change

The creeper nerf for a shorter timer is a fair trade

It’s healthy for M+ when the dungeons are roughly the same difficulty

1 Like

M+ was heavily nerfed last week and it got nerfed more. Ouch. With gear upgrades way more accessible, M+ would become… so easy. It was already regarded by Elitists as a joke last Season. Now, it would be worse than a joke?

I dunno. You tell me.

1 Like

This is fine. This will make Cinderbrew more interesting.

Creepers literally eat tanks for breakfast because some tanks have a lack of magic damage mitigation like Guardian Druids. That nerf is justified.

This is fine, Bubble was comically stupid.

This is okay but I’d love Priory getting more nerfs and we will see what’s happen this week.

4 Likes

Kinda surprising they’re holding out so much on Priory damage nerfs. I’ll take what I can get, but the timer is not the issue with that dungeon.

5 Likes

nice im lovin it

1 Like

You had to pull like maniacs to make timers and knights/sharpshooters/lightspawns/etc just farmed a lot of people then depleted keys.

1 Like

i mean sure the lower keys are a joke but who cares those of us that can push will just be able to go higher so no ill will with me towards nerfs. as for the lowers being easier that just attracts more new people into m+ so its a win win

3 Likes

i was scared sh*tless of this being in m+, but it has turned out to be pretty easy. they had detuned it, I think, so I think the timer reduction makes sense.

also big fan of the priory timer extension. sheesh.

2 Likes

Why would m+ be a joke? Just go to a higher key

9 Likes

Really dont wanna hear ppl complaining about mythic plus being hard no more. By the way they are doing it, its gonna to turn it into delves.

1 Like

this makes zero sense its as hard as you want it to be. you can literally push until mathematically you cant go any further with the current limitations yet somehow its to easy?

6 Likes

The saws…
Please, I beg of you…

What are those?

It looks like someone just brute forced a model into the ground with no accurate depiction of their area of effect…

1 Like

Any chance in Operation: Floodgate, you can fix the combat tag sticking on for the whole run so we never drop out of combat?
Also Operation: Floodgate, and Operation Mechagon: Workshop neither drop cloth for tailors at all. But thats kinda to be expected as its nearly 6 months in and Normal/Heroics are still broken on Duskweave and Dawnweave drops.