Curious as to who was giving you feedback to make timers in these dungeons lower and why you think that’s a good idea when participation is already lower this season than last season by 400k runs.
M+ was heavily nerfed last week and it got nerfed more. Ouch. With gear upgrades way more accessible, M+ would become… so easy. It was already regarded by Elitists as a joke last Season. Now, it would be worse than a joke?
i mean sure the lower keys are a joke but who cares those of us that can push will just be able to go higher so no ill will with me towards nerfs. as for the lowers being easier that just attracts more new people into m+ so its a win win
i was scared sh*tless of this being in m+, but it has turned out to be pretty easy. they had detuned it, I think, so I think the timer reduction makes sense.
also big fan of the priory timer extension. sheesh.
this makes zero sense its as hard as you want it to be. you can literally push until mathematically you cant go any further with the current limitations yet somehow its to easy?
Any chance in Operation: Floodgate, you can fix the combat tag sticking on for the whole run so we never drop out of combat?
Also Operation: Floodgate, and Operation Mechagon: Workshop neither drop cloth for tailors at all. But thats kinda to be expected as its nearly 6 months in and Normal/Heroics are still broken on Duskweave and Dawnweave drops.