Mythic+ Dungeon Tuning – December 20

like all of those nerfs are for things that affect everyone but the tank

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All I know is that trying to heal mythics is already a nightmare. Way too many cc’s, constant need to cleanse, constant need to be able to heal WHILE RUNNING. There is just no joy in healing these things.

I have been watching holy paladin streams in mythics. Every last one of them is struggling hard.

I am going to level a dps. Tired of having to watch EVERYTHING and always be the scapegoat for not having a lay on hands for everyone ever 10 seconds. Someone else can be responsible for my needs instead.

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I’ll take “Nerfing the wrong thing for 200” Alex…

The answer is

“What is the wrong thing to nerf in AA’s tree boss?”

(Hint: The right answer was the add spawn count and HP scaling)

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oh sure it can! get it to 1/2 HP, go for a quick tea break and back at it again after

The affix was unironically easier to see on beta before they switched particles for it for some reason. The wind one used to be white instead of the dull grey which blends in a lot.

Okay I tried to google and got gems like

Peaceful Nuclear Explosion
Peripheral Nerve Evaluation
Post Neo Explosionism
Pudendal Nerve Entrapment

and somehow I’m thinking none of these fit into the context of your sentence … :thinking:

Dang, this boss was actually really fun to heal. The complexity for R sham healing this between soft aoe/ direct aoe and deep healing made this guy a great challenge. Will miss recognizing his power-creep.

AV timer should be a bit longer imo. The dungeon is an auto brick on a wipe and requires you to do the “gauntlet” area in like 2-3 pulls while your tank gets obliterated by the looters (who imo hit harder than the fenrir trash that got nerfed).

Great nerfs. Still not going to heal this week. Grievous, bursting, and tyrannical is a great week to swap to my hunter.

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The issue is healers can’t heal when the throughput or reaction time requirement is absurd.

RLP is whoever gets targetted by Living Bomb upstairs cannot get looked at by any other mechanic or they are guaranteed dead. Oh a single missed kick on the person with bomb? Have fun being dead.

Sha in TJS does simply too much damage on the dispellable debuff. I have to literally spam Vivify on the person who gets the debuff and it is STILL close to killing them in the 8 second dispel cooldown.

Don’t even get started on the 15 second disaster of the elemental in Nokhud who is going to 100% brick keys all next week since he avoided a nerf (tyran offsets it) and you now get grievous as well.

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His damage is entirely avoidable. Stack everything in one spot and run to the other side of the room when it starts pulsing.

The difficulty of the content is fine, pre nerfs. The problem is everyone who plays this game feels they should get the same reward of others who do harder content successfully, when the vast majority simply cannot, and then they complain that its ‘too hard’ or do just as you did, and refer to the people who can accomplish this stuff as ‘sweatlords’ or ‘elistist’ or ‘the 1%’.

Fact of the matter is this - all content doesn’t need to be doable by everybody who plays this game. There is far too wide of a skill gap, and time commitment between player to player, guild to guild. If you dont like the difficulty of content, don’t do it. There are lower level keys more suited to your skill level available. Perhaps stick to those, and let the people who can and want to push the hard content do their thing, instead of wanting the reward of the ones doing cutting edge things by doing trivialized content.

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Less to interupt in ruby life pools absolutely needed to happen. Gg

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That very well may be the true…but then again, when you look at some of these “fixes” which were reported on beta forums…then it seems a bit silly, no?

Im glad that im not alone who notices this. Its an absolute c-word to play a caster like shadow…pinned to the ground channeling spells.

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“they’re my changes and i want them NOW!”

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What problem do you have with HoV?

Its fine as it is to be honest with you.

Heres the thing.

I did a +7 ruby life pools and manage to time it but that sh*t felt like I was doing a +12

Nokhud felt like I was in a Mythic raid just because how much trash was loaded with mechanics, raging tempest boss is already bad enough even with fortified. Like ruby life pools, Nokhud feels like I’m doing a higher level key than what I had.

I’m not asking for them to be nerfed to the ground, I’m simply asking them to be tuned down abit with the amount of stuff that goes on in these dungeons.

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Maybe instead of them tuning them down, your group should play better? Use defensives, health pots are MASSIVE this expansion. Stun, knockup, kick, fear, paralysis, ring of peace, SO much utility available to classes to interrupt the ‘unavoidable’ damage but nobody uses them, they too busy trying to top damage meters.

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LOL it was a typo. I meant this one.

None of those even matter at the key levels you’re doing lawl

OH lol that seems so obvious now, but I was so sure you were using an acronym for something that started with “pain” or maybe male anatomy … :woman_facepalming:

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