Mythic+ Death Limit and Timer Changes

There has been some discussion recently about Blizzard using a death limit instead of a timer in Mythic+. I was just thinking, instead of removing the timer entirely in favor of a death limit, what if they added a death limit AND made the timers a little more forgiving.

This way, it would reduce the stress of the timer a little bit while still requiring the group to keep a decent pace without dying too much. This would eliminate the tactic of waiting for CD’s for every pull, lust for every boss, etc. It may also put more emphasis on using CC rather than just doing huge AOE pulls, which imo would be more interesting gameplay.

Just a thought.

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Whatever causes people to fail will be complained about.

The only way people are in favor of changes is if it reduces failure, and if it does not, they’ll complain about it.

Anything to avoid getting better at the game. Anything to move on to the next game faster.

Although, I think if any group dies 20 times doesn’t belong in the key, so please boot them out.

If there were a hybrid system, failing due to the other condition has to be a real thing.

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If there is an appropriate death limit, it would incentivize playing slower, safer, using more CC and making less mistakes, which would still keep the timer relevant. The pace of the runs would change, favoring a more methodical approach rather than just rushing and cleaving everything.

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What is appropriate?

No idea, that’s something that would need to be figured out. A 10 death limit for instance would allow for a single wipe and a few incidental deaths. Two full wipes would be a failure. Perhaps it could take into account whether it’s a three or four boss dungeon, so maybe 3-4 death limit per boss.

Correct. Marking this thread as spam

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This thread is specifically discussing a hybrid death limit + timer system. Did a cursory search, didn’t see any similar threads. Have a nice day. :slight_smile:

Youre discussing a topic that already has many similar threads with many similar posts that also discuss blending the two ideas.

I know its cool to be one of the trendy kids, but its really not

First thing that pops up when you look up death count. Enjoy

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Is that thread specifically discussing the hybrid approach? No, it’s about the death limit in lieu of the timer. Maybe some commenters brought the idea up but it’s not what the OP was about. Thanks for your contribution. Good bye.

Or they could just keep it as is and let people either get better or do something else.

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“Don’t try to come up with suggestions to make the game more enjoyable for people”

Yes, that is also an option. Thanks for your contribution.

More enjoyable for who?

All of the people currently complaining about the state of the game? Including many of the top content creators and pro players suggesting changes?

None of those people are complaining about the timer in Mythic+ lol. The people that do complain about it would complain even harder if a death counter was added since those are usually the people getting killed.

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People will always find something to complain about. That doesn’t mean you don’t try to think of ways to make things better. Players have been complaining about things since alpha, and the game has made many changes based on player feedback over the years.

Except a death limit isn’t better lol.

And illidanX is a brand new name no one has ever thought of. Its nothing like illidan and needs its own spotlight.

Here you go:

You can report and move on or you can keep engaging with the thread. Up to you.

If you have to ask that question then you are already proving my point lol.

That may or may not be true. Why? In what ways would it make the game worse, if still paired with a timer?