Hello I would like to discuss the current state of Mythic+ and some of the changes that are being proposed as well as outline some suggestions from someone who primarily only interacts with Mythic+ as a form of progression.
Mythic+ has been my favorite gameplay mode since its release in Legion. The accessibility, the variety, the routing, the adapting. Myself and a group of 4-5 others have long made Mythic+ our primary form of interacting with WoW. But at the same time we are players that like to push ourselves, multiple of us having experience in top 100 in the world raiding guilds (long ago). With that in mind we are continually frustrated with the inability to compete with players on the Mythic+ score leaderboards because the gear available to us is just vastly outperformed elsewhere.
I have seen the recent blue post:
that outlines in my opinion good changes for Mythic+ overall, however there are still two main issues with Mythic+ that can both be solved by the bonus ILvl within Mythic+ that is suggested in that same thread.
Those issues are:
- Raiders are forced to spam M+ to try to gear up at the beginning of a tier.
- Mythic+ only players are multiple ilvls behind in gear from Mythic raiders
I support the idea that in order to maximize the amount of loot available to you every week you must engage in multiple forms of content. And I understand that as someone who interacts with only one it makes sense that I will not get as much loot as others who do. However the biggest issue is top end power. The most egregious case that comes to mind to me was domination sockets in season 2 of Shadowlands. They were essentially unavailable to Mythic+ players and therefore we got our mounts and checked out with no desire to push further. Then the next season the catalyst was introduced which was an extremely good way to provide tier gear for Mythic+ players even if its slower than what could be obtained in raid. We are less concerned with speed of obtaining the gear as much as top end power.
This power scaling based on the content you interact with has been used now for awhile with the PvP gear which has been hugely successful in my opinion. And it was experimented with in PvE with the some Azerite traits that provided bonuses only in Uldum in the first tier of BFA.
Progression is always two fold. Yes you are technically competing against the dungeon in Raids and trying to get the highest rating in Arena. But ultimately you are going to websites to determine where that ranks you in the world in Raids and what top % that puts you in for Arena. The same holds for Mythic+, we push the keys but ultimately we compare our success to others with in-game Mythic+ score as well as scores on sites like Raider.io. And right now it feels like we are disadvantaged and it feels bad. Especially with the new Ilvl changes to raid adding additional ilvls to end wing bosses.